/// <summary> /// Handles when a behaviour is supposed to be presented to the user. /// </summary> /// <param name="node">The behaviour which will be presented to the user.</param> private BehaviorTreeViewDock behaviorTreeList_ShowBehavior(BehaviorNode node) { // check if there is a tab for the behaviour BehaviorTreeViewDock dock = BehaviorTreeViewDock.GetBehaviorTreeViewDock(node); BehaviorTreeView control = dock == null ? null : dock.BehaviorTreeView; // if not create one. if (control == null) { control = new BehaviorTreeView(); control.Dock = DockStyle.Fill; control.RootNode = node; control.EdgePen = _edgePen; control.EdgePenReadOnly = _edgePenReadOnly; control.BehaviorTreeList = behaviorTreeList; control.ClickNode += new BehaviorTreeView.ClickNodeEventDelegate(control_ClickNode); control.ClickEvent += new BehaviorTreeView.ClickEventEventDelegate(control_ClickEvent); control.DoubleClickNode += new BehaviorTreeView.ClickNodeEventDelegate(control_DoubleClickNode); dock = new BehaviorTreeViewDock(); dock.Text = ((Node)node).Label; dock.TabText = ((Node)node).Label; dock.BehaviorTreeView = control; dock.Show(dockPanel, WeifenLuo.WinFormsUI.Docking.DockState.Document); } dock.Focus(); return(dock); }
/// <summary> /// Handles when a behaviour is supposed to be presented to the user. /// </summary> /// <param name="node">The behaviour which will be presented to the user.</param> private BehaviorTreeViewDock behaviorTreeList_ShowBehavior(BehaviorNode node) { // check if there is a tab for the behaviour BehaviorTreeViewDock dock = BehaviorTreeViewDock.GetBehaviorTreeViewDock(node); BehaviorTreeView control = dock == null ? null : dock.BehaviorTreeView; // if not create one. if (control == null) { dock = new BehaviorTreeViewDock(); dock.Title = ((Node)node).Label; control = dock.BehaviorTreeView; control.RootNode = node; control.EdgePen = _edgePen; control.EdgePenReadOnly = _edgePenReadOnly; control.BehaviorTreeList = behaviorTreeList; control.ClickNode += control_ClickNode; control.ClickEvent += control_ClickEvent; control.DoubleClickNode += control_DoubleClickNode; dock.Show(dockManager); dock.Activate(); } dock.Focus(); return(dock); }
/// <summary> /// Handles when a behaviour is supposed to be presented to the user. /// </summary> /// <param name="node">The behaviour which will be presented to the user.</param> private BehaviorTreeViewDock behaviorTreeList_ShowBehavior(BehaviorNode node) { // check if there is a tab for the behaviour BehaviorTreeViewDock dock= BehaviorTreeViewDock.GetBehaviorTreeViewDock(node); BehaviorTreeView control= dock ==null ? null : dock.BehaviorTreeView; // if not create one. if(control ==null) { control= new BehaviorTreeView(); control.Dock= DockStyle.Fill; control.RootNode= node; control.EdgePen= _edgePen; control.EdgePenReadOnly= _edgePenReadOnly; control.BehaviorTreeList= behaviorTreeList; control.ClickNode+= new BehaviorTreeView.ClickNodeEventDelegate(control_ClickNode); control.ClickEvent+= new BehaviorTreeView.ClickEventEventDelegate(control_ClickEvent); control.DoubleClickNode+= new BehaviorTreeView.ClickNodeEventDelegate(control_DoubleClickNode); dock= new BehaviorTreeViewDock(); dock.Text= ((Node)node).Label; dock.TabText= ((Node)node).Label; dock.BehaviorTreeView= control; dock.Show(dockPanel, WeifenLuo.WinFormsUI.Docking.DockState.Document); } dock.Focus(); return dock; }