void Start() { this.playerStateSwitcher = GetComponent<PlayerStateSwitcher>(); }
void Awake() { this.character = GetComponent<PlatformerCharacter2D>(); this.stateSwitcher = GetComponent<PlayerStateSwitcher>(); this.rigidBody2D = GetComponent<Rigidbody2D>(); this.executeOnStartAttack = GetComponent<ExecuteOnStartAttack>(); }