protected override void OnResize(EventArgs e) { _ctx?.Update(); foreach (GLViewport v in _viewports) { v.Resize(); } Invalidate(); }
protected override void OnResize(EventArgs e) { _projectionChanged = true; if (BackgroundImage != null) { GL.Viewport(0, 0, Width, Height); } if (_ctx != null) { _ctx.Update(); } Invalidate(); }