public Bubblegum DispenseGum() { Random dispence = new Random(); int dispenceGum = dispence.Next(0, GumContainer.Bubblegum.Count); this.dispenseGum = GumContainer.Bubblegum[dispenceGum]; GumContainer.Bubblegum.RemoveAt(dispenceGum); return(this.dispenseGum); }
public int CountByType(string type) { int count = 0; for (int i = 0; i < Bubblegum.Count(); i++) { if (Bubblegum[i].Type == type) { count++; } } return(count); }