static void Main(string[] args) { Credentials info = new Credentials() { Key = "*****@*****.**", Secret = "_ML{{;f$LS" }; AuthToken token = null; Authorization auth = new Authorization(); Task.Run(async () => { token = await auth.AuthenticateAsync(info); /*AssetManager assetManager = new AssetManager(token); var uploadResponse = await assetManager.UploadFile("AS3", @"c:\tmp\data2.csv", "application/vnd.ms-excel"); Console.WriteLine(uploadResponse); var listResponse = await assetManager.GetFiles("AS3"); Console.WriteLine(JsonConvert.SerializeObject(listResponse)); var deleteResponse = await assetManager.DeleteFile("AS3", "data2.csv"); Console.WriteLine(deleteResponse);*/ FriendManager manager = new FriendManager(token); var addResult = await manager.AddFriend( new FriendLink() { GameId = "AS3", PlayerId = "player1", FriendId = "player3" }); Console.WriteLine(addResult); var addFriendsResult = await manager.AddFriends(new List<FriendLink>() { new FriendLink() { GameId = "AS3", PlayerId = "player1", FriendId = "player4" }, new FriendLink() { GameId = "AS3", PlayerId = "player1", FriendId = "player5" }, }); Console.WriteLine(addFriendsResult); var friends = await manager.GetFriends("AS3", "player1"); Console.WriteLine(friends); var deleteResult = await manager.DeleteFriend(new FriendLink() { GameId = "AS3", PlayerId = "player1", FriendId = "player3" }); Console.WriteLine(deleteResult); LeaderboardManager lmanager = new LeaderboardManager(token); var global = await lmanager.GetGameLeaderboard("AS3"); Console.WriteLine(global); var friend = await lmanager.GetFriendLeaderboard("AS3", "player1"); Console.WriteLine(friend); var country = await lmanager.GetCountryLeaderboard("AS3", "UK"); Console.WriteLine(country); ChurnManager churnManager = new ChurnManager(token); var churn = await churnManager.Get("AS3", "player1"); Console.WriteLine(churn); }).Wait(); }
/// <summary> /// Authenticate using the given credentials /// </summary> /// <param name="credentials">The credentials used to authenticate </param> /// <returns>The authenticated <see cref="T:Task{Brisk4GameSDK.AuthToken}"/> token</returns> public async Task<AuthToken> AuthenticateAsync(Credentials credentials) { var context = new AuthenticationContext($"{_authority}/{_tenantName}"); var userCred = new UserCredential(credentials.Key, credentials.Secret); AuthenticationResult result = await context.AcquireTokenAsync(_appIdUri, _clientId, userCred); return new AuthToken() { Token = result.AccessToken }; }