示例#1
0
        internal protected virtual void OnResized()
        {
            _aspect = (float)Width / Height;
            CalculateProjection();

            _context.glViewport(0, 0, Width, Height);
            _context.glMatrixMode(GLMatrixMode.Projection);

            fixed(Matrix *p = &_projectionMatrix)
            _context.glLoadMatrix((float *)p);
        }