public Form1() { // // Required for Windows Form Designer support // InitializeComponent(); for (int i = 0; i < kNumberOfRows; i++) { Rows[i] = new Row(i); } ThePaddle.Position.X = 5; ThePaddle.Position.Y = this.ClientRectangle.Bottom - ThePaddle.Height; TheBall.Position.Y = this.ClientRectangle.Bottom - 200; this.SetBounds(this.Left, this.Top, Rows[0].GetBounds().Width, this.Height); TheScore = new Score(ClientRectangle.Right - 50, ClientRectangle.Bottom - 180); // choose Level SpeedDialog dlg = new SpeedDialog(); if (dlg.ShowDialog() == DialogResult.OK) { timer1.Interval = dlg.Speed; } // // TODO: Add any constructor code after InitializeComponent call // }
public Form1() { InitializeComponent(); for (int i = 0; i < kNumberOfRows; i++) { Rows[i] = new Row(i); } ThePaddle.Position.X = 5; ThePaddle.Position.Y = this.ClientRectangle.Bottom - ThePaddle.Height; TheBall.Position.Y = this.ClientRectangle.Bottom - 200; this.SetBounds(this.Left, this.Top, Rows[0].GetBounds().Width, this.Height); TheScore = new Score(ClientRectangle.Right - 50, ClientRectangle.Bottom - 180); //chose Level SpeedDialog dlg = new SpeedDialog(); if (dlg.ShowDialog() == DialogResult.OK) { timer1.Interval = dlg.Speed; } }