public Brawler() { heroTexture = Engine.Engine.GetTexture("Hero/Brawler"); Hero.loadSprite(); heroRole = Classes.Brawler; baseHealth = 300; healthPerLevel = 40; requiredBranchLevel = 30; resetLevel(); resetHealth(); Enemies.Enemy.UpdateTargets(this); Enemies.BossEnemy.UpdateBossTargets(this); abilities[0] = new Cleave(); abilities[1] = new WhirlwindSlash(); abilities[2] = new Slam(); abilities[3] = new DoubleSlash(); Engine.Engine.Log(health.ToString()); }
public Berserker() { heroTexture = Engine.Engine.GetTexture("Hero/Berserker"); Hero.loadSprite(); heroRole = Classes.Berserker; baseHealth = 500; healthPerLevel = 40; requiredBranchLevel = int.MaxValue; resetLevel(); resetHealth(); abilities[0] = new Cleave(); abilities[1] = new WhirlwindSlash(); abilities[2] = new Slam(); abilities[3] = new DoubleSlash(); abilities[4] = new Rage(); abilities[5] = new Execute(); Enemies.Enemy.UpdateTargets(this); Enemies.BossEnemy.UpdateBossTargets(this); }