private void gameLoop_Tick(object sender, EventArgs e) { //update location of all boxes (drop down screen) foreach (box b in boxesLeft) { b.Fall(); } foreach (box b in boxesRight) { b.Fall(); } //remove box if it has gone of screen if (boxesLeft[0].y > 400) { boxesLeft.RemoveAt(0); boxesRight.RemoveAt(0); } //add new box if it is time counter++; if (counter == 9) { newBoxCounter++; boxLeftX += boxXOffset; box b1 = new box(boxLeftX, 0, boxSize); boxesLeft.Add(b1); box b2 = new box(boxLeftX + boxGap, 0, boxSize); boxesRight.Add(b2); counter = 0; if (newBoxCounter == patternAmount) { boxXOffset = -boxXOffset; newBoxCounter = 0; patternAmount = randGen.Next(1, 8); } } //move hero if (leftArrowDown) { hero.Move("left"); } if (rightArrowDown) { hero.Move("right"); } Refresh(); }
private void gameLoop_Tick(object sender, EventArgs e) { boxCounter++; //TODO - update location of all boxes (drop down screen) foreach (box b1 in boxesLeft) { b1.Move(boxSpeed); } foreach (box b2 in boxesRight) { b2.Move(boxSpeed); } if (leftArrowDown) { player.Move(5, "left"); } if (rightArrowDown) { player.Move(5, "right"); } //check for collsioon between player and boxes foreach (box b in boxesLeft.Union(boxesRight)) { if (player.Collision(b)) { gameLoop.Stop(); } } //TODO - remove box if it has gone of screen if (boxesLeft[0].y > this.Height) { boxesLeft.RemoveAt(0); } if (boxesRight[0].y > this.Height) { boxesRight.RemoveAt(0); } //TODO - add new box if it is time if (boxCounter == 8) { box b1 = new box(50, 50, 20); boxesLeft.Add(b1); box b2 = new box(825, 50, 20); boxesRight.Add(b2); boxCounter = 0; } Refresh(); }
/// <summary> /// Set initial game values here /// </summary> public void OnStart() { // - set game start values box newBox = new box(25, 25, 20, 0, 0, 0); box thirdBox = new box(200, 25, 20, 0, 0, 0); boxLeft.Add(newBox); boxRight.Add(thirdBox); player = new box(120, this.Height - 75, 25, 255, 0, 0); }
public bool Collision(box b) { Rectangle rect1 = new Rectangle(b.x, b.y, b.size, b.size); Rectangle rect2 = new Rectangle(x, y, size, size); if (rect1.IntersectsWith(rect2)) { return(true); } return(false); }
/// <summary> /// Set initial game values here /// </summary> public void OnStart() { //TODO - set game start values box b1 = new box(50, 50, 20); boxesLeft.Add(b1); box b2 = new box(825, 50, 20); boxesRight.Add(b2); player = new box(400, this.Height - 50, 20); }
/// <summary> /// Set initial game values here /// </summary> public void OnStart() { //set game start values box b1 = new box(boxLeftX, 0, boxSize); boxesLeft.Add(b1); box b2 = new box(boxLeftX + boxGap, 0, boxSize); boxesRight.Add(b2); newBoxCounter++; hero = new box(50, 300, 20); }
private void gameLoop_Tick(object sender, EventArgs e) { #region down int downSpeed = 5; // - update location of all boxes (drop down screen) foreach (box b in boxLeft) { b.boxMove(downSpeed); } foreach (box b in boxRight) { b.boxMove(downSpeed); } #endregion #region player movement if (leftArrowDown) { player.boxMove("left", 5); } if (rightArrowDown) { player.boxMove("right", 5); } foreach (box b in boxLeft.Union(boxRight)) { if (player.Collision(b)) { gameLoop.Stop(); } } #endregion #region remove // - remove box if it has gone of screen if (boxLeft[0].y > this.Height - 50) { boxLeft.RemoveAt(0); boxRight.RemoveAt(0); } #endregion #region addding // - add new box if it is time counter++; if (counter == 8) { Random randGen = new Random(); int r = randGen.Next(0, 255); int g = randGen.Next(0, 255); int blue = randGen.Next(0, 255); moveSwitch = randGen.Next(0, 11); if (moveSide == false) { box1X -= 10; box2X -= 10; if (box1X <= 25) { moveSide = true; } if (moveSwitch == counter) { moveSide = true; } } if (moveSide == true) { box1X += 10; box2X += 10; if (box2X >= 475) { moveSide = false; } if (moveSwitch == counter) { moveSide = false; } } box anotherBox = new box(box1X, 25, 20, r, g, blue); boxLeft.Add(anotherBox); box fourthBox = new box(box2X, 25, 20, r, g, blue); boxRight.Add(fourthBox); counter = 0; } #endregion Refresh(); }