public void ShowDiamond(CatchedData cd, Fish fish) { GoldEffectData ged = new GoldEffectData(); ged.GameObj = Initobj(m_DiamondObj); ged.GameObj.transform.position = UIManager.Instance.WordToScenePoint(fish.Position) + (new Vector3(Utility.RandFloat(), Utility.RandFloat(), 0) * 0.45f); /*ged.m_Tween.m_Pos = ged.GameObj.transform.GetComponent<TweenPosition>(); * ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponent<TweenScale>();*/ ged.m_Tween.m_Pos = ged.GameObj.transform.GetComponents <DOTweenAnimation>()[0]; ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponents <DOTweenAnimation>()[1]; ged.ScaleGoldTR(1.0f, 0.6f); ged.m_DelayTime = 2; ged.GoldNum = 1; ged.PlayTween(true); ged.m_Tween.m_Pos.enabled = false; ged.ScaleGoldTR(1.0f, fish.IsBossFish() ? 1.0f : 0.6f); Vector3 vecGoldEndpos = Vector3.one; vecGoldEndpos = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat); DOTween.To(() => ged.GameObj.transform.position, x => ged.GameObj.transform.position = x, vecGoldEndpos, 2); ged.m_vecpathend = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat); m_diamondList.Add(ged); }
//单个金币 public void ShowUnLockRateReward(Vector3 pos) { for (int i = 0; i < 3; i++) { GoldEffectData ged = new GoldEffectData(); ged.GameObj = Initobj(m_GoldObj); ged.GameObj.transform.position = pos + ((new Vector3(Utility.RandFloat(), Utility.RandFloat(), 0)) * 0.15f); /*ged.m_Tween.m_Pos = ged.GameObj.transform.GetComponent<TweenPosition>(); * ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponent<TweenScale>();*/ ged.m_Tween.m_Pos = ged.GameObj.transform.GetComponents <DOTweenAnimation>()[0]; ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponents <DOTweenAnimation>()[1]; ged.ScaleGoldTR(0.6f, 0.6f); ged.m_DelayTime = 0; ged.GoldNum = 1; ged.PlayTween(true); ged.m_vecpathend = SceneRuntime.GetLauncherGoldIconPos(SceneRuntime.SceneModel.PlayerMgr.MySelf.ClientSeat); m_UnlockRateList.Add(ged); } // if (SceneRuntime.PlayerMgr.GetPlayer(ged.catchedData.ClientSeat) == SceneRuntime.PlayerMgr.MySelf) // GlobalAudioMgr.Instance.PlayOrdianryMusic(Audio.OrdianryMusic.m_GoldJump); }
public void ShowGoldEffect(CatchedData cd, Fish fish) { if (MatchJudge.IsMatch() && cd.ClientSeat != SceneRuntime.MyClientSeat)//比赛只显示自己的效果 { return; } Vector3 vecGoldEndpos = Vector3.one; if (MatchJudge.IsMatch())//比赛 { if (cd.ClientSeat == SceneRuntime.MyClientSeat) { //vecGoldEndpos = GlobalHallUIMgr.Instance.MatchScorePos(); } else { vecGoldEndpos = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat); } } else { vecGoldEndpos = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat); } const int perGoldNum = 30; //这里的金币用的还是鱼的类型 Vector3 FishPos = UIManager.Instance.WordToScenePoint(fish.Position); //鱼的价值 uint fishOrgGold = (uint)FishSetting.FishDataList[fish.FishType].Gold; uint fishGold = 0; if (cd.CatchType == (byte)CatchedType.CATCHED_SKILL) { fishGold = fishOrgGold * SkillSetting.SkillDataList[cd.SubType].multiple; } else { fishGold = fishOrgGold * BulletSetting.BulletRate[cd.RateIndex]; } if (!MatchJudge.IsMatch() && cd.ClientSeat == SceneRuntime.MyClientSeat) { //GlobalHallUIMgr.Instance.GameShare.AddGlod((int)fishGold); } uint goldNum = fishOrgGold / perGoldNum; uint perNum = 0; uint lastNum = 0; if (goldNum == 0) { goldNum = 1; lastNum = fishGold; } else { perNum = fishGold / goldNum; lastNum = perNum + (fishGold - perNum * goldNum); } uint num = 0; for (byte i = 0; i < goldNum; ++i) { GoldEffectData ged = new GoldEffectData(); ged.catchedData = cd; if (MatchJudge.IsMatch()) { ged.GameObj = Initobj(m_ScoreObj); } else { ged.GameObj = Initobj(m_GoldObj); } ged.GameObj.transform.position = FishPos + (new Vector3(Utility.RandFloat() * 100, Utility.RandFloat(), 0)) * (fish.IsBossFish() ? 0.45f : 0.15f); //ged.m_Tween.m_Pos = ged.GameObj.transform.GetComponents<DOTweenAnimation>()[0]; //ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponents<DOTweenAnimation>()[1]; ged.ScaleGoldTR(1.0f, fish.IsBossFish() ? 1.0f : 0.6f); if (i > 0 && !fish.IsBossFish()) { ged.m_DelayTime += i * 0.1f; } if (fish.IsBossFish()) { ged.m_DelayTime = 1.5f; } if (i == goldNum - 1) { ged.GoldNum = lastNum; } else { ged.GoldNum = perNum; } num += ged.GoldNum; ged.ClientSeat = cd.ClientSeat; ged.PlayTween(true); ged.m_vecpathend = vecGoldEndpos; DOTween.To(() => ged.GameObj.transform.position, r => ged.GameObj.transform.position = r, vecGoldEndpos, 0.5f).SetDelay(1 + i * 0.1f).OnComplete(() => { ged.DsetorySelf(); } ); } ShowGoldNumLabel(fishGold, FishPos, fish); }