static bool Is_in_sight(Agent first, Agent second, out double[] vis_input)//Zjistí, jestli jeden vidí druhého a případně mu přiřadí visuální vstup { int dist = Get_dist(first, second); vis_input = new double[Agent.EYES_NUM]; bool output = false; if (dist > Agent.SIGHT_LENGTH) { return(false); } else { double angle = Get_angle(first, second); double tolerance = Math.Atan((double)Visual_bridge.Health_to_size(second.max_health) / (double)dist); for (int i = 0; i < Agent.EYES_NUM; i++) { vis_input[i] = 0.0; double eye_angle = first.orient + first.eyes[i]; Normalize_angle(ref eye_angle); if (Math.Abs(angle - eye_angle) < tolerance) { vis_input[i] = (double)(Agent.SIGHT_LENGTH - dist) / (double)Agent.SIGHT_LENGTH; if (first.color == second.color) { vis_input[i] *= -1; } output = true; } } return(output); } }
public static void Excite_agents() { double[] sensory_input; double[] local_sens_input; for (int first_num = 0; first_num < PARTY_SIZE * 3; first_num++) { Agent agent = Current_agents[first_num]; if (agent.alive == true) { if (Visual_bridge.SHOW_ID) { Visual_bridge.Write_text(Convert.ToString(agent.id), agent.pos_X, agent.pos_Y, Visual_bridge.black_pen); } sensory_input = new double[Agent.SENSOR_NUM]; for (int sec_num = 0; sec_num < PARTY_SIZE * 3; sec_num++) { Agent sec_agent = Current_agents[sec_num]; if ((first_num != sec_num) && (Is_in_sight(agent, sec_agent, out local_sens_input))) { for (int i = 0; i < Agent.EYES_NUM; i++) { if (Math.Abs(local_sens_input[i]) > Math.Abs(sensory_input[i])) { sensory_input[i] = local_sens_input[i]; } } } } sensory_input[8] = 1 - agent.time_to_fire / agent.reload_time; agent.input = sensory_input; agent.Make_decision(); agent.Commit_move(); if (Collisions) { for (int i = 0; i < Current_agents.Length; i++) { Agent sec_agent = Current_agents[i]; if ((!agent.Equals(sec_agent)) && (sec_agent.alive == true) && (Get_dist(agent, sec_agent) < Visual_bridge.Health_to_size(agent.max_health) + Visual_bridge.Health_to_size(sec_agent.max_health))) { double angle = Get_angle(agent, sec_agent); angle = angle - Math.PI; Normalize_angle(ref angle); int old_x = agent.pos_X; int old_y = agent.pos_Y; agent.pos_X = agent.pos_X + (int)(Math.Cos(angle) * (Visual_bridge.Health_to_size(agent.max_health) + Visual_bridge.Health_to_size(sec_agent.max_health) - Get_dist(agent, sec_agent))); agent.pos_Y = agent.pos_Y + (int)(Math.Sin(angle) * (Visual_bridge.Health_to_size(agent.max_health) + Visual_bridge.Health_to_size(sec_agent.max_health) - Get_dist(agent, sec_agent))); Visual_bridge.Move_agent(old_x, old_y, agent.pos_X, agent.pos_Y, agent.max_health, agent.color_string, agent.orient); } } } if (agent.attacking == true) { Fire(agent); } agent.attacking = false; if (agent.time_to_fire > 0) { agent.time_to_fire--; } if (Visual_bridge.SHOW_ID) { Visual_bridge.Write_text(Convert.ToString(agent.id), agent.pos_X, agent.pos_Y, Visual_bridge.white_pen); } } else if (!fast_forward) { Visual_bridge.Kill_agent(agent.pos_X, agent.pos_Y, agent.max_health); } } }//zjistí, co má každý brabenec za lubem podle jeho visuálního vstupu