public void drawSource(LuaTexture tex, LuaTable source, double x, double y, LuaTable color) { Batch.Draw (tex.Texture, Util.RectangleFromTable (source), new Vector2((float)x, (float)y), Util.ColorFromTable (color)); }
public void drawSource(LuaTexture tex, LuaTable source, double x, double y, LuaTable color) { Batch.Draw(tex.Texture, Util.RectangleFromTable(source), new Vector2((float)x, (float)y), Util.ColorFromTable(color)); }
public void draw(LuaTexture tex, double x, double y, LuaTable color) { Batch.Draw (tex.Texture, new Vector2 ((float)x, (float)y), Util.ColorFromTable(color)); }
public void draw(LuaTexture tex, double x, double y, LuaTable color) { Batch.Draw(tex.Texture, new Vector2((float)x, (float)y), Util.ColorFromTable(color)); }