public Ball( ref SpriteBatch spriteBatch, ref Texture2D texture, Vector2 position, Vector2 velocity, int timeDivideFactor) { this.spriteBatch = spriteBatch; this.texture = texture; this.position = position; boundingBox = new Rectangle((int) position.X, (int) position.Y, texture.Width, texture.Width); this.velocity = new Velocity(velocity); this.timeDivideFactor = timeDivideFactor; }
public void setVelocity(Vector2 speed) { velocity = new Velocity(speed); }