public Bubblegum DispenseGum()
        {
            Random dispence    = new Random();
            int    dispenceGum = dispence.Next(0, GumContainer.Bubblegum.Count);

            this.dispenseGum = GumContainer.Bubblegum[dispenceGum];
            GumContainer.Bubblegum.RemoveAt(dispenceGum);
            return(this.dispenseGum);
        }
        public int CountByType(string type)
        {
            int count = 0;

            for (int i = 0; i < Bubblegum.Count(); i++)
            {
                if (Bubblegum[i].Type == type)
                {
                    count++;
                }
            }
            return(count);
        }