示例#1
0
    /**
     * @param p the AHPacket to route
     * @param from The edge the packet came from
     * @param deliverlocally set to true if the local node should Announce it
     * @return the number of edges the packet it Sent on.
     */
    public int Route(Edge from, AHPacket p, out bool deliverlocally)
    {
      Edge next = null;
      deliverlocally = false;
      int sent = 0;

      /* We can only route if it is a DirectionalAddress and we have
       * structured connections
       */
      try {
        DirectionalAddress dir_add = (DirectionalAddress) p.Destination;
        /* We need to do a few atomic operations on the ConnectionTable */
        ConnectionList structs = _con_tab.GetConnections(ConnectionType.Structured);
        Connection next_con = null;
        if ( dir_add.Bearing == DirectionalAddress.Direction.Left ) {
          //Get the left structured neighbor of us:
          next_con = structs.GetLeftNeighborOf(_local);
          if( next_con.Edge == from ) {
            //skip the person it came from
            next_con = structs.GetLeftNeighborOf(next_con.Address);
          }
        }
        else if (dir_add.Bearing == DirectionalAddress.Direction.Right) {
          //Get the left structured neighbor of us:
          next_con = structs.GetRightNeighborOf(_local);
          if( next_con.Edge == from ) {
            //skip the person it came from
            next_con = structs.GetRightNeighborOf(next_con.Address);
          }
        }
        if (next_con != null ) {
          //Here is the edge to go to next
          next = next_con.Edge;
        }
	if( p.HasOption( AHPacket.AHOptions.Path ) ) {
          deliverlocally = true;
	}
	else if( p.HasOption( AHPacket.AHOptions.Last ) ) {
          if( next == null || p.Hops == p.Ttl ) {
            deliverlocally = true;
	  }
	}
        if ( (next != null)
             && (p.Hops < p.Ttl) //Send only packets with some Ttl left
             && (next != from) ) { //Don't send it the way it came no matter what
          //Increment the hops :
          //If we send it, set sent to 1
          next.Send( p.IncrementHops() );
          sent = 1;
        }
      }
      catch(System.Exception) {
        //_log.Error("DirectionalRouter exception:", x);
        if( next != null && next.IsClosed ) {
          //The edge is closed but not yet removed from the ConnectionTable
          //remove it and try again
          _con_tab.Disconnect(next);
          return Route(from, p, out deliverlocally);
        }
      }
      return sent;
    }
示例#2
0
    /**
     * Route the packet p which came from edge e, and set
     * deliverlocally to true if this packet should be delivered
     * to the local node.
     *
     * The routing algorithm can be summarized:
     * <ol>
     * <li>If Hops <= 1, route closest to the dest, other than previous, else:</li>
     * <li>If the closest is closer than the previous, route to closest, else:</li>
     * <li>stop</li>
     * </ol>
     * 
     * Local delivery is done anytime there is either no next hop,
     * or the next hop is further from the destination than we are.
     * 
     * @return the number of edges we send the packet to
     */
    public int Route(Edge prev_e, AHPacket p, out bool deliverlocally)
    {
#if AHROUTER_DEBUG
      bool debug = false;
      if (p.PayloadType == AHPacket.Protocol.ReqRep) {
	Console.Error.WriteLine("{0}: We have a ReqRep packet to route at: {1}", _local, System.DateTime.Now);
	//ReqrepManager.DebugPacket(_local,  p, prev_e);
	debug = true;
      } else if (p.PayloadType == AHPacket.Protocol.IP) {
	Console.Error.WriteLine("{0}: We have a IP to route at: {1}", _local, System.DateTime.Now);
	debug = true;
      } else if (p.PayloadType == AHPacket.Protocol.Forwarding) {
	Console.Error.WriteLine("{0}: We have a Forwarding to route at: {1}", _local, System.DateTime.Now);
	debug = true;
      } else if (p.PayloadType == AHPacket.Protocol.Tunneling) {
	Console.Error.WriteLine("{0}: We have a Tunnel to route at: {1}", _local, System.DateTime.Now);
	debug = true;
      }
#endif
      Connection next_con = null;  //the next connection to send the packet to
      deliverlocally = false;
      
      AHAddress dest = (AHAddress)p.Destination;
      /*
       * The following cases don't require us to consult the Connection table
       */
      short hops = p.Hops;
      short ttl = p.Ttl;
      if( hops > ttl ) {
        //This should never have gotten here:
        Console.Error.WriteLine(
             "Bad Packet from: {0}, hops({1}) > ttl({2})", prev_e, hops, ttl);
	return 0;
      }
      else if ( _local.Equals(dest) ) {
        //This packet is for us!  Woo hoo!
	//There is no option that does not mean deliver in this case
	deliverlocally = true;
	//We can stop routing now, no one is closer than us.
#if AHROUTER_DEBUG
	if (debug) {
	  Console.Error.WriteLine("Delloc: {0}\n from: {1}\n delloc: {2}",
				   p,prev_e,deliverlocally);
	  Console.Error.WriteLine("{0}: We are the destination, WOW!", _local);
	}
#endif
	return 0;
      }
      else if( hops == ttl ) {
        //We are the last to route the packet.
	if( p.HasOption( AHPacket.AHOptions.Last ) ) {
          /*
           * No need to check any routing tables.  We get it
           */
	  deliverlocally = true;
#if AHROUTER_DEBUG
	  if (debug) Console.Error.WriteLine("{0}: TTL expired. Still deliverlocally (option Last).", _local);
#endif
	  return 0;
	}
	else {
          //We only deliver it if we are the nearest.
          //We check this below.
	}
      }
      CacheKey k = new CacheKey(dest, prev_e, p.Options );
      //We've already checked hops == ttl, so we can ignore them for now
      CachedRoute cr = null;
      lock( _sync ) {
        //This looks like a Hashtable, but it's a Cache,
        //and we can't read from it without locking it
        cr = (CachedRoute)_route_cache[ k ];
      }
      if( cr != null ) {
        //Awesome, we already know the path to this node.
        //This cuts down on latency
        next_con = cr.Route;
        deliverlocally = cr.DeliverLocally;
#if AHROUTER_DEBUG
	if (debug) 
	{
	  if (next_con != null) {
	    Console.Error.WriteLine("{0}: We found a cached route. local delivery: {1}, next_con: {2}.",
				     _local, deliverlocally, next_con.Address);
	  } else {
	    Console.Error.WriteLine("{0}: We found a cached route. local delivery: {1}, next_con = null.",
				     _local, deliverlocally);
	  }
	}
#endif
      }
      else {
      /*
       * else we know hops < ttl, we can route:
       * We now need to check the ConnectionTable
       */
	next_con = _tab.GetConnection(ConnectionType.Leaf, dest);
	if( next_con == null ) {
    ConnectionList structs = _tab.GetConnections(ConnectionType.Structured);
          /*
	   * We do not have a leaf connection to use, now we must
	   * find a Structured connection over which to route the packet
	   */
#if AHROUTER_DEBUG
	  if (debug) Console.Error.WriteLine("{0}: We do not have a leaf connection.", _local);
#endif
          int dest_idx = structs.IndexOf(dest);
          if( dest_idx >= 0 ) {
            //We actually have a connection to this node:
#if AHROUTER_DEBUG
	    if (debug) Console.Error.WriteLine("{0}: We have a structured connection to destination.", _local);
#endif
            next_con = structs[dest_idx];
          }
          else if( structs.Count == 0 ) {
            //We don't have any structured connections.  I guess we are the closest:
            deliverlocally = true;
            next_con = null;
          }
          else {
            //dest_idx is not in the table:

#if AHROUTER_DEBUG
	    if (debug) Console.Error.WriteLine("{0}: We do not have a structured connection to destination.", 
				     _local);
#endif
            dest_idx = ~dest_idx;
            /*
             * Here are the right and left neighbors of the destination
             * left is increasing, right is decreasing.
             * Remember the ConnectionTable wraps around, so no need to worry
             * about the size of index
             */
            int left_idx = dest_idx;
            Connection left_n = structs[left_idx];
#if AHROUTER_DEBUG
	    if (debug && left_n != null) Console.Error.WriteLine("{0}: key left connection: {1}.",
						_local, left_n.Address);
#endif
	    
            int right_idx = dest_idx - 1;
            Connection right_n = structs[right_idx];
#if AHROUTER_DEBUG
	    if (debug && right_n != null) Console.Error.WriteLine("{0}: key right connection: {1}.",
	                                                         _local, right_n.Address);
#endif
		     
            //We check the a couple of connections:
            BigInteger l_dist = dest.DistanceTo((AHAddress)left_n.Address).abs();
            BigInteger r_dist = dest.DistanceTo((AHAddress)right_n.Address).abs();
            Connection closest_con;
            Connection other_con;
            BigInteger closest_dist;
            BigInteger other_dist;
            if( l_dist < r_dist ) {
              closest_con = left_n;
              other_con = right_n;
              closest_dist = l_dist;
              other_dist = r_dist;
#if AHROUTER_DEBUG
	      if (debug)  Console.Error.WriteLine("{0}: Going the left way (since it is closer).", _local);
#endif
            }
            else {
              closest_con = right_n;
              other_con = left_n;
              closest_dist = r_dist;
              other_dist = l_dist;
#if AHROUTER_DEBUG
	      if (debug) Console.Error.WriteLine("{0}: Going the right way (since it is closer).", _local);
#endif
            }
            /**
             * Here we consider the various routing modes
             */
            if( p.HasOption( AHPacket.AHOptions.Greedy ) ) {
#if AHROUTER_DEBUG
	      if (debug) Console.Error.WriteLine("{0}: Greedy routing mode.", _local);
#endif
              /*
               * We pass it ONLY IF we can get it closer than we are.
               */
              BigInteger our_dist = dest.DistanceTo(_local).abs();
              if( closest_dist < our_dist ) {
                if( closest_con.Edge != prev_e ) {
#if AHROUTER_DEBUG
		  if (debug)  Console.Error.WriteLine("{0}: Greedy. Closest distance is lesser than our distance.", 
					   _local);
#endif
	          next_con = closest_con;
                }
                else {
#if AHROUTER_DEBUG
		  if (debug)  Console.Error.WriteLine("Got wrong greedy packet from: {0}", prev_e);
#endif

                  //This should never happen, a buggy client must have given
                  //us a packet they shouldn't have:
                  Console.Error.WriteLine("Got wrong greedy packet from: {0}", prev_e);
                  next_con = null;
                }
	        deliverlocally = false;
	      }
	      else {
                //We keep it.
#if AHROUTER_DEBUG
		if (debug)  Console.Error.WriteLine("{0}: Closest distance not lesser than us. Lets keep it.", 
					 _local);
#endif
                next_con = null;
	        deliverlocally = true;
	      }
	    }
            else {
#if AHROUTER_DEBUG
	      if (debug)  Console.Error.WriteLine("{0}: Annealing routing mode.", _local);
#endif
              //All the other routing modes use the Annealing rule
              
#if AHROUTER_DEBUG
	      if (debug) {
		if (_our_left_n != null) {
		  Console.Error.WriteLine("{0}: our left connection: {1}", _local, _our_left_n.Address);
		} else {
		  Console.Error.WriteLine("{0}: our left connection: null");
		}
		try {
		  Console.Error.WriteLine("{0}: Testing == between: {1} and {2}, equality: {3}", 
					   _local, left_n.Address, _our_left_n.Address, 
					   (left_n == _our_left_n));
		  Console.Error.WriteLine("{0}: Operand 1, hashcode: {1}, tostring(): {2}",
					   _local, left_n.GetHashCode(), left_n);
		  Console.Error.WriteLine("{0}: Operand 2, hashcode: {1}, tostring(): {2}",
					   _local, _our_left_n.GetHashCode(), _our_left_n);
		  Console.Error.WriteLine("{0}: Hashcode equality: {1}", _local, (left_n.GetHashCode() == _our_left_n.GetHashCode()));
		} catch(System.Exception e) {
		  Console.Error.WriteLine("{0}: excption in debugging code!", _local); 
		}
	      }
#endif
	      
              if( left_n == _our_left_n ) {
#if AHROUTER_DEBUG
		if (debug)  Console.Error.WriteLine("{0}: I am adjacent to the destination (matching neighbors)", _local);
#endif
                /*
                 * We share a common left neighbor, so we should deliver locally
                 * This is the only case where we should deliver locally,
                 * otherwise there is at least one node on either side of the
                 * target, so one of them should probably get the packet.
                 */
                deliverlocally = true;
#if AHROUTER_DEBUG
		if (debug) Console.Error.WriteLine("{0}: Local delivery for sure. Who else gets it.", _local);
#endif
                //The next step should be the node on the "other side"
                if( _local.IsLeftOf( dest ) ) {
                  next_con = right_n;
#if AHROUTER_DEBUG
		  if (debug) {
		    if (next_con != null) {
		      Console.Error.WriteLine("{0}: Adjacent, also give to the guy on right: {1}", _local, next_con.Address);
		    } else {
		      Console.Error.WriteLine("{0}: Adjacent, also give to the guy on right: null", _local);
		    }
		  }
#endif
                }
                else {
                  next_con = left_n;
#if AHROUTER_DEBUG
		  if (debug) {
		    if (next_con != null) {
		      Console.Error.WriteLine("{0}: Adjacent, also give to the guy on left: {1}", _local, next_con.Address);	 
		    } else {
		      Console.Error.WriteLine("{0}: Adjacent, also give to the guy on left: null", _local);	 
		    }
		  }
#endif
                }
                if( prev_e == next_con.Edge ) {
                  //Don't send it back the way it came
#if AHROUTER_DEBUG
		  if (debug) Console.Error.WriteLine("{0}: Adjacent, dont send it back", _local);
#endif
                  next_con = null;
                }
              }
              else if ( hops == 0 ) {
                /*
                 * This is the case that we sent the packet, and we are not
                 * a neighbor of the packet (the previous case)
                 * So, the closest_con must be good since we are the source
                 */
                next_con = closest_con;
              }
              else if (hops <= _MAX_UPHILL_HOPS ) {
                /*
                 * We will allow the packet to go uphill (get further from the source)
                 * at first, but this has to stop in order to prevent loops
                 *
                 * This may help the network form in the massive join case, or under
                 * heavy churn. @todo analyze approaches for improving stabilization
                 * in massively disordered cases.
                 */
                if( closest_con.Edge != prev_e ) {
                  //Awesome.  This is an easy case...
                  next_con = closest_con;
                }
                else {
                  /*
                   * Look at the two next closest and choose the minimum distance of
                   * the three
                   */
                  int sc_idx = -1;
                  if( closest_con == right_n ) {
                    //move one over
                    sc_idx = right_idx - 1;
                  }
                  else {
                    //Must be the left:
                    sc_idx = left_idx + 1;
                  }
                  Connection second_closest = structs[sc_idx];
                  BigInteger second_dist =
                                 dest.DistanceTo( (AHAddress)second_closest.Address).abs();
                  if( second_dist < other_dist ) {
                    other_con = second_closest;
                  }
                  if( other_con.Edge != prev_e ) {
                    //If we only have one neighbor,
                    //other and closest might be the same
                    next_con = other_con;
                  }
                  else {
                    //We just can't win...
                    next_con = null;
                  }
                }
              }
              else {
                /*
                 * This is the case where we are not a neighbor of the destination
                 * according to our table, and the packet has taken at least 2 hops.
                 */
                deliverlocally = false;
                if( ( closest_con.Edge == prev_e ) 
                    && ( other_con.Edge != prev_e ) ) {
                  closest_dist = other_dist;
                  closest_con = other_con;
                }
                Connection prev = _tab.GetConnection(prev_e);
                if( prev != null ) {
                  BigInteger prev_dist = dest.DistanceTo( (AHAddress)prev.Address ).abs();
                  if( closest_dist >= prev_dist ) {
                    //Don't send it if you can't get it closer than it was before
                    next_con = null;
                  }
                  else {
                    next_con = closest_con;
                  }
                }
                else {
                  //This is the case that we don't have a connection
                  //on the Edge the packet came from, this shouldn't happen,
                  //but it is not a disaster.
                  next_con = closest_con;
                }
              }//End of non-neareast neighbor case
            }//End of Annealing case
          }//End of the case where we had to find a near route
	}
	else {
          //We can route directly to the destination.
	}
       /*
        * We update the route cache with the most recent Edge to send to
        * that destination.
        */
       lock(_sync ) {
         _route_cache[k] = new CachedRoute(next_con, deliverlocally);
       }
      }//End of cache check   
      //Here are the other modes:
      if( p.HasOption( AHPacket.AHOptions.Last ) ) {
        if( next_con == null ) {
          deliverlocally = true;
        }
        else {
          deliverlocally = false;
        }
      }
      else if( p.HasOption( AHPacket.AHOptions.Path ) ) {
        deliverlocally = true;
      }
      else if( p.HasOption( AHPacket.AHOptions.Exact ) ) {
        if( _local.Equals(dest) ) {
          deliverlocally = true;
          next_con = null;
        }
        else {
          deliverlocally = false;
        }
      }

      /*
       * Now we have next_con if we can send it somewhere closer.
       */
      try {
	if( next_con != null && (hops < ttl) ) {
          //We can send it on
          next_con.Edge.Send( p.IncrementHops() );
#if AHROUTER_DEBUG
	  if (debug) {
	    Console.Error.WriteLine("Sending {0}\n from: {1} to: {2}\n delloc: {3}",
				     p,prev_e,next_con,deliverlocally);
	  }
#endif
	  return 1;
	}
	else {
#if AHROUTER_DEBUG
	  if (debug) {
	    Console.Error.WriteLine("Not sending {0}\n from: {1}\n delloc: {2}",
				     p,prev_e,deliverlocally);
	  }
#endif
          return 0;
	}
      }
      catch(EdgeException x) {
        if( !x.IsTransient ) {
          /*
          Console.Error.WriteLine(x);
          Console.Error.WriteLine("{0}: Edge exception encountered while sending from: {1} to: {3}, delloc: {2}",
				 _local,prev_e,deliverlocally, next_con);
          */
          /*
           * This is a permanent error
           * This edge gave us problems, let's try again after we've closed
           * that bad edge.
           *
           * Make sure the cache is flushed and we reset out nearest left
           * neighbor
           */
          next_con.Edge.Close();
          ConnectionTableChangeHandler(null, null);
          return this.Route(prev_e, p, out deliverlocally);
        } else {
          /**
           * In the case of a transient problem, we just drop the
           * packet.
           * @todo should we send some error message, or retry later?
           */
          return 0;
        }
      }
    }
示例#3
0
文件: Agent.cs 项目: xujyan/brunet
  /**
   * Create an AHPacket representing an Error
   */
  protected AHPacket CreateErrorPacket(Address destination,
		                              short sourcetid,
		                              short desttid,
					      Error err) {
    byte[] body = new byte[1024];
    //Write the our TID
    NumberSerializer.WriteShort(sourcetid, body, 0);
    //Write the other TID
    NumberSerializer.WriteShort(desttid, body, 2);
    int size = 4;
    size += err.CopyTo(body, 4);
    //Send the error:
    AHPacket resp = new AHPacket(0, 32, _node.Address, destination,
		                 AHPacket.Protocol.Tftp, body, 0, size);
    return resp; 
  }
示例#4
0
文件: Agent.cs 项目: xujyan/brunet
  /**
   * Send an acknowledgement for the given block in the given transfer
   */
  protected void SendAck(Request req, int block) {
    byte[] body = new byte[8];
    //Write the our TID
    NumberSerializer.WriteShort(req.LocalTID, body, 0);
    //Write the other TID
    NumberSerializer.WriteShort(req.PeerTID, body, 2);
    //Write the OP:
    NumberSerializer.WriteShort((short)Opcode.Ack, body, 4);
    //Write the Block number:
    NumberSerializer.WriteShort((short)block, body, 6);
    AHPacket resp = new AHPacket(0, 32, _node.Address, req.Peer, 
		                 AHPacket.Protocol.Tftp, body);
    _node.Send(resp);
  }
示例#5
0
文件: Agent.cs 项目: xujyan/brunet
  /**
   * Implementing from IAHPacketHandler
   * This is where we do the meat of the operating
   */
  public void HandleAHPacket(object node, AHPacket p, Edge from) {
    Node n = (Node)node;
    Stream packet_data = p.PayloadStream;
    short peer_tid = NumberSerializer.ReadShort(packet_data);
    short local_tid = NumberSerializer.ReadShort(packet_data);
    Opcode op = (Opcode)NumberSerializer.ReadShort(packet_data);
    /**
     * If there is any Error, an exception is thrown and the
     * Error is sent to the node which sent us this packet
     */
    Error err = null;
    //This is the Request to which this packet is associated
    Request req = null;
    try { 
      if( local_tid == DefaultTID ) {
	/**
	 * This is a new request being made to us from a remote node
	 */
        lock( _sync ) {
          //Check to see if this request is a duplicate:
          foreach(Request openr in _open_requests) {
            if( openr.Peer.Equals(p.Source) &&
	        (openr.PeerTID == peer_tid) ) {
	      req = openr;
            /**
	     * We need to send an Error response when we
	     * get the same TID from the same Address. 
	     * This must be a duplicate packet.
	     */
              err = new Error(Error.Code.NotDefined, "Duplicate Source TID");
	      throw new Exception();
	    }
          }
        }
        //This is a new operation
        local_tid = GetNextTID();
        //We need to parse the request and assign a new TID to this transfer
        req = new Request(peer_tid, local_tid, op, p.Source, packet_data);
        //If we get here, this is a new request
        IAcceptor acc = null;
        if( op == Opcode.ReadReq ) {
          acc = _read_acc;
        }
        else if( op == Opcode.WriteReq ) {
	  acc = _write_acc;
        }
      
        if( acc != null ) {
	  _open_requests.Add(req);
          acc.Accept(req, this);
        }
        else {
          //Something bad happened
	  err = new Error(Error.Code.IllegalOp, "Unknown Opcode");
	  throw new Exception();
        }
      }
      else if (_tid_to_status.ContainsKey(local_tid) ) {
       //This is continuing an existing transfer
       Status stat = (Status)_tid_to_status[local_tid];
       if( stat == null) {
	/**
	 * Status is null until a Request is accepted or denied.
	 * This request is either a (lucky) bug or an attack.
	 * You see, there is no way for the Peer to know which
	 * TID we are using when status is null.  This only happens
	 * when a TID has been assigned locally, but not yet sent
	 * over the network.  Hence, the Peer made a lucky guess.
	 */
	Error error = new Error(Error.Code.UnknownTID, "say what?");
        AHPacket resp = CreateErrorPacket(p.Source, DefaultTID, peer_tid, error);
        _node.Send(resp);
       }
       else {
       req = stat.Request;
       short block;
        switch(op) {
        case Opcode.Data:
	      ///@todo consider carefully that this works in both directions
	      ///@todo make all blocks ushort (so we can use an int == -1 to initialize)
              block = NumberSerializer.ReadShort(packet_data);
              /**
	       * When data comes, we send an Ack
	       */
	      lock( stat ) {
	        if( stat.LastBlockNumber == block ) {
	          /*
		   * This is a block we have already seen
		   */
	          SendAck(req, block);
		}
		else if( stat.PendingBlock == block ) {
                  //We are already dealing with this data
		  //So, we do nothing here
		}
		else {
	          /*
		   * This is a new Data block to us!
		   * Write it to disk and then send the Ack
		   */
		  StreamState ws = new StreamState();
	          stat.StartBlock(block, ws);
		  //This is new data we have not yet seen
		  ws.Stat = stat;
		  ws.Block = block;
		  ws.Data = new byte[ stat.Request.Blksize ];
		  ws.Offset = 0;
	          //The packet data is a MemoryStream which never blocks:
	          ws.Size = packet_data.Read(ws.Data, 0, stat.Request.Blksize);
	          stat.Data.BeginWrite(ws.Data, ws.Offset, ws.Size,
				       new AsyncCallback(this.WriteHandler),
				       ws);
		}
	      }
	      break;
        case Opcode.Ack:
              block = NumberSerializer.ReadShort(packet_data);
	      /**
	       * When an Ack comes, we know our last Data
	       * has made it across and we send the next Data
	       * We complete the block associated with that,
	       * and if we are not done, we start the next read
	       */
	      lock( stat ) {
	        StreamState sent = (StreamState)stat.PendingState;
	        bool finished = stat.CompleteBlock(block, sent.Size);
	        if( !finished ) {
                  //Do the next read:
		  StreamState rs = new StreamState();
		  int new_block = block + 1;
		  stat.StartBlock(new_block, rs);
		  rs.Stat = stat;
		  rs.Block = new_block;
		  rs.Data = new byte[ stat.Request.Blksize ];
		  rs.Offset = 0;
	          stat.Data.BeginRead(rs.Data, rs.Offset, stat.Request.Blksize,
				       new AsyncCallback(this.ReadHandler),
				       rs);
		}
	      }
	      break;
        case Opcode.Error:
              Error.Code code = (Error.Code)NumberSerializer.ReadShort(packet_data);
	      string message = ReadAsciiStringFrom(packet_data);
	      //Things did not work out for us
	      stat.SetError(new Error(code, message)); 
	      break;
        default:
	      err = new Error(Error.Code.IllegalOp, "Unknown Opcode");
	      throw new Exception();
        }//End of switch
       }//End of case where stat != null
      }//End of case where TID is known
      else {
        //Never heard of this TID!
	Error error = new Error(Error.Code.UnknownTID, "say what?");
        AHPacket resp = CreateErrorPacket(p.Source, DefaultTID, peer_tid, error);
        _node.Send(resp);
      }
    }
    catch(Exception x) {
      /**
       * If there has been any Exception or Error, we will wind up here
       * in which case we send an error response and release this TID.
       */
      if( err == null ) {
        //Set the error
	err = new Error(Error.Code.NotDefined, x.ToString() );
      }
      SendError(req, err);
      ReleaseTID(local_tid);
    }
  }
示例#6
0
文件: Agent.cs 项目: xujyan/brunet
 /**
  * Implementing from IAHPacketHandler
  */
 public bool HandlesAHProtocol(AHPacket.Protocol type) {
   return (type == AHPacket.Protocol.Tftp);
 }
示例#7
0
    /**
     * Handle sending of an edge synchronization. 
     * @param e tunnel edge.
     * @param forwarders list of forwarders for the tunnel edge. 
     */
    public void HandleSyncSend(Edge e, IEnumerable forwarders) {
      if (0 == _running) {
        //do nothing
        return;
      }
      TunnelEdge tun_edge = (TunnelEdge)e;
      Packet p = null;
      using( MemoryStream ms = new MemoryStream() ) {
        ms.WriteByte((byte) MessageType.EdgeSync);
  
        NumberSerializer.WriteInt(tun_edge.ID, ms);
        NumberSerializer.WriteInt(tun_edge.RemoteID, ms);
        

        ArrayList args = new ArrayList();
        foreach (Address addr in forwarders) {
          //add forwarding addresses
          args.Add( addr.ToMemBlock() );
        }
  
        AdrConverter.Serialize(args, ms);
  
        p = new AHPacket(1, 2, _node.Address, tun_edge.Target,
                                AHPacket.AHOptions.Exact, 
                                AHPacket.Protocol.Tunneling, ms.ToArray());
      }
      
     ArrayList packet_senders = tun_edge.PacketSenders;
     int r_idx = _rand.Next(0, packet_senders.Count);
     int attempts = packet_senders.Count;
     while (attempts-- > 0) {
       ISender sender = null;
       try {
         int this_idx = (r_idx + attempts) % packet_senders.Count;
         sender = (ISender) packet_senders[this_idx];
         
#if TUNNEL_DEBUG
         Console.Error.WriteLine("Sending edge sync on base connection: {0}",
                                  _node.ConnectionTable.GetConnection((Edge) sender));
#endif
         sender.Send(p);
         return;
       } catch(EdgeClosedException) {
         /*
          * Just ignore it an move on to the next sender
          */
       } catch(SendException x) {
         //Just ignore it an move on to the next sender
       } catch(Exception ex) {
         if(ProtocolLog.UdpEdge.Enabled)
           ProtocolLog.Write(ProtocolLog.Exceptions, String.Format(
             "Error sending edge sync on packet_sender: {0}, {1}", sender, ex));
       }
     }      
    }
示例#8
0
  /**
   * Here we handle routing AHPackets
   */
  public void HandleData(MemBlock data, ISender ret_path, object state) {
    /*
     * Unfortunately, the old code needs the full header intact, and
     * we have already eaten a byte of it, put it back:
     */
    MemBlock full_packet = data.ExtendHead(1);
    AHPacket p = new AHPacket(full_packet);
    //Route avoiding the edge we got the packet from:
    IRouter router = null;
    if( p.Destination.Class == 0 ) {
      router = _ah_router;
    }
    else {
      router = _d_router;
    }
    Edge edge_rec_from = ret_path as Edge;
    bool deliver_locally;
    router.Route(edge_rec_from, p, out deliver_locally);
    if( deliver_locally ) {
      //Send a response exactly back to the node that sent to us
      ISender resp_send = new AHSender(_n, ret_path, p.Source,
                                       _n.DefaultTTLFor(p.Source),
                                       AHPacket.AHOptions.Exact);
      //data:
      _n.HandleData( data.Slice(AHPacket.HeaderLength), resp_send, this); 
    }

  }
示例#9
0
    /**
     * This method creates an instance of a tunnel edge to a remote node, given its 
     * tunnel transport URI.
     * @param ta TransportAddress to create an edge to
     * @param ecb the EdgeCreationCallback to call when done
     * @throw EdgeException if we try to call this before calling
     * Start.
     */
    public override void CreateEdgeTo(TransportAddress ta, EdgeCreationCallback ecb) 
    {
      try {
      if (!IsStarted) {
        throw new EdgeException("TunnelEdgeListener not started");
      }
      else if (0 == _running) {
        throw new EdgeException("TunnelEdgeListener not running");
      }
      else if (ta.TransportAddressType != this.TAType) {
	throw new EdgeException(ta.TransportAddressType.ToString()
				+ " is not my type: " + this.TAType.ToString());
      }
      else {
#if TUNNEL_DEBUG
        Console.Error.WriteLine("CreateEdgeTo TunnelEdge to: {0}", ta);
#endif  
        TunnelTransportAddress tun_ta = ta as TunnelTransportAddress;
        ArrayList forwarders = new ArrayList();
        ArrayList forwarding_edges = new ArrayList();
#if TUNNEL_DEBUG
        Console.Error.WriteLine("TunnelEdgeListener: Finding structured connections to tunnel over");
#endif
        IEnumerable struc_cons = _node.ConnectionTable.GetConnections(ConnectionType.Structured);
        if (struc_cons ==  null) {
#if TUNNEL_DEBUG
          Console.Error.WriteLine("List of structured connections is null");
#endif 
        }
#if TUNNEL_DEBUG
        Console.Error.WriteLine("TunnelEdgeListener: Browsing list of structured connections");
#endif
        foreach (Connection con in struc_cons) {
#if TUNNEL_DEBUG
          Console.Error.WriteLine("TunnelEdgeListener: Testing : {0}", con.Address);
#endif
          if (con.Edge.TAType == TransportAddress.TAType.Tunnel) {
#if TUNNEL_DEBUG
            Console.Error.WriteLine("Cannot tunnel over tunnel: " + con.Address.ToString());
#endif
            continue;
          }
          if (!tun_ta.ContainsForwarder(con.Address)) {
#if TUNNEL_DEBUG
            Console.Error.WriteLine("Cannot tunnel over connection: " + con.Address.ToString());
#endif
            continue;
          }
#if TUNNEL_DEBUG
          Console.Error.WriteLine("Can tunnel over connection: " + con.Address.ToString());
#endif
          forwarders.Add(con.Address);
          forwarding_edges.Add(con.Edge);
        }

        if (forwarders.Count < MIN_FORWARDERS) {
          ecb(false, null, new EdgeException("Cannot create edge over TA: " + tun_ta + ", not many forwarders"));
          return;
        }
        tun_ta = new TunnelTransportAddress(tun_ta.Target, forwarders);
        
        //choose a locally unique id
        lock( _sync ) {
          //Get a random ID for this edge:
          int localid;
          int remoteid = 0;
          do {
            localid = _rand.Next();
            //Make sure we don't have negative ids
            if( localid < 0 ) { localid = ~localid; }
          } while( _id_ht.Contains(localid) || localid == 0 );      
          //looks like the new edge is ready
          TunnelEdge e = new TunnelEdge(this, false, _node, tun_ta.Target, forwarders, localid, remoteid);
#if TUNNEL_DEBUG
          Console.Error.WriteLine("Creating an instance of TunnelEdge: {0}", e);
          Console.Error.WriteLine("remoteid: {0}, localid: {1}", remoteid, localid);
#endif      
          _id_ht[localid] = e;
          //we will defer the new edge event for later
          //when we actually get a response
          
          //now build the packet payload
          Packet p = null;
          using(MemoryStream ms = new MemoryStream()) {
            ms.WriteByte((byte) MessageType.EdgeRequest);
            NumberSerializer.WriteInt(localid, ms);
            NumberSerializer.WriteInt(remoteid, ms);
    #if TUNNEL_DEBUG
            Console.Error.WriteLine("Written off type, localid, remoteid");
    #endif
            
            ArrayList args = new ArrayList();
            //add the target address
            byte[] addr_bytes = new byte[Address.MemSize];
            _node.Address.CopyTo(addr_bytes);
            args.Add(addr_bytes.Clone());
    #if TUNNEL_DEBUG
            Console.Error.WriteLine("Added target address");
    #endif
            
            foreach (Address fwd in  forwarders) {
              //add forwarding addresses
              fwd.CopyTo(addr_bytes);
              args.Add(addr_bytes.Clone());
    #if TUNNEL_DEBUG
              Console.Error.WriteLine("Added a forwarding address");
    #endif
    
            }
    #if TUNNEL_DEBUG
            Console.Error.WriteLine("Creating a memory stream holding the payload");
    #endif
            AdrConverter.Serialize(args, ms);
            p = new AHPacket(1, 2, _node.Address, tun_ta.Target, AHPacket.AHOptions.Exact, 
                                 AHPacket.Protocol.Tunneling, ms.ToArray());
          }
#if TUNNEL_DEBUG
          Console.Error.WriteLine("Created a request packet.");
#endif
          EdgeCreationState ecs = new EdgeCreationState(localid, forwarding_edges, p, ecb);
          _ecs_ht[localid] = ecs;

#if TUNNEL_DEBUG
          Console.Error.WriteLine("Created an edge creation state for the tunnel edge: {0}", e);
#endif
        }
      }
      //we will defer this sending to next heartbeat; an artificial delay from out own side
      } catch(Exception e) {
	ecb(false, null, e);
      }
    }
示例#10
0
    /**
     * When we get an EdgeRequest message, this is where we handle it.
     * @param remoteid remote id for the edge. 
     * @param localid local id for the edge. 
     * @param rest_of_payload control message.
     * @param return_path return path for the packet
     */
    protected void HandleEdgeRequest(int remoteid, int localid, MemBlock rest_of_payload, ISender return_path)
    {
#if TUNNEL_DEBUG
        Console.Error.WriteLine("Receiving edge request");
#endif
        //probably a new incoming edge
        bool is_new_edge = true;
        bool send_edge_event = false;
        TunnelEdge e = null;

        ArrayList args = (ArrayList) AdrConverter.Deserialize(rest_of_payload);
        Address target = AddressParser.Parse(MemBlock.Reference((byte[]) args[0]));
        //list of packet forwarders
        ArrayList forwarders = new ArrayList();
        for (int i = 1; i < args.Count; i++) {
          forwarders.Add(AddressParser.Parse(MemBlock.Reference((byte[]) args[i])));
        }
        //it is however possible that we have already created the edge locally

        lock( _sync ) {
        TunnelEdge e_dup = (TunnelEdge) _remote_id_ht[remoteid];
        if (e_dup != null) {
          TunnelTransportAddress remote_ta = new TunnelTransportAddress(target, forwarders);          
          //compare TAs
          TunnelTransportAddress e_rta = e_dup.RemoteTA as TunnelTransportAddress;
            if (e_rta != null && e_rta.Target.Equals( remote_ta.Target ) ) {
            //the fellow sent a duplicate edge request
            is_new_edge = false;
#if TUNNEL_DEBUG
            Console.Error.WriteLine("Duplicate edge request: from {0}", remote_ta);
#endif
            //but do send a response back
            //we also have to send a response back now
          } else {
            //someone else guessed the same id on its side
            //still okay, we can generate a unqiue id locally
          }
        } else {
          //this is the first edge request from a node and also
          //has a unique id on its side
          
        }
        if(is_new_edge) {
          do {
            localid = _rand.Next();
            //Make sure not to use negative ids
            if( localid < 0 ) { localid = ~localid; }
          } while( _id_ht.Contains(localid) || localid == 0 );
          
          //create an edge
          e = new TunnelEdge(this, true, _node, target, forwarders, localid, remoteid); 
#if TUNNEL_DEBUG
          Console.Error.WriteLine("Creating an instance of TunnelEdge: {0}", e);
          Console.Error.WriteLine("remoteid: {0}, localid: {1}", remoteid, localid);
#endif      

          _id_ht[localid] = e;
          _remote_id_ht[remoteid] = e;
          try {
            e.CloseEvent += this.CloseHandler;
          }
          catch {
            CloseHandler(e, null);
            throw;
          }
#if TUNNEL_DEBUG
          Console.Error.WriteLine("announcing tunnel edge (incoming): {0}", e);
#endif 
          send_edge_event = true;
        }
      }//Drop the lock

      /*
       * No matter what, we send a response back now
       */
        Packet p = null;
        using(MemoryStream ms = new MemoryStream()) {
          ms.WriteByte((byte) MessageType.EdgeResponse);
          NumberSerializer.WriteInt(localid, ms);
          NumberSerializer.WriteInt(remoteid, ms);
        
          //overwrite the first address in the edge response
          args[0] = _node.Address.ToMemBlock();

          AdrConverter.Serialize(args, ms);
          p = new AHPacket(1, 2, _node.Address, target, AHPacket.AHOptions.Exact, 
                                AHPacket.Protocol.Tunneling, ms.ToArray());
        }
        //send using the edge we received data on
#if TUNNEL_DEBUG
        Console.Error.WriteLine("Sending edge response: {0}", p);
#endif
        try {
          AHSender ahs = (AHSender)return_path;
          Edge from = (Edge)ahs.ReceivedFrom;
          from.Send(p);
#if TUNNEL_DEBUG
        } catch (Exception ex) {

          Console.Error.WriteLine(ex);
#else
        } catch (Exception) {
#endif
        }
        finally {
          if( send_edge_event ) {
            SendEdgeEvent(e);
          }
        }
    }
示例#11
0
    static void Main(string[] args)
    {
    //log.Debug( "Starting the Brunet Echo Tester" );

      String config_file = args[0];
      NetworkConfiguration network_configuration = NetworkConfiguration.Deserialize(config_file);

      int port_selection = Convert.ToInt32(args[1]); //There will be 10 different ports available for use: 0, 1, 2..
      //for example, node 0 on a machine will use port_selection # 0, node 1 on a machine will use port_selection # 1

      ///There will be multiple BruNet nodes on the same machine. The following is a list of possible ports used
      int list_size = 150;
      int [] port_list = new int[list_size];
      for(int i = 0; i < list_size; i++){
	port_list[i] = 25000 + i;
      }
	
      ///The line below is used when there is only one node per machine
      //int local_host_index = network_configuration.GetLocalHostIndex();                                                                
	
      int desired_port = port_list[port_selection];
      int local_host_index = network_configuration.GetLocalHostIndex(desired_port); 

      NodeConfiguration this_node_configuration = (NodeConfiguration)network_configuration.Nodes[local_host_index];
      TransportAddressConfiguration local_ta_configuration = (TransportAddressConfiguration)this_node_configuration.TransportAddresses[0];
      short port = local_ta_configuration.Port;

      SHA1 sha = new SHA1CryptoServiceProvider();
      String local_ta = local_ta_configuration.GetTransportAddressURI();
      //We take the local transport address plus the port number to be hashed to obtain a random AHAddress
      byte[] hashedbytes = sha.ComputeHash(Encoding.UTF8.GetBytes(local_ta + port));
      //inforce type 0
      hashedbytes[Address.MemSize - 1] &= 0xFE;
      AHAddress _local_ahaddress = new AHAddress(hashedbytes);
      Node this_node = new StructuredNode( _local_ahaddress );
      ///Node this_node = new HybridNode( new AHAddress( new BigInteger( 2*(local_host_index+1) ) ) );      

      String file_string = "./data/brunetadd" + Convert.ToString(desired_port) + ".log";
      StreamWriter sw = new StreamWriter(file_string, false);
      sw.WriteLine( "local_address " + this_node.Address.ToBigInteger().ToString() + " " + Dns.GetHostName()
		      + ":" + port); 
      sw.Close();

      if ( local_ta_configuration.Protocol == "tcp" ) {
        this_node.AddEdgeListener( new TcpEdgeListener(port) );
      } 
      else if( local_ta_configuration.Protocol == "udp" ) {
        this_node.AddEdgeListener( new UdpEdgeListener(port) );        
      }

      int remote_node_index = local_host_index-1;
      int num_remote_ta = 20; //20 nodes on the list to try to bootstrap to

      if (local_host_index!=0) {
        NodeConfiguration remote_node_configuration = (NodeConfiguration)network_configuration.Nodes[0];
        TransportAddressConfiguration remote_ta_configuration = (TransportAddressConfiguration)remote_node_configuration.TransportAddresses[0];

        String remote_ta = remote_ta_configuration.GetTransportAddressURI(); 
        this_node.RemoteTAs.Add( TransportAddressFactory.CreateInstance( remote_ta  ) );
      }
      
      while ( (remote_node_index>=0) && (num_remote_ta>=0) ) { 
        NodeConfiguration remote_node_configuration = (NodeConfiguration)network_configuration.Nodes[remote_node_index];
        TransportAddressConfiguration remote_ta_configuration = (TransportAddressConfiguration)remote_node_configuration.TransportAddresses[0];

        String remote_ta = remote_ta_configuration.GetTransportAddressURI(); 
        this_node.RemoteTAs.Add( TransportAddressFactory.CreateInstance( remote_ta  ) );

        System.Console.WriteLine("Adding {0}", remote_ta);

          remote_node_index--;
          num_remote_ta--;
        }

     /* NodeConfiguration remote_node_configuration = (NodeConfiguration)network_configuration.Nodes[remote_node_index];
      TransportAddressConfiguration remote_ta_configuration = (TransportAddressConfiguration)remote_node_configuration.TransportAddresses[0];

      String remote_ta = remote_ta_configuration.GetTransportAddressURI(); 
      this_node.RemoteTAs.Add( TransportAddressFactory.CreateInstance( remote_ta  ) );*/
 
      EchoTester echo_printer = new EchoTester();
      this_node.GetTypeSource(PType.Protocol.Echo).Subscribe(echo_printer, this_node);

#if PLAB_LOG     
       ///Initialize Brunet logger
      BrunetLogger bl = new BrunetLogger(desired_port, (AHAddress)this_node.Address);
      this_node.Logger = bl;
#endif 

      this_node.Connect();

       //Send a "hello message" to a random neighbor

      ASCIIEncoding ascii = new ASCIIEncoding();

      //Make the target addresses      
      AHAddress target  = new AHAddress( new BigInteger( 2*(remote_node_index+1) ) );

      string hello_msg = "hello, brunet";
      int byteCount = ascii.GetByteCount(hello_msg);
      byte[] bytes = new byte[byteCount + 1];
      ascii.GetBytes(hello_msg, 0, hello_msg.Length, bytes, 1);

      // update the payload
      // This is a request, so the first byte is greater than zero
      bytes[0] = (byte) 1;
      AHPacket p = new AHPacket(0, 30,   this_node.Address,
                                     target,
                                     AHPacket.Protocol.Echo, bytes);

      ///RDP Experiment: sending the echo packet periodically
/*      int seq = 0;
      while(true){
	int start_time = System.DateTime.Now.Millisecond;
	this_node.Send(p);
	Console.WriteLine("Seq = {0}, Start Time = {1}", seq, start_time);
        System.Threading.Thread.Sleep(10000);
	seq++;
      }*/


///The following is a while-loop for the local node to Brunet-ping all other nodes in the network
      System.Threading.Thread.Sleep(60000);  ///IMPORTANT: change this parameter so we wait longer for larger network
      Random uid_generator = new Random( DateTime.Now.Millisecond + local_ta.GetHashCode() + port);
      bytes = new byte[5];
      int target_index = 0, num_pings = 10, wait_time = 10000; //the wait_time is in ms
      double ping_time;
      PingWrapper pw = new PingWrapper();    
      
      while( target_index < network_configuration.Nodes.Count ){
 
 	  if(target_index != local_host_index){///we do not ping the local machine
	      NodeConfiguration target_node_configuration = (NodeConfiguration)network_configuration.Nodes[target_index];
	      TransportAddressConfiguration target_ta_configuration = (TransportAddressConfiguration)target_node_configuration.TransportAddresses[0];
	      short target_port = target_ta_configuration.Port;
	      double ping1 = pw.Ping(target_ta_configuration.Address, 10000);
	      double ping2 = pw.Ping(target_ta_configuration.Address, 10000);
	      if(ping1 >= 0 || ping2 >= 0){ //we gather the data only when the node is ping-able
		  sha = new SHA1CryptoServiceProvider();
		  String target_ta = target_ta_configuration.GetTransportAddressURI();
		  //We take the transport address plus the port number to be hashed to obtain a random AHAddress
		  hashedbytes = sha.ComputeHash(Encoding.UTF8.GetBytes(target_ta + target_port));
		  //inforce type 0
		  hashedbytes[Address.MemSize - 1] &= 0xFE;
		  AHAddress _target_ahaddress = new AHAddress(hashedbytes);	      
#if PLAB_LOG
		  ///Write the header to a log file  
		  bl.LogBPHeader(local_ta_configuration.Address, local_ta_configuration.Port, 
				  target_ta_configuration.Address, target_ta_configuration.Port);  
		  bl.LogPingHeader(local_ta_configuration.Address, local_ta_configuration.Port, 
				  target_ta_configuration.Address, target_ta_configuration.Port);
#endif
		  for(int i = 0; i < num_pings; i++){
		    //ping and Brunet-ping the target node for a number of times
		    int uid = uid_generator.Next(); //this is the unique id of the packet
		    // update the payload
		    // This is a request, so the first byte is greater than zero
		    bytes[0] = (byte) 1;
		    NumberSerializer.WriteInt(uid, bytes, 1);
		    p = new AHPacket(0, 30, this_node.Address, _target_ahaddress, AHPacket.Protocol.Echo, bytes);

		    this_node.Send(p);
		    ping_time = pw.Ping(target_ta_configuration.Address, wait_time); //wait wait_time number of ms
#if PLAB_LOG
		    bl.LogPing(ping_time);	
#else
		    System.Console.WriteLine("Ping time: {0}",ping_time);
#endif
		    System.Threading.Thread.Sleep(wait_time); 
		  }//end of for-loop 
		}                  

          }//end of if-loop    

    
    	  target_index++;
       }//end of while-loop

     }
示例#12
0
文件: AHPacket.cs 项目: xujyan/brunet
 public void Test() {
   /*
    * Make some random packets and see if they round trip properly.
    */
   RandomNumberGenerator rng = new RNGCryptoServiceProvider();
   Random simple_rng = new Random();
   for(int i = 0; i < 100; i++) {
     AHAddress source = new AHAddress(rng);
     AHAddress dest = new AHAddress(rng);
     short ttl = (short)simple_rng.Next(Int16.MaxValue);
     short hops = (short)simple_rng.Next(Int16.MaxValue);
     ushort options = (ushort)simple_rng.Next(UInt16.MaxValue);
     byte[] bin_prot = new byte[ simple_rng.Next(1,4) ];
     simple_rng.NextBytes(bin_prot);
     string random_prot = Base32.Encode( bin_prot );
     byte[] payload = new byte[ simple_rng.Next(1,1024) ];
     simple_rng.NextBytes(payload);
     AHPacket p = new AHPacket(hops, ttl, source, dest,
                               options, random_prot, payload);
     AssertEqualAHPackets(p, RoundTrip(p) );
     AHPacket phops = new AHPacket((short)(hops + 1), ttl, source, dest,
                               options, random_prot, payload);
     AHPacket inc_hops = p.IncrementHops();
     AssertEqualAHPackets(phops, inc_hops );
     //Round trip them all:
     AssertEqualAHPackets(p, RoundTrip(p));
     AssertEqualAHPackets(inc_hops, RoundTrip(inc_hops));
     AssertEqualAHPackets(phops, RoundTrip(phops));
   }
 }
示例#13
0
文件: AHPacket.cs 项目: xujyan/brunet
 public AHPacket RoundTrip(AHPacket p) {
     byte[] binary_packet = new byte[ p.Length ];
     p.CopyTo( binary_packet, 0);
     return new AHPacket(MemBlock.Reference(binary_packet));
 }
示例#14
0
文件: AHPacket.cs 项目: xujyan/brunet
 public void AssertEqualAHPackets(AHPacket p1, AHPacket p2) {
   Assert.AreEqual(p1.Hops, p2.Hops, "Hops");
   Assert.AreEqual(p1.Ttl, p2.Ttl, "Ttl");
   Assert.AreEqual(p1.Source, p2.Source, "Source");
   Assert.AreEqual(p1.Destination, p2.Destination, "Dest");
   Assert.AreEqual(p1.Options, p2.Options, "Options");
   Assert.AreEqual(p1.PayloadType, p2.PayloadType, "Payload Type");
   byte[] payload1 = p1.PayloadStream.ToArray();
   byte[] payload2 = p2.PayloadStream.ToArray();
   Assert.AreEqual(payload1.Length, payload2.Length, "Payload length");
   for(int i = 0; i < payload1.Length; i++) {
     Assert.AreEqual(payload1[i], payload2[i], "Payload[" + i.ToString() + "]");
   }
   Assert.AreEqual(p1.Length, p2.Length, "Total Length");
 }
示例#15
0
文件: AHPacket.cs 项目: xujyan/brunet
 /**
  * @returns a new AHPacket with the hops field incremented
  */
 public AHPacket IncrementHops()
 {
   AHPacket p = new AHPacket();
   p._buffer = _buffer;
   
   p._hops = (short)(_hops + 1);
   p._ttl = _ttl;
   p._source = _source;
   p._destination = _destination;
   p._options = _options;
   p._pt = _pt;
   return p;
 }