// ///////////////////////////// // Constructors // ///////////////////////////// public StructuredNode(AHAddress add, string realm) : base(add, realm) { /** * Here are the ConnectionOverlords */ _leafco = new LeafConnectionOverlord(this); AddConnectionOverlord(_leafco); _snco = new StructuredNearConnectionOverlord(this); AddConnectionOverlord(_snco); _ssco = new StructuredShortcutConnectionOverlord(this); AddConnectionOverlord(_ssco); #if !BRUNET_SIMULATOR _iphandler = new IPHandler(); _iphandler.Subscribe(this, null); AddTADiscovery(new LocalDiscovery(this, Realm, _rpc, _iphandler)); #endif /** * Turn on some protocol support : */ /// Turn on Packet Forwarding Support : GetTypeSource(PType.Protocol.Forwarding).Subscribe(new PacketForwarder(this), null); AHHandler = new AHHandler(this); GetTypeSource(PType.Protocol.AH).Subscribe(AHHandler, this); GetTypeSource(PType.Protocol.Echo).Subscribe(new EchoHandler(), this); //Add the standard RPC handlers: _rpc.AddHandler("sys:ctm", new CtmRequestHandler(this)); sys_link = new ConnectionPacketHandler(this); _rpc.AddHandler("sys:link", sys_link); _rpc.AddHandler("trace", new TraceRpcHandler(this)); //Serve some public information about our ConnectionTable _rpc.AddHandler("ConnectionTable", new ConnectionTableRpc(ConnectionTable, _rpc)); //Subscribe map-reduce tasks _mr_handler.SubscribeTask(new MapReduceTrace(this)); _mr_handler.SubscribeTask(new MapReduceRangeCounter(this)); /* * Handle Node state changes. */ StateChangeEvent += delegate(Node n, Node.ConnectionState s) { if (s == Node.ConnectionState.Leaving) { //Start our StructuredNode specific leaving: Leave(); } }; _connection_table.ConnectionEvent += new EventHandler(this.EstimateSize); _connection_table.ConnectionEvent += new EventHandler(this.UpdateNeighborStatus); _connection_table.DisconnectionEvent += new EventHandler(this.EstimateSize); _connection_table.DisconnectionEvent += new EventHandler(this.UpdateNeighborStatus); }
public StructuredNode(AHAddress add, string realm):base(add,realm) { /** * Here are the ConnectionOverlords */ _leafco = new LeafConnectionOverlord(this); AddConnectionOverlord(_leafco); _snco = new StructuredNearConnectionOverlord(this); AddConnectionOverlord(_snco); _ssco = new StructuredShortcutConnectionOverlord(this); AddConnectionOverlord(_ssco); #if !BRUNET_SIMULATOR _iphandler = new IPHandler(); _iphandler.Subscribe(this, null); AddTADiscovery(new LocalDiscovery(this, Realm, _rpc, _iphandler)); #endif /** * Turn on some protocol support : */ /// Turn on Packet Forwarding Support : GetTypeSource(PType.Protocol.Forwarding).Subscribe(new PacketForwarder(this), null); AHHandler = new AHHandler(this); GetTypeSource(PType.Protocol.AH).Subscribe(AHHandler, this); GetTypeSource(PType.Protocol.Echo).Subscribe(new EchoHandler(), this); //Add the standard RPC handlers: _rpc.AddHandler("sys:ctm", new CtmRequestHandler(this)); sys_link = new ConnectionPacketHandler(this); _rpc.AddHandler("sys:link", sys_link); _rpc.AddHandler("trace", new TraceRpcHandler(this)); //Serve some public information about our ConnectionTable _rpc.AddHandler("ConnectionTable", new ConnectionTableRpc(ConnectionTable, _rpc)); //Add a map-reduce handlers: _mr_handler = new MapReduceHandler(this); //Subscribe it with the RPC handler: _rpc.AddHandler("mapreduce", _mr_handler); //Subscribe map-reduce tasks _mr_handler.SubscribeTask(new MapReduceTrace(this)); _mr_handler.SubscribeTask(new MapReduceRangeCounter(this)); /* * Handle Node state changes. */ StateChangeEvent += delegate(Node n, Node.ConnectionState s) { if( s == Node.ConnectionState.Leaving ) { //Start our StructuredNode specific leaving: Leave(); } }; _connection_table.ConnectionEvent += new EventHandler(this.EstimateSize); _connection_table.ConnectionEvent += new EventHandler(this.UpdateNeighborStatus); _connection_table.DisconnectionEvent += new EventHandler(this.EstimateSize); _connection_table.DisconnectionEvent += new EventHandler(this.UpdateNeighborStatus); }