private void HandleNameMenuItem(object sender, RoutedEventArgs e) { NameInformationWindow dialog = new NameInformationWindow(); dialog.Owner = mainWindow; dialog.ShowDialog(); playerName = dialog.GetName(); mainWindow.GameStatus.Text = "Status: Ready player 1"; }
private void HandleNameMenuItem(object sender, RoutedEventArgs e) { NameInformationWindow dialog = new NameInformationWindow(); setNameInformationDialogOwner(dialog); dialog.ShowDialog(); getPlayerNames(dialog); changeState(); updateNameMenu(); updateGameState(); }
private void getPlayerNames(NameInformationWindow dialog) { if (state == State.WAIT_PLAYER1_NAME) { player1Name = dialog.GetName(); } else if (state == State.WAIT_PLAYER2_NAME) { player2Name = dialog.GetName(); } }
private void setNameInformationDialogOwner(NameInformationWindow dialog) { if (state == State.WAIT_PLAYER1_NAME) { dialog.Owner = player1Window; } else if(state == State.WAIT_PLAYER2_NAME) { dialog.Owner = player2Window; } }