private void UpdateArea() { var objectAddress = AreaObjectLoader.GetAreaAddress(AreaNumber); CurrentAreaHeader = AreaObjectLoader.GetAreaHeader(objectAddress); CurrentObjectData = new List <AreaObjectCommand>( AreaObjectLoader.GetAreaData(objectAddress + 2)); AreaObjectRenderer.RenderTileMap( AreaType, CurrentAreaHeader, CurrentObjectData); var spriteAddress = AreaSpriteLoader.GetAreaAddress(AreaNumber); CurrentSpriteData = new List <AreaSpriteCommand>( AreaSpriteLoader.GetAreaData(spriteAddress)); }