private void GameScreen_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) { if (e.KeyCode == Keys.Escape && gameTimer.Enabled) { gameTimer.Enabled = false; DialogResult result = PauseScreen.Show(); if (result == DialogResult.Cancel) { gameTimer.Enabled = true; } else if (result == DialogResult.Abort) { MenuScreen.ChangeScreen(this, "MenuScreen"); } } //player 1 button presses switch (e.KeyCode) { case Keys.Left: leftArrowDown = true; direction = "left"; break; case Keys.Right: rightArrowDown = true; direction = "right"; break; case Keys.Space: start = true; break; case Keys.Escape: break; default: break; } if (!start) { switch (e.KeyCode) { case Keys.A: // move left if (angleposition >= 1 && angleposition < 6) { angleposition++; } break; case Keys.D: // move right if (angleposition <= 6 && angleposition > 1) { angleposition--; } break; } } }
private void LoseScreenMulti_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) { lastIndex = index; if (e.KeyCode == Keys.Escape) { MenuScreen ms = new MenuScreen(); Form form = this.FindForm(); form.Controls.Add(ms); form.Controls.Remove(this); ms.Location = new Point((form.Width - ms.Width) / 2, (form.Height - ms.Height) / 2); } switch (e.KeyCode) { case Keys.Right: if (index != 0) { index--; } else { index = 1; } break; case Keys.Left: if (index != 1) { index++; } else { index = 0; } break; case Keys.Space: switch (index) { case 0: Form f = this.FindForm(); MenuScreen ms = new MenuScreen(); ms.Location = new Point((f.Width - ms.Width) / 2, (f.Height - ms.Height) / 2); f.Controls.Add(ms); f.Controls.Remove(this); break; case 1: Form form = this.FindForm(); GameScreenMulti gsm = new GameScreenMulti(); gsm.Location = new Point((form.Width - gsm.Width) / 2, (form.Height - gsm.Height) / 2); form.Controls.Add(gsm); form.Controls.Remove(this); break; } break; } switch (lastIndex) { case 0: returnToMenuLabel.ForeColor = Color.White; break; case 1: playAgainLabel.ForeColor = Color.White; break; } switch (index) { case 0: returnToMenuLabel.ForeColor = Color.Red; break; case 1: playAgainLabel.ForeColor = Color.Red; break; } }