/// <summary> /// Exports a BriefingRoom mission to a DCS .miz file. /// </summary> /// <param name="mission">The mission to export</param> /// <returns>A MizFile if everything went well, null if an error happened.</returns> public MizFile ExportToMizFile(DCSMission mission) { string resourceOggString; if (mission == null) { return(null); } DebugLog.Instance.Clear(); DebugLog.Instance.WriteLine($"Started MIZ file export..."); DateTime exportStartTime = DateTime.Now; MizFile miz = new MizFile(); miz.AddEntry("Credits.txt", $"Generated with BriefingRoom for DCS World ({BriefingRoom.WEBSITE_URL})"); DebugLog.Instance.WriteLine(" Adding \"briefing.html\" entry...", 1); miz.AddEntry("briefing.html", mission.BriefingHTML); DebugLog.Instance.WriteLine(" Adding \"mission\" entry...", 1); using (MizMakerLuaMission luaMission = new MizMakerLuaMission()) miz.AddEntry("mission", luaMission.MakeLua(mission)); DebugLog.Instance.WriteLine(" Adding \"options\" entry...", 1); miz.AddEntry("options", LuaTools.ReadIncludeLuaFile("Options.lua")); DebugLog.Instance.WriteLine(" Adding \"theater\" entry...", 1); miz.AddEntry("theatre", mission.Theater); DebugLog.Instance.WriteLine(" Adding \"warehouses\" entry...", 1); using (MizMakerLuaWarehouse luaWarehouses = new MizMakerLuaWarehouse()) miz.AddEntry("warehouses", luaWarehouses.MakeLua(mission)); DebugLog.Instance.WriteLine(" Adding \"l10n/DEFAULT/dictionary\" entry...", 1); miz.AddEntry("l10n/DEFAULT/dictionary", LuaTools.ReadIncludeLuaFile("Dictionary.lua")); DebugLog.Instance.WriteLine(" Adding \"l10n/DEFAULT/script.lua\" entry...", 1); using (MizMakerLuaScript luaScript = new MizMakerLuaScript()) miz.AddEntry("l10n/DEFAULT/script.lua", luaScript.MakeLua(mission), false); DebugLog.Instance.WriteLine(" Adding .ogg audio media files...", 1); using (MizMakerMediaAudio oggMedia = new MizMakerMediaAudio()) oggMedia.AddMediaFiles(miz, mission, out resourceOggString); DebugLog.Instance.WriteLine(" Adding \"l10n/DEFAULT/mapResource\" entry...", 1); using (MizMakerLuaMapResource luaMapResource = new MizMakerLuaMapResource()) miz.AddEntry("l10n/DEFAULT/mapResource", luaMapResource.MakeLua(mission, resourceOggString)); DebugLog.Instance.WriteLine(" Adding .jpg image media files...", 1); using (MizMakerMediaImages jpgMedia = new MizMakerMediaImages()) jpgMedia.AddMediaFiles(miz, mission); DebugLog.Instance.WriteLine($"Export to .miz file completed in {(DateTime.Now - exportStartTime).TotalSeconds.ToString("F3", NumberFormatInfo.InvariantInfo)} second(s)."); return(miz); }
/// <summary> /// Generates the content of the Lua file. /// </summary> /// <param name="mission">The mission from which to generate the .Miz file.</param> /// <param name="resourceOggString">An string containing the Lua declaring all embedded .ogg files.</param> /// <returns>The contents of the Lua file.</returns> public string MakeLua(DCSMission mission, string resourceOggString) { string lua = LuaTools.ReadIncludeLuaFile("MapResource.lua"); LuaTools.ReplaceKey(ref lua, "OggFiles", resourceOggString); LuaTools.ReplaceKey(ref lua, "MissionID", mission.UniqueID); return(lua); }
/// <summary> /// Generates the content of the Lua file. /// </summary> /// <param name="mission">An HQ4DCS mission.</param> /// <returns>The contents of the Lua file.</returns> public string MakeLua(DCSMission mission) { DebugLog.Instance.WriteLine("Concatenating source Lua files..."); string lua = LuaTools.ReadIncludeLuaFile("Script.lua"); DebugLog.Instance.WriteLine("Making replacements in the Lua files..."); LuaTools.ReplaceKey(ref lua, "CoreLua", mission.CoreLuaScript.Trim('\r', '\n', ' ')); LuaTools.ReplaceKey(ref lua, "RadioSounds", mission.RadioSounds); LuaTools.ReplaceKey(ref lua, "LuaSettings", mission.LuaSettings); LuaTools.ReplaceKey(ref lua, "IncludedLua", GetIncludedMissionFeaturesLua(mission.IncludedLuaScripts)); LuaTools.ReplaceKey(ref lua, "EnemyCoalition", $"coalition.side.{mission.CoalitionEnemy.ToString().ToUpperInvariant()}"); LuaTools.ReplaceKey(ref lua, "PlayerCoalition", $"coalition.side.{mission.CoalitionPlayer.ToString().ToUpperInvariant()}"); LuaTools.ReplaceKey(ref lua, "StaticObjective", mission.ObjectiveIsStatic); LuaTools.ReplaceKey(ref lua, "EndMode", (int)mission.EndMode); return(lua); }
/// <summary> /// Generates the content of the Lua file. /// </summary> /// <param name="missHQ">An HQ4DCS mission.</param> /// <returns>The contents of the Lua file.</returns> public string MakeLua(DCSMission missHQ) { string airportsLua = ""; foreach (int id in missHQ.AirbasesCoalition.Keys) { string apLua = WarehouseAirportLua; LuaTools.ReplaceKey(ref apLua, "Index", id); LuaTools.ReplaceKey(ref apLua, "Coalition", missHQ.AirbasesCoalition[id].ToString().ToUpperInvariant()); airportsLua += apLua + "\n"; } string lua = WarehouseLua; LuaTools.ReplaceKey(ref lua, "Airports", airportsLua); return(lua); }
private void CreatePlayerWaypoints(ref string groupLua, DCSMission mission, DBEntryUnit unitBP) { string waypointLua = LuaTools.ReadIncludeLuaFile("Mission\\WaypointPlayer.lua"); string allWaypointsLua = ""; for (int i = 0; i < mission.Waypoints.Count; i++) { string waypoint = waypointLua; LuaTools.ReplaceKey(ref waypoint, "Index", i + 2); LuaTools.ReplaceKey(ref waypoint, "Name", mission.Waypoints[i].Name); LuaTools.ReplaceKey(ref waypoint, "X", mission.Waypoints[i].Coordinates.X); LuaTools.ReplaceKey(ref waypoint, "Y", mission.Waypoints[i].Coordinates.Y); double waypointAltitude, waypointSpeed; if (unitBP == null) // Unit not found in the database, use default values for the unit category { waypointAltitude = ((unitBP.Category == UnitCategory.Helicopter) ? 1500 : 20000) * Toolbox.FEET_TO_METERS; waypointSpeed = ((unitBP.Category == UnitCategory.Helicopter) ? 90 : 300) * Toolbox.KNOTS_TO_METERS_PER_SECOND; } else { waypointAltitude = unitBP.AircraftData.CruiseAltitude; waypointSpeed = unitBP.AircraftData.CruiseAltitude; } waypointAltitude *= mission.Waypoints[i].AltitudeMultiplier; waypointSpeed *= mission.Waypoints[i].SpeedMultiplier; LuaTools.ReplaceKey(ref waypoint, "Altitude", waypointAltitude); LuaTools.ReplaceKey(ref waypoint, "Speed", waypointSpeed); allWaypointsLua += waypoint + "\n"; } LuaTools.ReplaceKey(ref groupLua, "PlayerWaypoints", allWaypointsLua); LuaTools.ReplaceKey(ref groupLua, "LastPlayerWaypointIndex", mission.Waypoints.Count + 2); }
private void CreatePlayerWaypoints(ref string groupLua, DCSMission mission, DBEntryUnit unitBP) { string waypointLua = LuaTools.ReadIncludeLuaFile("Mission\\WaypointPlayer.lua"); string allWaypointsLua = ""; for (int i = 0; i < mission.Waypoints.Count; i++) { string waypoint = waypointLua; LuaTools.ReplaceKey(ref waypoint, "Index", i + 2); LuaTools.ReplaceKey(ref waypoint, "Name", mission.Waypoints[i].Name); LuaTools.ReplaceKey(ref waypoint, "X", mission.Waypoints[i].Coordinates.X); LuaTools.ReplaceKey(ref waypoint, "Y", mission.Waypoints[i].Coordinates.Y); double waypointAltitude, waypointSpeed; if (unitBP == null) // Unit not found in the database, use default values for the unit category { waypointAltitude = GetAircraftCruiseAltitude(unitBP.Category, Amount.Average); waypointSpeed = GetAircraftCruiseSpeed(unitBP.Category, Amount.Average); } else { waypointAltitude = GetAircraftCruiseAltitude(unitBP.Category, unitBP.AircraftData.CruiseAltitude); waypointSpeed = GetAircraftCruiseSpeed(unitBP.Category, unitBP.AircraftData.CruiseAltitude); } waypointAltitude *= mission.Waypoints[i].AltitudeMultiplier; waypointSpeed *= mission.Waypoints[i].SpeedMultiplier; LuaTools.ReplaceKey(ref waypoint, "Altitude", waypointAltitude); LuaTools.ReplaceKey(ref waypoint, "Speed", waypointSpeed); allWaypointsLua += waypoint + "\n"; } LuaTools.ReplaceKey(ref groupLua, "PlayerWaypoints", allWaypointsLua); LuaTools.ReplaceKey(ref groupLua, "LastPlayerWaypointIndex", mission.Waypoints.Count + 2); }
private void CreateUnitGroups(ref string lua, DCSMission mission) { int i, j; for (i = 0; i < 2; i++) { string coalitionLua = ""; var k = 1; foreach (var country in (Coalition)i == Coalition.Blue? mission.CountryBlues: mission.CountryReds) { string countryLua = LuaTools.ReadIncludeLuaFile($"Country"); LuaTools.ReplaceKey(ref countryLua, "Index", k); LuaTools.ReplaceKey(ref countryLua, "DCSID", (int)country); LuaTools.ReplaceKey(ref countryLua, "Name", Enum.GetName(typeof(Country), country)); for (j = 0; j < Toolbox.EnumCount <UnitCategory>(); j++) { CreateUnitGroups(ref countryLua, mission, (Coalition)i, (UnitCategory)j, country); } coalitionLua += countryLua; k++; } LuaTools.ReplaceKey(ref lua, $"COUNTRYS{(Coalition)i}", coalitionLua); } }
/// <summary> /// Generates the content of the Lua file. /// </summary> /// <param name="mission">An HQ4DCS mission.</param> /// <returns>The contents of the Lua file.</returns> public string MakeLua(DCSMission mission) { int i; string lua = LuaTools.ReadIncludeLuaFile("Mission.lua"); LuaTools.ReplaceKey(ref lua, "TheaterID", Database.Instance.GetEntry <DBEntryTheater>(mission.Theater).DCSID); LuaTools.ReplaceKey(ref lua, "PlayerCoalition", mission.CoalitionPlayer.ToString().ToLowerInvariant()); LuaTools.ReplaceKey(ref lua, "DateDay", mission.DateTime.Day); LuaTools.ReplaceKey(ref lua, "DateMonth", (int)mission.DateTime.Month + 1); LuaTools.ReplaceKey(ref lua, "DateYear", mission.DateTime.Year); LuaTools.ReplaceKey(ref lua, "StartTime", mission.DateTimeTotalSeconds); LuaTools.ReplaceKey(ref lua, "WeatherCloudsBase", mission.Weather.CloudBase); LuaTools.ReplaceKey(ref lua, "WeatherCloudsDensity", mission.Weather.CloudsDensity); LuaTools.ReplaceKey(ref lua, "WeatherCloudsPrecipitation", (int)mission.Weather.CloudsPrecipitation); LuaTools.ReplaceKey(ref lua, "WeatherCloudsThickness", mission.Weather.CloudsThickness); LuaTools.ReplaceKey(ref lua, "WeatherDustDensity", mission.Weather.DustDensity); LuaTools.ReplaceKey(ref lua, "WeatherDustEnabled", mission.Weather.DustEnabled); LuaTools.ReplaceKey(ref lua, "WeatherFogEnabled", mission.Weather.Turbulence); LuaTools.ReplaceKey(ref lua, "WeatherFogThickness", mission.Weather.FogThickness); LuaTools.ReplaceKey(ref lua, "WeatherFogVisibility", mission.Weather.FogVisibility); LuaTools.ReplaceKey(ref lua, "WeatherGroundTurbulence", mission.Weather.Turbulence); LuaTools.ReplaceKey(ref lua, "WeatherQNH", mission.Weather.QNH); LuaTools.ReplaceKey(ref lua, "WeatherTemperature", mission.Weather.Temperature); LuaTools.ReplaceKey(ref lua, "WeatherVisibilityDistance", mission.Weather.Visibility); for (i = 0; i < 3; i++) { LuaTools.ReplaceKey(ref lua, $"WeatherWind{i + 1}", mission.Weather.WindSpeed[i]); LuaTools.ReplaceKey(ref lua, $"WeatherWind{i + 1}Dir", mission.Weather.WindDirection[i]); } LuaTools.ReplaceKey(ref lua, "BullseyeBlueX", mission.Bullseye[(int)Coalition.Blue].X); LuaTools.ReplaceKey(ref lua, "BullseyeBlueY", mission.Bullseye[(int)Coalition.Blue].Y); LuaTools.ReplaceKey(ref lua, "BullseyeRedX", mission.Bullseye[(int)Coalition.Red].X); LuaTools.ReplaceKey(ref lua, "BullseyeRedY", mission.Bullseye[(int)Coalition.Red].Y); LuaTools.ReplaceKey(ref lua, "MissionName", mission.MissionName); LuaTools.ReplaceKey(ref lua, "BriefingDescription", mission.BriefingTXT, true); CreateUnitGroups(ref lua, mission); // Create unit groups Debug.DebugLog.Instance.WriteLine("Building Airbase"); DBEntryTheaterAirbase airbase = (from DBEntryTheaterAirbase ab in Database.Instance.GetEntry <DBEntryTheater>(mission.Theater).Airbases where ab.DCSID == mission.InitialAirbaseID select ab).FirstOrDefault(); LuaTools.ReplaceKey(ref lua, "MissionAirbaseID", mission.InitialAirbaseID); LuaTools.ReplaceKey(ref lua, "MissionAirbaseX", airbase.Coordinates.X); LuaTools.ReplaceKey(ref lua, "MissionAirbaseY", airbase.Coordinates.Y); // The following replacements must be performed after unit groups and player waypoints have been added LuaTools.ReplaceKey(ref lua, "PlayerGroupID", mission.PlayerGroupID); LuaTools.ReplaceKey(ref lua, "InitialWPName", Database.Instance.Common.WPNameInitial); LuaTools.ReplaceKey(ref lua, "FinalWPName", Database.Instance.Common.WPNameFinal); LuaTools.ReplaceKey(ref lua, "FinalWPName", Database.Instance.Common.WPNameFinal); //Duplicate switch (mission.PlayerStartLocation) { default: // case PlayerStartLocation.ParkingCold LuaTools.ReplaceKey(ref lua, "PlayerStartingAction", "From Parking Area"); LuaTools.ReplaceKey(ref lua, "PlayerStartingType", "TakeOffParking"); LuaTools.ReplaceKey(ref lua, "PlayerEscortStartingAction", "From Parking Area"); // Player starts cold, AI escorts start cold too LuaTools.ReplaceKey(ref lua, "PlayerEscortStartingType", "TakeOffParking"); LuaTools.ReplaceKey(ref lua, "PlayerEscortStartingAltitude", 13); break; case PlayerStartLocation.ParkingHot: LuaTools.ReplaceKey(ref lua, "PlayerStartingAction", "From Parking Area Hot"); LuaTools.ReplaceKey(ref lua, "PlayerStartingType", "TakeOffParkingHot"); LuaTools.ReplaceKey(ref lua, "PlayerEscortStartingAction", "From Parking Area Hot"); // Player starts hot, AI escorts start hot too LuaTools.ReplaceKey(ref lua, "PlayerEscortStartingType", "TakeOffParkingHot"); LuaTools.ReplaceKey(ref lua, "PlayerEscortStartingAltitude", 13); break; case PlayerStartLocation.Runway: LuaTools.ReplaceKey(ref lua, "PlayerStartingAction", "From Runway"); LuaTools.ReplaceKey(ref lua, "PlayerStartingType", "TakeOff"); LuaTools.ReplaceKey(ref lua, "PlayerEscortStartingAction", "Turning Point"); // Player starts on runway, AI escorts start in air above him LuaTools.ReplaceKey(ref lua, "PlayerEscortStartingType", "Turning Point"); LuaTools.ReplaceKey(ref lua, "PlayerEscortStartingAltitude", 10000 * Toolbox.FEET_TO_METERS); break; } LuaTools.ReplaceKey(ref lua, "MissionID", mission.UniqueID); LuaTools.ReplaceKey(ref lua, "ForcedOptions", GetForcedOptionsLua(mission)); return(lua); }
private void CreateUnitGroups(ref string lua, DCSMission mission, Coalition coalition, UnitCategory unitCategory) { int i, j; int groupIndex = 1; string allGroupsLua = ""; foreach (DCSMissionUnitGroup group in mission.UnitGroups) { if ((group.Coalition != coalition) || // Group does not belong to this coalition (group.Category != unitCategory) || // Group does not belong to this unit category (group.Units.Length == 0)) // Group doesn't contain any units { continue; // Ignore it } string groupLua = LuaTools.ReadIncludeLuaFile($"Units\\{group.LuaGroup}"); LuaTools.ReplaceKey(ref groupLua, "Index", groupIndex); LuaTools.ReplaceKey(ref groupLua, "X", group.Coordinates.X); LuaTools.ReplaceKey(ref groupLua, "Y", group.Coordinates.Y); LuaTools.ReplaceKey(ref groupLua, "X2", group.Coordinates2.X); LuaTools.ReplaceKey(ref groupLua, "Y2", group.Coordinates2.Y); LuaTools.ReplaceKey(ref groupLua, "Hidden", group.Flags.HasFlag(DCSMissionUnitGroupFlags.Hidden)); LuaTools.ReplaceKey(ref groupLua, "ID", group.GroupID); LuaTools.ReplaceKey(ref groupLua, "FirstUnitID", group.Units[0].ID); LuaTools.ReplaceKey(ref groupLua, "Name", group.Name); LuaTools.ReplaceKey(ref groupLua, "ObjectiveAirbaseID", group.AirbaseID); if (group.CarrierId > 0) { LuaTools.ReplaceKey(ref groupLua, "LinkUnit", group.CarrierId); } if (group.TACAN != null) { LuaTools.ReplaceKey(ref groupLua, "TacanFrequency", group.TACAN.freqency); LuaTools.ReplaceKey(ref groupLua, "TacanCallSign", group.TACAN.callsign); LuaTools.ReplaceKey(ref groupLua, "TacanChannel", group.TACAN.channel); LuaTools.ReplaceKey(ref groupLua, "UnitID", group.Units[0].ID); } if (group.ILS > 0) { LuaTools.ReplaceKey(ref groupLua, "ILS", group.ILS); } DBEntryUnit unitBP = Database.Instance.GetEntry <DBEntryUnit>(group.UnitID); if (unitBP == null) { continue; // TODO: error message? } // Group is a client group, requires player waypoints if (group.IsAPlayerGroup()) { CreatePlayerWaypoints(ref groupLua, mission, unitBP); } string allUnitsLua = ""; for (i = 0; i < group.Units.Length; i++) { string unitLua = LuaTools.ReadIncludeLuaFile($"Units\\{group.LuaUnit}"); Coordinates unitCoordinates = new Coordinates(group.Coordinates); double unitHeading = 0; if ((group.Category == UnitCategory.Static) || (group.Category == UnitCategory.Vehicle)) { double randomSpreadAngle = Toolbox.RandomDouble(Math.PI * 2); unitCoordinates += new Coordinates(Math.Cos(randomSpreadAngle) * 35, Math.Sin(randomSpreadAngle) * 35); unitHeading = Toolbox.RandomDouble(Math.PI * 2); } else { unitCoordinates += new Coordinates(50 * i, 50 * i); } if ((group.Category == UnitCategory.Helicopter) || (group.Category == UnitCategory.Plane)) // Unit is an aircraft { if (unitBP == null) { LuaTools.ReplaceKey(ref groupLua, "Altitude", ((group.Category == UnitCategory.Helicopter) ? 1500 : 4572) * Toolbox.RandomDouble(.8, 1.2)); LuaTools.ReplaceKey(ref unitLua, "Altitude", ((group.Category == UnitCategory.Helicopter) ? 1500 : 4572) * Toolbox.RandomDouble(.8, 1.2)); LuaTools.ReplaceKey(ref groupLua, "EPLRS", false); LuaTools.ReplaceKey(ref unitLua, "PayloadCommon", ""); LuaTools.ReplaceKey(ref unitLua, "PayloadPylons", ""); LuaTools.ReplaceKey(ref unitLua, "RadioPresetsLua", ""); LuaTools.ReplaceKey(ref unitLua, "PropsLua", ""); LuaTools.ReplaceKey(ref groupLua, "RadioBand", 0); LuaTools.ReplaceKey(ref groupLua, "RadioFrequency", 124.0f); LuaTools.ReplaceKey(ref groupLua, "Speed", ((group.Category == UnitCategory.Helicopter) ? 51 : 125) * Toolbox.RandomDouble(.9, 1.1)); } else { LuaTools.ReplaceKey(ref groupLua, "Altitude", unitBP.AircraftData.CruiseAltitude); LuaTools.ReplaceKey(ref unitLua, "Altitude", unitBP.AircraftData.CruiseAltitude); LuaTools.ReplaceKey(ref groupLua, "EPLRS", unitBP.Flags.HasFlag(DBEntryUnitFlags.EPLRS)); LuaTools.ReplaceKey(ref unitLua, "PayloadCommon", unitBP.AircraftData.PayloadCommon); if (group.IsAPlayerGroup()) { LuaTools.ReplaceKey(ref unitLua, "RadioPresetsLua", string.Join("", unitBP.AircraftData.RadioPresets.Select((x, index) => $"[{index + 1}] = {x.ToLuaString()}"))); LuaTools.ReplaceKey(ref unitLua, "PropsLua", unitBP.AircraftData.PropsLua); } else { LuaTools.ReplaceKey(ref unitLua, "RadioPresetsLua", ""); LuaTools.ReplaceKey(ref unitLua, "PropsLua", ""); } LuaTools.ReplaceKey(ref groupLua, "RadioBand", (int)unitBP.AircraftData.RadioModulation); LuaTools.ReplaceKey(ref groupLua, "RadioFrequency", unitBP.AircraftData.RadioFrequency); LuaTools.ReplaceKey(ref groupLua, "Speed", unitBP.AircraftData.CruiseSpeed); string pylonLua = ""; string[] payload = unitBP.AircraftData.GetPayload(group.Payload, mission.DateTime.Decade); for (j = 0; j < DBEntryUnitAircraftData.MAX_PYLONS; j++) { string pylonCode = payload[j]; if (!string.IsNullOrEmpty(pylonCode)) { pylonLua += $"[{j + 1}] = {{[\"CLSID\"] = \"{pylonCode}\" }},\r\n"; } } LuaTools.ReplaceKey(ref unitLua, "PayloadPylons", pylonLua); } } else if ((group.Category == UnitCategory.Ship)) { if (group.RadioFrequency > 0) { LuaTools.ReplaceKey(ref unitLua, "RadioBand", (int)group.RadioModulation); LuaTools.ReplaceKey(ref unitLua, "RadioFrequency", group.RadioFrequency * 1000000); } else { LuaTools.ReplaceKey(ref unitLua, "RadioBand", 0); LuaTools.ReplaceKey(ref unitLua, "RadioFrequency", 127.0f * 1000000); } LuaTools.ReplaceKey(ref groupLua, "Speed", group.Speed); } if (unitBP == null) { LuaTools.ReplaceKey(ref unitLua, "ExtraLua", ""); } else { LuaTools.ReplaceKey(ref unitLua, "ExtraLua", unitBP.ExtraLua); } LuaTools.ReplaceKey(ref unitLua, "Callsign", group.CallsignLua); // Must be before "index" replacement, as is it is integrated in the callsign LuaTools.ReplaceKey(ref unitLua, "Index", i + 1); LuaTools.ReplaceKey(ref unitLua, "ID", group.Units[i].ID); LuaTools.ReplaceKey(ref unitLua, "Type", group.Units[i].Type); LuaTools.ReplaceKey(ref unitLua, "Name", $"{group.Name} {i + 1}"); if (group.Flags.HasFlag(DCSMissionUnitGroupFlags.FirstUnitIsPlayer)) { LuaTools.ReplaceKey(ref unitLua, "Skill", (i == 0) ? DCSSkillLevel.Player : group.Skill, false); } else { LuaTools.ReplaceKey(ref unitLua, "Skill", group.Skill, false); } LuaTools.ReplaceKey(ref unitLua, "X", group.Units[i].Coordinates.X); LuaTools.ReplaceKey(ref unitLua, "Y", group.Units[i].Coordinates.Y); LuaTools.ReplaceKey(ref unitLua, "Heading", group.Units[i].Heading); LuaTools.ReplaceKey(ref unitLua, "OnboardNumber", Toolbox.RandomInt(1, 1000).ToString("000")); LuaTools.ReplaceKey(ref unitLua, "ParkingID", group.Units[i].ParkingSpot); allUnitsLua += unitLua + "\n"; } LuaTools.ReplaceKey(ref groupLua, "units", allUnitsLua); allGroupsLua += groupLua + "\n"; groupIndex++; } LuaTools.ReplaceKey(ref lua, $"Groups{unitCategory}{coalition}", allGroupsLua); }
/// <summary> /// Constructor. /// </summary> public MizMakerLuaWarehouse() { WarehouseLua = LuaTools.ReadIncludeLuaFile("Warehouses.lua"); WarehouseAirportLua = LuaTools.ReadIncludeLuaFile("Warehouses\\Airport.lua"); }