Connect() public method

public Connect ( ) : void
return void
示例#1
0
        public static void Main(string [] args)
        {
            if (args.Length < 1)
            {
                Console.WriteLine("please specify the number edge protocol.");
                Environment.Exit(0);
            }
            if (args.Length < 2)
            {
                Console.WriteLine("please specify the number of p2p nodes.");
                Environment.Exit(0);
            }
            if (args.Length < 3)
            {
                Console.WriteLine("please specify the number of missing edges.");
                Environment.Exit(0);
            }
            string proto = "function";

            try {
                proto = args[0].Trim();
            } catch (Exception) {}

            bool tunnel        = false;
            int  base_port     = 54000;
            int  network_size  = Int32.Parse(args[1]);
            int  missing_count = Int32.Parse(args[2]);

            try {
                tunnel = args[3].Trim().Equals("tunnel");
            } catch (Exception) {}

            Console.WriteLine("use tunnel edges: {0}", tunnel);

            Random rand = new Random();

            ArrayList missing_edges = new ArrayList();

            for (int i = 0; i < missing_count; i++)
            {
                int idx = -1;
                int left, right;
                do
                {
                    idx  = rand.Next(0, network_size);
                    left = (idx + 1) % network_size;
                    if (idx == 0)
                    {
                        right = network_size - 1;
                    }
                    else
                    {
                        right = idx - 1;
                    }
                } while (missing_edges.Contains(idx));// ||
                //missing_edges.Contains(left) ||
                //missing_edges.Contains(right));

                Console.WriteLine("Will drop a left edge on idx {0}: ", idx);
                missing_edges.Add(idx);
            }

            //
            // Sort missing edges.
            //
            missing_edges.Sort();
            SortedList dist = new SortedList();

            //
            // Compute the average distance between missing edges.
            //
            if (missing_count > 1)
            {
                for (int i = 0; i < missing_count; i++)
                {
                    int idx = (int)missing_edges[i];
                    int idx_next;
                    int d;
                    if (i == missing_count - 1)
                    {
                        idx_next = (int)missing_edges[0];
                        d        = (network_size - 1) - idx + idx_next;
                    }
                    else
                    {
                        idx_next = (int)missing_edges[i + 1];
                        d        = idx_next - idx - 1;
                    }
                    if (!dist.Contains(d))
                    {
                        dist[d] = 0;
                    }
                    else
                    {
                        int c = (int)dist[d];
                        dist[d] = c + 1;
                    }
                }
            }
            double sum = 0.0;
            int    num = 0;

            Console.WriteLine("distribution of missing edges separation");
            foreach (DictionaryEntry de in dist)
            {
                int k = (int)de.Key;
                int c = (int)de.Value;
                Console.WriteLine("{0} {1}", k, c);
                sum = sum + k * c;
                num = num + c;
            }

            Console.WriteLine("average separation: {0}", (double)sum / num);
            string brunet_namespace = "testing";

            Console.WriteLine("Initializing...");

            ArrayList RemoteTA = new ArrayList();

            for (int i = 0; i < network_size; i++)
            {
                if (proto.Equals("udp"))
                {
                    RemoteTA.Add(TransportAddressFactory.CreateInstance("brunet.udp://localhost:" + (base_port + i)));
                }
                else if (proto.Equals("function"))
                {
                    RemoteTA.Add(TransportAddressFactory.CreateInstance("brunet.function://localhost:" + (base_port + i)));
                }
            }

            for (int i = 0; i < network_size; i++)
            {
                AHAddress address = new AHAddress(new RNGCryptoServiceProvider());
                Node      node    = new StructuredNode(address, brunet_namespace);
                _sorted_node_list.Add((Address)address, node);
                _node_list.Add(node);
                RouteTestHandler test_handler = new RouteTestHandler();
                node.GetTypeSource(new PType(routing_test)).Subscribe(test_handler, address.ToMemBlock());
                RpcManager rpc_man = node.Rpc;
                rpc_man.AddHandler("rpc_routing_test", new  RpcRoutingTestHandler(node));
            }

            for (int i = 0; i < network_size; i++)
            {
                Node node = (Node)_sorted_node_list.GetByIndex(i);
                Console.WriteLine("Configuring node: {0} ", node.Address);
                TAAuthorizer ta_auth = null;
                if (missing_edges.Contains(i))
                {
                    int remote_port;
                    if (i == network_size - 1)
                    {
                        remote_port = base_port;
                    }
                    else
                    {
                        remote_port = base_port + i + 1;
                    }

                    PortTAAuthorizer port_auth = new PortTAAuthorizer(remote_port);
                    Console.WriteLine("Adding a port TA authorizer at: {0} for remote port: {1}", base_port + i, remote_port);
                    ArrayList arr_tas = new ArrayList();
                    arr_tas.Add(port_auth);
                    arr_tas.Add(new ConstantAuthorizer(TAAuthorizer.Decision.Allow));
                    ta_auth = new SeriesTAAuthorizer(arr_tas);
                }

                if (proto.Equals("udp"))
                {
                    node.AddEdgeListener(new UdpEdgeListener(base_port + i, null, ta_auth));
                }
                else if (proto.Equals("function"))
                {
                    node.AddEdgeListener(new FunctionEdgeListener(base_port + i, -1.00, ta_auth));
                }

                if (tunnel)
                {
                    Console.WriteLine("Adding a tunnel edge listener");
                    node.AddEdgeListener(new Tunnel.TunnelEdgeListener(node));
                }
                _node_to_port[node] = base_port + i;
                node.RemoteTAs      = RemoteTA;
            }

            //start nodes one by one.
            for (int i = 0; i < network_size; i++)
            {
                Node node = (Node)_node_list[i];
                Console.WriteLine("Starting node: {0}, {1}", i, node.Address);
                node.Connect();
                Console.WriteLine("Going to sleep for 2 seconds.");
                System.Threading.Thread.Sleep(2000);
            }

            //wait for 300000 more seconds
            Console.WriteLine("Going to sleep for 300000 seconds.");
            System.Threading.Thread.Sleep(300000);
            bool complete = CheckStatus();

            int count = 0;

            //
            // Send a large number of packets as exact packets to random destinations
            // and make sure exact routing is perfect.
            //

            for (int i = 0; i < network_size; i++)
            {
                for (int j = 0; j < network_size; j++)
                {
                    int  src_idx   = i;
                    int  dest_idx  = j;
                    Node src_node  = (Node)_sorted_node_list.GetByIndex(src_idx);
                    Node dest_node = (Node)_sorted_node_list.GetByIndex(dest_idx);
                    //Console.WriteLine("{0} -> {1}", src_idx, dest_idx);
                    Address  dest_address = (Address)dest_node.Address;
                    ISender  s            = new AHExactSender(src_node, dest_address);
                    MemBlock p            = dest_address.ToMemBlock();
                    s.Send(new CopyList(new PType(routing_test), p));
                    _sent++;
                    //System.Threading.Thread.Sleep(10);
                    s.Send(new CopyList(new PType(routing_test), p));
                    _sent++;
                    //System.Threading.Thread.Sleep(10);
                }
            }
            //wait for 10 more seconds
            Console.WriteLine("Going to sleep for 10 seconds.");
            System.Threading.Thread.Sleep(10000);
            Console.WriteLine("Final statistics");
            lock (_class_lock) {
                Console.WriteLine("Sent: {0}, Received: {1}, Wrongly routed: {2}",
                                  _sent, _received, _wrongly_routed);
            }

            int       missing_rpcs     = 0;
            int       correct_rpcs     = 0;
            int       incorrect_rpcs   = 0;
            Hashtable queue_to_address = new Hashtable();

            for (int i = 0; i < network_size; i++)
            {
                for (int j = 0; j < network_size; j++)
                {
                    int  src_idx   = i;
                    int  dest_idx  = j;
                    Node src_node  = (Node)_sorted_node_list.GetByIndex(src_idx);
                    Node dest_node = (Node)_sorted_node_list.GetByIndex(dest_idx);
                    //Console.WriteLine("{0} -> {1}", src_idx, dest_idx);
                    Address    dest_address = (Address)dest_node.Address;
                    ISender    s            = new AHExactSender(src_node, dest_address);
                    RpcManager rpc_man      = src_node.Rpc;
                    Channel    q            = new Channel();
                    lock (_class_lock) {
                        queue_to_address[q] = dest_address;
                    }
                    q.CloseAfterEnqueue();
                    q.CloseEvent += delegate(object o, EventArgs cargs) {
                        lock (_class_lock) {
                            Channel qu = (Channel)o;
                            if (qu.Count == 0)
                            {
                                missing_rpcs++;
                            }
                            queue_to_address.Remove(qu);
                        }
                    };
                    q.EnqueueEvent += delegate(object o, EventArgs cargs) {
                        lock (_class_lock) {
                            Channel   qu        = (Channel)o;
                            RpcResult rpc_reply = (RpcResult)qu.Peek();
                            byte []   result    = (byte[])rpc_reply.Result;
                            Address   target    = new AHAddress(result);
                            if (target.Equals(queue_to_address[qu]))
                            {
                                correct_rpcs++;
                            }
                            else
                            {
                                incorrect_rpcs++;
                            }
                        }
                    };
                    rpc_man.Invoke(s, q, "rpc_routing_test.GetIdentification", new object[] {});
                }
            }

            //wait for 10 more seconds
            while (true)
            {
                int c = -1;
                lock (_class_lock) {
                    c = incorrect_rpcs + missing_rpcs + correct_rpcs;
                }
                if (c < network_size * network_size)
                {
                    Console.WriteLine("Going to sleep for 10 seconds.");
                    System.Threading.Thread.Sleep(10000);
                }
                else
                {
                    break;
                }
            }

            Console.WriteLine("Final statistics");
            Console.WriteLine("correct rpcs: {0}, incorrect rpcs: {1}, missing rpcs: {2}",
                              correct_rpcs, incorrect_rpcs, missing_rpcs);

            System.Environment.Exit(1);
        }