public override void Add(ScreenManager screenManager) { base.Add(screenManager); Window.Focused = true; Bar = new StatusBar(Manager) { Top = Window.Height - 24, Width = Window.Width }; Bar.Init(); Window.Add(Bar); StatsLabel = new Label(Manager) { Top = 4, Left = 8, Width = Window.Width - 16, Text = "" }; StatsLabel.Init(); Bar.Add(StatsLabel); LeaveButton = new Button(Manager) { Right = Bar.ClientWidth - 4, Top = 4, Height = 16, Text = "Lobby" }; LeaveButton.Init(); LeaveButton.Click += new TomShane.Neoforce.Controls.EventHandler(delegate(object o, TomShane.Neoforce.Controls.EventArgs e) { ScreenManager.SwitchScreen(new LobbyScreen()); }); Bar.Add(LeaveButton); Sidebar = new StatusBar(Manager); Sidebar.Init(); Sidebar.SetSize(SidebarWidth, (int)((Window.Height - Bar.Height))); Sidebar.SetPosition(Window.Width - Sidebar.Width, 0); Window.Add(Sidebar); PlayerList = new ListBox(Manager); PlayerList.Init(); PlayerList.SetSize(SidebarWidth, (int)((Window.Height - Bar.Height - 4) * .25f)); PlayerList.SetPosition(1, 2); Sidebar.Add(PlayerList); ChatBox = new Console(Manager); Manager.Add(ChatBox); ChatBox.Init(); ChatBox.SetSize(PlayerList.Width, (int)((Window.Height - Bar.Height - 4) * .75f)); ChatBox.SetPosition(Sidebar.Left + 1, PlayerList.Bottom + 1); ChatBox.ChannelsVisible = false; ChatBox.MessageSent += new ConsoleMessageEventHandler(SentChat); ChatBox.Channels.Add(new ConsoleChannel(0, "Global", Color.White)); // Select default channel ChatBox.SelectedChannel = 0; // Do we want to add timestamp or channel name at the start of every message? ChatBox.MessageFormat = ConsoleMessageFormats.None; ChatBox.TextBox.TextChanged += TextBox_TextChanged; //Hide them until we recieve the Init packet ChatBox.Visible = PlayerList.Visible = Sidebar.Visible = false; }
public MainWindow(Manager manager) : base(manager) { ElapsedTime = TimeSpan.Zero; Width = Game.Resolution.Width; Height = Game.Resolution.Height; Transparent = true; AutoScroll = false; //Set up the ScreenManager which will handle all of the controls from here ScreenManager = new ScreenManager(this); ScreenManager.SwitchScreen(new LoginScreen()); }