private void InitialiseGameScreenForm() { tmrGame.Tick += new EventHandler(onTick); this.KeyDown += new KeyEventHandler(onKeyDown); this.MouseMove += new MouseEventHandler(onMouseMove); this.MouseClick += new MouseEventHandler(onMouseClick); this.Paint += new PaintEventHandler(onPaint); DoubleBuffered = true; KeyPreview = true; this.MinimizeBox = false; this.MaximizeBox = false; this.BackColor = Color.SkyBlue; this.FormBorderStyle = FormBorderStyle.FixedDialog; this.Size = new Size(640, 482); this.Text = "Breakout Game"; int intBrickRows = 5; int intBrickColumns = 5; int intBrickWidth = 80; int intBrickHeight = 20; int paddleWidth = 80; int paddleHeight = 15; int paddleX = 300; int paddleY = 434; int ballWidth = 20; int ballHeight = 20; int ballX = paddleX + paddleHeight / 2 - (ballHeight / 2); int ballY = paddleY - ballWidth; float defaultSpeed = 20; float defaultXVel = (float)Math.Cos(defaultSpeed) * defaultSpeed; float defaultYVel = (float)Math.Cos(defaultSpeed) * defaultSpeed; paddle = new MoveableGameObject(paddleX, paddleY, paddleWidth, paddleHeight, true, defaultSpeed, 0, 0, false, Brushes.Pink); ball = new MoveableGameObject(ballX, ballY, ballWidth, ballHeight, true, defaultSpeed, defaultXVel, defaultYVel, true, Brushes.Yellow); arrBricks = new GameObject[intBrickRows, intBrickColumns]; tmrGame.Interval = 20; tmrGame.Start(); int intXOffset = (intBrickWidth / 2) + 1; int intYOffset = 100; for (int intRow = 0; intRow <= arrBricks.GetUpperBound(0); intRow++) { for (int intColumn = 0; intColumn <= arrBricks.GetUpperBound(1); intColumn++) { arrBricks[intRow, intColumn] = new GameObject(intXOffset, intYOffset, intBrickWidth, intBrickHeight, true, Brushes.Red); intXOffset += intBrickWidth + 10; } intYOffset += intBrickHeight + 10; intXOffset = (intBrickWidth / 2) + 1; } }
private void InitialiseGameScreenForm() { timer.Tick += new EventHandler(onTick); this.KeyDown += new KeyEventHandler(onKeyDown); this.MouseMove += new MouseEventHandler(onMouseMove); this.MouseClick += new MouseEventHandler(onMouseClick); this.MinimizeBox = false; this.MaximizeBox = false; this.BackColor = Color.SkyBlue; this.FormBorderStyle = FormBorderStyle.FixedDialog; this.Size = new Size(640, 482); this.Text = "Breakout Game"; int brickRows = 5; int brickCols = 5; int brickWidth = 80; int brickHeight = 20; int paddleWidth = 80; int paddleHeight = 15; int paddleX = 300; int paddleY = 434; int ballWidth = 20; int ballHeight = 20; int ballX = paddleX + paddleHeight / 2 - (ballHeight / 2); int ballY = paddleY - ballWidth; float defaultSpeed = 20; float defaultXVel = (float)Math.Cos(45) * defaultSpeed; float defaultYVel = (float)Math.Sin(45) * defaultSpeed; paddle = new MoveableGameObject(this, // the current form paddleX, paddleY, paddleWidth, paddleHeight, true, // visibility defaultSpeed, 0, 0, // initial velocities false, // glued or not System.Drawing.Color.Pink); ball = new MoveableGameObject(this, ballX, ballY, ballWidth, ballHeight, true, defaultSpeed, defaultXVel, defaultYVel, true, System.Drawing.Color.Yellow); bricks = new GameObject[brickRows, brickCols]; timer.Interval = 20; timer.Start(); int xOffset = (brickWidth / 2) + 1; int yOffset = 100; for (int row = 0; row <= bricks.GetUpperBound(0); row++) { for (int column = 0; column <= bricks.GetUpperBound(1); column++) { bricks[row, column] = new GameObject(this, xOffset, yOffset, brickWidth, brickHeight, true, System.Drawing.Color.Red); xOffset += brickWidth + 10; } yOffset += brickHeight + 10; xOffset = (brickWidth / 2) + 1; } }