示例#1
0
        public MesenControl()
        {
            InitializeComponent();
            _renderer.ScaleChanged = scale =>
            {
                if (Emulator == null)
                {
                    return(false);
                }
                Emulator.SetScale(scale);
                return(true);
            };
            _speedSlider.GotFocus     += (s, a) => { _renderer.Focus(); };
            _speedSlider.ValueChanged += () =>
            {
                if (Emulator != null)
                {
                    Emulator.SetSpeed(EmulationSpeed[_speedSlider.Value]);
                }
                if (_isSpeedTolTipVisible)
                {
                    _toolTip.Show(EmulationSpeed[_speedSlider.Value] + "%", _speedSlider, Point.Add(_speedSlider.Location, new Size(45, -25)));
                }
            };
            _speedSlider.MouseUp += (sender, args) =>
            {
                if (args.Button != MouseButtons.Left)
                {
                    return;
                }
                _renderer.Focus();
                _isSpeedTolTipVisible = false;
                _toolTip.Hide(_speedSlider);
            };
            _speedSlider.MouseDown += (sender, args) =>
            {
                if (args.Button != MouseButtons.Left)
                {
                    return;
                }
                _isSpeedTolTipVisible = true;
                _toolTip.Show(EmulationSpeed[_speedSlider.Value] + "%", _speedSlider, Point.Add(_speedSlider.Location, new Size(45, -25)));
            };

            // Loading files synchronously in constructor is bad practice, but the file is small, and this should only happen when program starts anyway
            // In the future, maybe get settings-object from a thread that loads all settings async on startup
            EmulatorSettings = new EmulatorSettings();
            if (Program.WorkingDirectory != null)
            {
                EmulatorSettings.NesPalette.Load(Path.Combine(Program.WorkingDirectory, "nes.pal"));                                               // TODO: custom palettes
            }
            EmulatorSettings.SnesPalette.LoadSnesPalette();
        }
示例#2
0
        public void UpdateSettings(EmulatorSettings settings)
        {
            EmulationConfig.RamPowerOnState          = settings.RandomPowerOnState ? RamState.Random : RamState.AllZeros;
            EmulationConfig.EnableRandomPowerOnState = settings.RandomPowerOnState;
            VideoConfig.HideBgLayer0 = !settings.ShowBgLayer1;
            VideoConfig.HideBgLayer1 = !settings.ShowBgLayer2;
            VideoConfig.HideBgLayer2 = !settings.ShowBgLayer3;
            VideoConfig.HideBgLayer3 = !settings.ShowBgLayer4;
            VideoConfig.HideSprites  = !settings.ShowSpriteLayer;

            SnesConfigApi.SetAudioConfig(new AudioConfig {
                EnableAudio = settings.PlayAudio
            });
            ApplyEmulationConfig();
            ApplyVideoConfig();
        }
示例#3
0
        public void UpdateSettings(EmulatorSettings settings)
        {
            InteropEmu.SetRamPowerOnState(settings.RandomPowerOnState ? RamPowerOnState.Random : RamPowerOnState.AllZeros);
            InteropEmu.SetFlag(EmulationFlags.RandomizeMapperPowerOnState, settings.RandomPowerOnState);

            InteropEmu.SetMasterVolume(settings.PlayAudio ? 25 / 10d : 0, 75 / 100d);
            InteropEmu.SetChannelVolume(AudioChannel.Square1, ConvertVolume(settings.PlaySquare1 ? 100 : 0));
            InteropEmu.SetChannelVolume(AudioChannel.Square2, ConvertVolume(settings.PlaySquare2 ? 100 : 0));
            InteropEmu.SetChannelVolume(AudioChannel.Triangle, ConvertVolume(settings.PlayTriangle ? 100 : 0));
            InteropEmu.SetChannelVolume(AudioChannel.Noise, ConvertVolume(settings.PlayNoise ? 100 : 0));
            InteropEmu.SetChannelVolume(AudioChannel.DMC, ConvertVolume(settings.PlayPcm ? 100 : 0));

            InteropEmu.SetFlag(EmulationFlags.DisableBackground, !settings.ShowBgLayer);
            InteropEmu.SetFlag(EmulationFlags.DisableSprites, !settings.ShowSpriteLayer);

            InteropEmu.SetRgbPalette(settings.NesPalette.GetBinary(), 4 * 16);
        }