示例#1
0
		public Bound Clone()
		{
			Bound newBound = new Bound();
			newBound.Value = this.Value;
			newBound.ProxyId = this.ProxyId;
			newBound.StabbingCount = this.StabbingCount;
			return newBound;
		}
示例#2
0
        public BroadPhase(AABB worldAABB, PairCallback callback)
        {
            _pairManager = new PairManager();
            _pairManager.Initialize(this, callback);

            Box2DXDebug.Assert(worldAABB.IsValid);
            _worldAABB  = worldAABB;
            _proxyCount = 0;

            Vector2 d = worldAABB.UpperBound - worldAABB.LowerBound;

            _quantizationFactor.x = (float)BROADPHASE_MAX / d.x;
            _quantizationFactor.y = (float)BROADPHASE_MAX / d.y;

            for (ushort i = 0; i < Settings.MaxProxies - 1; ++i)
            {
                _proxyPool[i]              = new Proxy();
                _proxyPool[i].Next         = (ushort)(i + 1);
                _proxyPool[i].TimeStamp    = 0;
                _proxyPool[i].OverlapCount = BroadPhase.Invalid;
                _proxyPool[i].UserData     = null;
            }
            _proxyPool[Settings.MaxProxies - 1]              = new Proxy();
            _proxyPool[Settings.MaxProxies - 1].Next         = PairManager.NullProxy;
            _proxyPool[Settings.MaxProxies - 1].TimeStamp    = 0;
            _proxyPool[Settings.MaxProxies - 1].OverlapCount = BroadPhase.Invalid;
            _proxyPool[Settings.MaxProxies - 1].UserData     = null;
            _freeProxy = 0;

            _timeStamp        = 1;
            _queryResultCount = 0;

            for (int i = 0; i < 2; i++)
            {
                _bounds[i] = new Bound[(2 * Settings.MaxProxies)];
            }

            int bCount = 2 * Settings.MaxProxies;

            for (int j = 0; j < 2; j++)
            {
                for (int k = 0; k < bCount; k++)
                {
                    _bounds[j][k] = new Bound();
                }
            }
        }
示例#3
0
        public void DestroyProxy(int proxyId)
        {
            Box2DXDebug.Assert(0 < this._proxyCount && this._proxyCount <= Settings.MaxProxies);
            Proxy proxy = this._proxyPool[proxyId];

            Box2DXDebug.Assert(proxy.IsValid);
            int num = 2 * this._proxyCount;

            for (int i = 0; i < 2; i++)
            {
                Bound[] array  = this._bounds[i];
                int     num2   = (int)proxy.LowerBounds[i];
                int     num3   = (int)proxy.UpperBounds[i];
                ushort  value  = array[num2].Value;
                ushort  value2 = array[num3].Value;
                Bound[] array2 = new Bound[num3 - num2 - 1];
                for (int j = 0; j < num3 - num2 - 1; j++)
                {
                    array2[j] = array[num2 + 1 + j].Clone();
                }
                for (int j = 0; j < num3 - num2 - 1; j++)
                {
                    array[num2 + j] = array2[j];
                }
                array2 = new Bound[num - num3 - 1];
                for (int j = 0; j < num - num3 - 1; j++)
                {
                    array2[j] = array[num3 + 1 + j].Clone();
                }
                for (int j = 0; j < num - num3 - 1; j++)
                {
                    array[num3 - 1 + j] = array2[j];
                }
                for (int k = num2; k < num - 2; k++)
                {
                    Proxy proxy2 = this._proxyPool[(int)array[k].ProxyId];
                    if (array[k].IsLower)
                    {
                        proxy2.LowerBounds[i] = (ushort)k;
                    }
                    else
                    {
                        proxy2.UpperBounds[i] = (ushort)k;
                    }
                }
                for (int k = num2; k < num3 - 1; k++)
                {
                    Bound expr_1B5 = array[k];
                    expr_1B5.StabbingCount -= 1;
                }
                this.Query(out num2, out num3, value, value2, array, num - 2, i);
            }
            Box2DXDebug.Assert(this._queryResultCount < Settings.MaxProxies);
            for (int j = 0; j < this._queryResultCount; j++)
            {
                Box2DXDebug.Assert(this._proxyPool[(int)this._queryResults[j]].IsValid);
                this._pairManager.RemoveBufferedPair(proxyId, (int)this._queryResults[j]);
            }
            this._pairManager.Commit();
            this._queryResultCount = 0;
            this.IncrementTimeStamp();
            proxy.UserData       = null;
            proxy.OverlapCount   = BroadPhase.Invalid;
            proxy.LowerBounds[0] = BroadPhase.Invalid;
            proxy.LowerBounds[1] = BroadPhase.Invalid;
            proxy.UpperBounds[0] = BroadPhase.Invalid;
            proxy.UpperBounds[1] = BroadPhase.Invalid;
            proxy.Next           = this._freeProxy;
            this._freeProxy      = (ushort)proxyId;
            this._proxyCount--;
            if (BroadPhase.IsValidate)
            {
                this.Validate();
            }
        }
示例#4
0
 private void Query(out int lowerQueryOut, out int upperQueryOut, ushort lowerValue, ushort upperValue, Bound[] bounds, int boundCount, int axis)
 {
     int num = BroadPhase.BinarySearch(bounds, boundCount, lowerValue);
     int num2 = BroadPhase.BinarySearch(bounds, boundCount, upperValue);
     for (int i = num; i < num2; i++)
     {
         if (bounds[i].IsLower)
         {
             this.IncrementOverlapCount((int)bounds[i].ProxyId);
         }
     }
     if (num > 0)
     {
         int i = num - 1;
         int num3 = (int)bounds[i].StabbingCount;
         while (num3 != 0)
         {
             Box2DXDebug.Assert(i >= 0);
             if (bounds[i].IsLower)
             {
                 Proxy proxy = this._proxyPool[(int)bounds[i].ProxyId];
                 if (num <= (int)proxy.UpperBounds[axis])
                 {
                     this.IncrementOverlapCount((int)bounds[i].ProxyId);
                     num3--;
                 }
             }
             i--;
         }
     }
     lowerQueryOut = num;
     upperQueryOut = num2;
 }
示例#5
0
 private static int BinarySearch(Bound[] bounds, int count, ushort value)
 {
     int num = 0;
     int num2 = count - 1;
     int result;
     while (num <= num2)
     {
         int num3 = num + num2 >> 1;
         if (bounds[num3].Value > value)
         {
             num2 = num3 - 1;
         }
         else
         {
             if (bounds[num3].Value >= value)
             {
                 result = (int)((ushort)num3);
                 return result;
             }
             num = num3 + 1;
         }
     }
     result = num;
     return result;
 }
示例#6
0
 public void DestroyProxy(int proxyId)
 {
     Box2DXDebug.Assert(0 < this._proxyCount && this._proxyCount <= Settings.MaxProxies);
     Proxy proxy = this._proxyPool[proxyId];
     Box2DXDebug.Assert(proxy.IsValid);
     int num = 2 * this._proxyCount;
     for (int i = 0; i < 2; i++)
     {
         Bound[] array = this._bounds[i];
         int num2 = (int)proxy.LowerBounds[i];
         int num3 = (int)proxy.UpperBounds[i];
         ushort value = array[num2].Value;
         ushort value2 = array[num3].Value;
         Bound[] array2 = new Bound[num3 - num2 - 1];
         for (int j = 0; j < num3 - num2 - 1; j++)
         {
             array2[j] = array[num2 + 1 + j].Clone();
         }
         for (int j = 0; j < num3 - num2 - 1; j++)
         {
             array[num2 + j] = array2[j];
         }
         array2 = new Bound[num - num3 - 1];
         for (int j = 0; j < num - num3 - 1; j++)
         {
             array2[j] = array[num3 + 1 + j].Clone();
         }
         for (int j = 0; j < num - num3 - 1; j++)
         {
             array[num3 - 1 + j] = array2[j];
         }
         for (int k = num2; k < num - 2; k++)
         {
             Proxy proxy2 = this._proxyPool[(int)array[k].ProxyId];
             if (array[k].IsLower)
             {
                 proxy2.LowerBounds[i] = (ushort)k;
             }
             else
             {
                 proxy2.UpperBounds[i] = (ushort)k;
             }
         }
         for (int k = num2; k < num3 - 1; k++)
         {
             Bound expr_1B5 = array[k];
             expr_1B5.StabbingCount -= 1;
         }
         this.Query(out num2, out num3, value, value2, array, num - 2, i);
     }
     Box2DXDebug.Assert(this._queryResultCount < Settings.MaxProxies);
     for (int j = 0; j < this._queryResultCount; j++)
     {
         Box2DXDebug.Assert(this._proxyPool[(int)this._queryResults[j]].IsValid);
         this._pairManager.RemoveBufferedPair(proxyId, (int)this._queryResults[j]);
     }
     this._pairManager.Commit();
     this._queryResultCount = 0;
     this.IncrementTimeStamp();
     proxy.UserData = null;
     proxy.OverlapCount = BroadPhase.Invalid;
     proxy.LowerBounds[0] = BroadPhase.Invalid;
     proxy.LowerBounds[1] = BroadPhase.Invalid;
     proxy.UpperBounds[0] = BroadPhase.Invalid;
     proxy.UpperBounds[1] = BroadPhase.Invalid;
     proxy.Next = this._freeProxy;
     this._freeProxy = (ushort)proxyId;
     this._proxyCount--;
     if (BroadPhase.IsValidate)
     {
         this.Validate();
     }
 }
示例#7
0
 public ushort CreateProxy(AABB aabb, object userData)
 {
     Box2DXDebug.Assert(this._proxyCount < Settings.MaxProxies);
     Box2DXDebug.Assert(this._freeProxy != PairManager.NullProxy);
     ushort freeProxy = this._freeProxy;
     Proxy proxy = this._proxyPool[(int)freeProxy];
     this._freeProxy = proxy.Next;
     proxy.OverlapCount = 0;
     proxy.UserData = userData;
     int num = 2 * this._proxyCount;
     ushort[] array = new ushort[2];
     ushort[] array2 = new ushort[2];
     this.ComputeBounds(out array, out array2, aabb);
     for (int i = 0; i < 2; i++)
     {
         Bound[] array3 = this._bounds[i];
         int num2;
         int num3;
         this.Query(out num2, out num3, array[i], array2[i], array3, num, i);
         Bound[] array4 = new Bound[num - num3];
         for (int j = 0; j < num - num3; j++)
         {
             array4[j] = array3[num3 + j].Clone();
         }
         for (int j = 0; j < num - num3; j++)
         {
             array3[num3 + 2 + j] = array4[j];
         }
         array4 = new Bound[num3 - num2];
         for (int j = 0; j < num3 - num2; j++)
         {
             array4[j] = array3[num2 + j].Clone();
         }
         for (int j = 0; j < num3 - num2; j++)
         {
             array3[num2 + 1 + j] = array4[j];
         }
         num3++;
         array3[num2].Value = array[i];
         array3[num2].ProxyId = freeProxy;
         array3[num3].Value = array2[i];
         array3[num3].ProxyId = freeProxy;
         array3[num2].StabbingCount = ((num2 == 0) ? (ushort)0 : array3[num2 - 1].StabbingCount);
         array3[num3].StabbingCount = array3[num3 - 1].StabbingCount;
         for (int k = num2; k < num3; k++)
         {
             Bound expr_1E4 = array3[k];
             expr_1E4.StabbingCount += 1;
         }
         for (int k = num2; k < num + 2; k++)
         {
             Proxy proxy2 = this._proxyPool[(int)array3[k].ProxyId];
             if (array3[k].IsLower)
             {
                 proxy2.LowerBounds[i] = (ushort)k;
             }
             else
             {
                 proxy2.UpperBounds[i] = (ushort)k;
             }
         }
     }
     this._proxyCount++;
     Box2DXDebug.Assert(this._queryResultCount < Settings.MaxProxies);
     for (int j = 0; j < this._queryResultCount; j++)
     {
         Box2DXDebug.Assert((int)this._queryResults[j] < Settings.MaxProxies);
         Box2DXDebug.Assert(this._proxyPool[(int)this._queryResults[j]].IsValid);
         this._pairManager.AddBufferedPair((int)freeProxy, (int)this._queryResults[j]);
     }
     this._pairManager.Commit();
     if (BroadPhase.IsValidate)
     {
         this.Validate();
     }
     this._queryResultCount = 0;
     this.IncrementTimeStamp();
     return freeProxy;
 }
示例#8
0
        // Create and destroy proxies. These call Flush first.
        public ushort CreateProxy(AABB aabb, object userData)
        {
            Box2DXDebug.Assert(_proxyCount < Settings.MaxProxies);
            Box2DXDebug.Assert(_freeProxy != PairManager.NullProxy);

            ushort proxyId = _freeProxy;
            Proxy  proxy   = _proxyPool[proxyId];

            _freeProxy = proxy.Next;

            proxy.OverlapCount = 0;
            proxy.UserData     = userData;

            int boundCount = 2 * _proxyCount;

            ushort[] lowerValues = new ushort[2], upperValues = new ushort[2];
            ComputeBounds(out lowerValues, out upperValues, aabb);

            for (int axis = 0; axis < 2; ++axis)
            {
                Bound[] bounds = _bounds[axis];
                int     lowerIndex, upperIndex;
                Query(out lowerIndex, out upperIndex, lowerValues[axis], upperValues[axis], bounds, boundCount, axis);

#warning "Check this"
                //memmove(bounds + upperIndex + 2, bounds + upperIndex, (boundCount - upperIndex) * sizeof(b2Bound));
                Bound[] tmp = new Bound[boundCount - upperIndex];
                for (int i = 0; i < (boundCount - upperIndex); i++)
                {
                    tmp[i] = bounds[upperIndex + i].Clone();
                }
                for (int i = 0; i < (boundCount - upperIndex); i++)
                {
                    bounds[upperIndex + 2 + i] = tmp[i];
                }

                //memmove(bounds + lowerIndex + 1, bounds + lowerIndex, (upperIndex - lowerIndex) * sizeof(b2Bound));
                tmp = new Bound[upperIndex - lowerIndex];
                for (int i = 0; i < (upperIndex - lowerIndex); i++)
                {
                    tmp[i] = bounds[lowerIndex + i].Clone();
                }
                for (int i = 0; i < (upperIndex - lowerIndex); i++)
                {
                    bounds[lowerIndex + 1 + i] = tmp[i];
                }

                // The upper index has increased because of the lower bound insertion.
                ++upperIndex;

                // Copy in the new bounds.
                bounds[lowerIndex].Value   = lowerValues[axis];
                bounds[lowerIndex].ProxyId = proxyId;
                bounds[upperIndex].Value   = upperValues[axis];
                bounds[upperIndex].ProxyId = proxyId;

                bounds[lowerIndex].StabbingCount = lowerIndex == 0 ? (ushort)0 : bounds[lowerIndex - 1].StabbingCount;
                bounds[upperIndex].StabbingCount = bounds[upperIndex - 1].StabbingCount;

                // Adjust the stabbing count between the new bounds.
                for (int index = lowerIndex; index < upperIndex; ++index)
                {
                    ++bounds[index].StabbingCount;
                }

                // Adjust the all the affected bound indices.
                for (int index = lowerIndex; index < boundCount + 2; ++index)
                {
                    Proxy proxy_ = _proxyPool[bounds[index].ProxyId];
                    if (bounds[index].IsLower)
                    {
                        proxy_.LowerBounds[axis] = (ushort)index;
                    }
                    else
                    {
                        proxy_.UpperBounds[axis] = (ushort)index;
                    }
                }
            }

            ++_proxyCount;

            Box2DXDebug.Assert(_queryResultCount < Settings.MaxProxies);

            // Create pairs if the AABB is in range.
            for (int i = 0; i < _queryResultCount; ++i)
            {
                Box2DXDebug.Assert(_queryResults[i] < Settings.MaxProxies);
                Box2DXDebug.Assert(_proxyPool[_queryResults[i]].IsValid);

                _pairManager.AddBufferedPair(proxyId, _queryResults[i]);
            }

            _pairManager.Commit();

            if (IsValidate)
            {
                Validate();
            }

            // Prepare for next query.
            _queryResultCount = 0;
            IncrementTimeStamp();

            return(proxyId);
        }
示例#9
0
		// Create and destroy proxies. These call Flush first.
		public ushort CreateProxy(AABB aabb, object userData)
		{
			Box2DXDebug.Assert(_proxyCount < Settings.MaxProxies);
			Box2DXDebug.Assert(_freeProxy != PairManager.NullProxy);

			ushort proxyId = _freeProxy;
			Proxy proxy = _proxyPool[proxyId];
			_freeProxy = proxy.Next;

			proxy.OverlapCount = 0;
			proxy.UserData = userData;

			int boundCount = 2 * _proxyCount;

			ushort[] lowerValues = new ushort[2], upperValues = new ushort[2];
			ComputeBounds(out lowerValues, out upperValues, aabb);

			for (int axis = 0; axis < 2; ++axis)
			{
				Bound[] bounds = _bounds[axis];
				int lowerIndex, upperIndex;
				Query(out lowerIndex, out upperIndex, lowerValues[axis], upperValues[axis], bounds, boundCount, axis);

#warning "Check this"
				//memmove(bounds + upperIndex + 2, bounds + upperIndex, (boundCount - upperIndex) * sizeof(b2Bound));				
				Bound[] tmp = new Bound[boundCount - upperIndex];
				for (int i = 0; i < (boundCount - upperIndex); i++)
				{
					tmp[i] = bounds[upperIndex + i].Clone();
				}
				for (int i = 0; i < (boundCount - upperIndex); i++)
				{
					bounds[upperIndex + 2 + i] = tmp[i];
				}

				//memmove(bounds + lowerIndex + 1, bounds + lowerIndex, (upperIndex - lowerIndex) * sizeof(b2Bound));
				tmp = new Bound[upperIndex - lowerIndex];
				for (int i = 0; i < (upperIndex - lowerIndex); i++)
				{
					tmp[i] = bounds[lowerIndex + i].Clone();
				}
				for (int i = 0; i < (upperIndex - lowerIndex); i++)
				{
					bounds[lowerIndex + 1 + i] = tmp[i];
				}

				// The upper index has increased because of the lower bound insertion.
				++upperIndex;

				// Copy in the new bounds.
				bounds[lowerIndex].Value = lowerValues[axis];
				bounds[lowerIndex].ProxyId = proxyId;
				bounds[upperIndex].Value = upperValues[axis];
				bounds[upperIndex].ProxyId = proxyId;

				bounds[lowerIndex].StabbingCount = lowerIndex == 0 ? (ushort)0 : bounds[lowerIndex - 1].StabbingCount;
				bounds[upperIndex].StabbingCount = bounds[upperIndex - 1].StabbingCount;

				// Adjust the stabbing count between the new bounds.
				for (int index = lowerIndex; index < upperIndex; ++index)
				{
					++bounds[index].StabbingCount;
				}

				// Adjust the all the affected bound indices.
				for (int index = lowerIndex; index < boundCount + 2; ++index)
				{
					Proxy proxy_ = _proxyPool[bounds[index].ProxyId];
					if (bounds[index].IsLower)
					{
						proxy_.LowerBounds[axis] = (ushort)index;
					}
					else
					{
						proxy_.UpperBounds[axis] = (ushort)index;
					}
				}
			}

			++_proxyCount;

			Box2DXDebug.Assert(_queryResultCount < Settings.MaxProxies);

			// Create pairs if the AABB is in range.
			for (int i = 0; i < _queryResultCount; ++i)
			{
				Box2DXDebug.Assert(_queryResults[i] < Settings.MaxProxies);
				Box2DXDebug.Assert(_proxyPool[_queryResults[i]].IsValid);

				_pairManager.AddBufferedPair(proxyId, _queryResults[i]);
			}

			_pairManager.Commit();

			if (IsValidate)
			{
				Validate();
			}

			// Prepare for next query.
			_queryResultCount = 0;
			IncrementTimeStamp();

			return proxyId;
		}
示例#10
0
		public BroadPhase(AABB worldAABB, PairCallback callback)
		{
			_pairManager = new PairManager();
			_pairManager.Initialize(this, callback);

			Box2DXDebug.Assert(worldAABB.IsValid);
			_worldAABB = worldAABB;
			_proxyCount = 0;

			Vec2 d = worldAABB.UpperBound - worldAABB.LowerBound;
			_quantizationFactor.X = (float)BROADPHASE_MAX / d.X;
			_quantizationFactor.Y = (float)BROADPHASE_MAX / d.Y;

			for (ushort i = 0; i < Settings.MaxProxies - 1; ++i)
			{
				_proxyPool[i] = new Proxy();
				_proxyPool[i].Next = (ushort)(i + 1);
				_proxyPool[i].TimeStamp = 0;
				_proxyPool[i].OverlapCount = BroadPhase.Invalid;
				_proxyPool[i].UserData = null;
			}
			_proxyPool[Settings.MaxProxies - 1] = new Proxy();
			_proxyPool[Settings.MaxProxies - 1].Next = PairManager.NullProxy;
			_proxyPool[Settings.MaxProxies - 1].TimeStamp = 0;
			_proxyPool[Settings.MaxProxies - 1].OverlapCount = BroadPhase.Invalid;
			_proxyPool[Settings.MaxProxies - 1].UserData = null;
			_freeProxy = 0;

			_timeStamp = 1;
			_queryResultCount = 0;

			for (int i = 0; i < 2; i++)
			{
				_bounds[i] = new Bound[(2 * Settings.MaxProxies)];
			}

			int bCount = 2 * Settings.MaxProxies;
			for (int j = 0; j < 2; j++)
				for (int k = 0; k < bCount; k++)
					_bounds[j][k] = new Bound();
		}
示例#11
0
		private static int BinarySearch(Bound[] bounds, int count, ushort value)
		{
			int low = 0;
			int high = count - 1;
			while (low <= high)
			{
				int mid = (low + high) >> 1;
				if (bounds[mid].Value > value)
				{
					high = mid - 1;
				}
				else if (bounds[mid].Value < value)
				{
					low = mid + 1;
				}
				else
				{
					return (ushort)mid;
				}
			}

			return low;
		}
示例#12
0
		private void Query(out int lowerQueryOut, out int upperQueryOut,
					   ushort lowerValue, ushort upperValue,
					   Bound[] bounds, int boundCount, int axis)
		{
			int lowerQuery = BinarySearch(bounds, boundCount, lowerValue);
			int upperQuery = BinarySearch(bounds, boundCount, upperValue);

			// Easy case: lowerQuery <= lowerIndex(i) < upperQuery
			// Solution: search query range for min bounds.
			for (int i = lowerQuery; i < upperQuery; ++i)
			{
				if (bounds[i].IsLower)
				{
					IncrementOverlapCount(bounds[i].ProxyId);
				}
			}

			// Hard case: lowerIndex(i) < lowerQuery < upperIndex(i)
			// Solution: use the stabbing count to search down the bound array.
			if (lowerQuery > 0)
			{
				int i = lowerQuery - 1;
				int s = bounds[i].StabbingCount;

				// Find the s overlaps.
				while (s != 0)
				{
					Box2DXDebug.Assert(i >= 0);

					if (bounds[i].IsLower)
					{
						Proxy proxy = _proxyPool[bounds[i].ProxyId];
						if (lowerQuery <= proxy.UpperBounds[axis])
						{
							IncrementOverlapCount(bounds[i].ProxyId);
							--s;
						}
					}
					--i;
				}
			}

			lowerQueryOut = lowerQuery;
			upperQueryOut = upperQuery;
		}
示例#13
0
        // Call MoveProxy as many times as you like, then when you are done
        // call Commit to finalized the proxy pairs (for your time step).
        public void MoveProxy(int proxyId, AABB aabb)
        {
            if (proxyId == PairManager.NullProxy || Settings.MaxProxies <= proxyId)
            {
                Box2DXDebug.Assert(false);
                return;
            }

            if (aabb.IsValid == false)
            {
                Box2DXDebug.Assert(false);
                return;
            }

            int boundCount = 2 * _proxyCount;

            Proxy proxy = _proxyPool[proxyId];

            // Get new bound values
            BoundValues newValues = new BoundValues();;

            ComputeBounds(out newValues.LowerValues, out newValues.UpperValues, aabb);

            // Get old bound values
            BoundValues oldValues = new BoundValues();

            for (int axis = 0; axis < 2; ++axis)
            {
                oldValues.LowerValues[axis] = _bounds[axis][proxy.LowerBounds[axis]].Value;
                oldValues.UpperValues[axis] = _bounds[axis][proxy.UpperBounds[axis]].Value;
            }

            for (int axis = 0; axis < 2; ++axis)
            {
                Bound[] bounds = _bounds[axis];

                int lowerIndex = proxy.LowerBounds[axis];
                int upperIndex = proxy.UpperBounds[axis];

                ushort lowerValue = newValues.LowerValues[axis];
                ushort upperValue = newValues.UpperValues[axis];

                int deltaLower = lowerValue - bounds[lowerIndex].Value;
                int deltaUpper = upperValue - bounds[upperIndex].Value;

                bounds[lowerIndex].Value = lowerValue;
                bounds[upperIndex].Value = upperValue;

                //
                // Expanding adds overlaps
                //

                // Should we move the lower bound down?
                if (deltaLower < 0)
                {
                    int index = lowerIndex;
                    while (index > 0 && lowerValue < bounds[index - 1].Value)
                    {
                        Bound bound     = bounds[index];
                        Bound prevBound = bounds[index - 1];

                        int   prevProxyId = prevBound.ProxyId;
                        Proxy prevProxy   = _proxyPool[prevBound.ProxyId];

                        ++prevBound.StabbingCount;

                        if (prevBound.IsUpper == true)
                        {
                            if (TestOverlap(newValues, prevProxy))
                            {
                                _pairManager.AddBufferedPair(proxyId, prevProxyId);
                            }

                            ++prevProxy.UpperBounds[axis];
                            ++bound.StabbingCount;
                        }
                        else
                        {
                            ++prevProxy.LowerBounds[axis];
                            --bound.StabbingCount;
                        }

                        --proxy.LowerBounds[axis];
                        Common.Math.Swap <Bound>(ref bounds[index], ref bounds[index - 1]);
                        --index;
                    }
                }

                // Should we move the upper bound up?
                if (deltaUpper > 0)
                {
                    int index = upperIndex;
                    while (index < boundCount - 1 && bounds[index + 1].Value <= upperValue)
                    {
                        Bound bound       = bounds[index];
                        Bound nextBound   = bounds[index + 1];
                        int   nextProxyId = nextBound.ProxyId;
                        Proxy nextProxy   = _proxyPool[nextProxyId];

                        ++nextBound.StabbingCount;

                        if (nextBound.IsLower == true)
                        {
                            if (TestOverlap(newValues, nextProxy))
                            {
                                _pairManager.AddBufferedPair(proxyId, nextProxyId);
                            }

                            --nextProxy.LowerBounds[axis];
                            ++bound.StabbingCount;
                        }
                        else
                        {
                            --nextProxy.UpperBounds[axis];
                            --bound.StabbingCount;
                        }

                        ++proxy.UpperBounds[axis];
                        Common.Math.Swap <Bound>(ref bounds[index], ref bounds[index + 1]);
                        ++index;
                    }
                }

                //
                // Shrinking removes overlaps
                //

                // Should we move the lower bound up?
                if (deltaLower > 0)
                {
                    int index = lowerIndex;
                    while (index < boundCount - 1 && bounds[index + 1].Value <= lowerValue)
                    {
                        Bound bound     = bounds[index];
                        Bound nextBound = bounds[index + 1];

                        int   nextProxyId = nextBound.ProxyId;
                        Proxy nextProxy   = _proxyPool[nextProxyId];

                        --nextBound.StabbingCount;

                        if (nextBound.IsUpper)
                        {
                            if (TestOverlap(oldValues, nextProxy))
                            {
                                _pairManager.RemoveBufferedPair(proxyId, nextProxyId);
                            }

                            --nextProxy.UpperBounds[axis];
                            --bound.StabbingCount;
                        }
                        else
                        {
                            --nextProxy.LowerBounds[axis];
                            ++bound.StabbingCount;
                        }

                        ++proxy.LowerBounds[axis];
                        Common.Math.Swap <Bound>(ref bounds[index], ref bounds[index + 1]);
                        ++index;
                    }
                }

                // Should we move the upper bound down?
                if (deltaUpper < 0)
                {
                    int index = upperIndex;
                    while (index > 0 && upperValue < bounds[index - 1].Value)
                    {
                        Bound bound     = bounds[index];
                        Bound prevBound = bounds[index - 1];

                        int   prevProxyId = prevBound.ProxyId;
                        Proxy prevProxy   = _proxyPool[prevProxyId];

                        --prevBound.StabbingCount;

                        if (prevBound.IsLower == true)
                        {
                            if (TestOverlap(oldValues, prevProxy))
                            {
                                _pairManager.RemoveBufferedPair(proxyId, prevProxyId);
                            }

                            ++prevProxy.LowerBounds[axis];
                            --bound.StabbingCount;
                        }
                        else
                        {
                            ++prevProxy.UpperBounds[axis];
                            ++bound.StabbingCount;
                        }

                        --proxy.UpperBounds[axis];
                        Common.Math.Swap <Bound>(ref bounds[index], ref bounds[index - 1]);
                        --index;
                    }
                }
            }

            if (IsValidate)
            {
                Validate();
            }
        }
示例#14
0
        public void DestroyProxy(int proxyId)
        {
            Box2DXDebug.Assert(0 < _proxyCount && _proxyCount <= Settings.MaxProxies);
            Proxy proxy = _proxyPool[proxyId];

            Box2DXDebug.Assert(proxy.IsValid);

            int boundCount = 2 * _proxyCount;

            for (int axis = 0; axis < 2; ++axis)
            {
                Bound[] bounds = _bounds[axis];

                int    lowerIndex = proxy.LowerBounds[axis];
                int    upperIndex = proxy.UpperBounds[axis];
                ushort lowerValue = bounds[lowerIndex].Value;
                ushort upperValue = bounds[upperIndex].Value;

#warning "Check this"
                //memmove(bounds + lowerIndex, bounds + lowerIndex + 1, (upperIndex - lowerIndex - 1) * sizeof(b2Bound));
                Bound[] tmp = new Bound[upperIndex - lowerIndex - 1];
                for (int i = 0; i < (upperIndex - lowerIndex - 1); i++)
                {
                    tmp[i] = bounds[lowerIndex + 1 + i].Clone();
                }
                for (int i = 0; i < (upperIndex - lowerIndex - 1); i++)
                {
                    bounds[lowerIndex + i] = tmp[i];
                }

                //memmove(bounds + upperIndex - 1, bounds + upperIndex + 1, (boundCount - upperIndex - 1) * sizeof(b2Bound));
                tmp = new Bound[boundCount - upperIndex - 1];
                for (int i = 0; i < (boundCount - upperIndex - 1); i++)
                {
                    tmp[i] = bounds[upperIndex + 1 + i].Clone();
                }
                for (int i = 0; i < (boundCount - upperIndex - 1); i++)
                {
                    bounds[upperIndex - 1 + i] = tmp[i];
                }

                // Fix bound indices.
                for (int index = lowerIndex; index < boundCount - 2; ++index)
                {
                    Proxy proxy_ = _proxyPool[bounds[index].ProxyId];
                    if (bounds[index].IsLower)
                    {
                        proxy_.LowerBounds[axis] = (ushort)index;
                    }
                    else
                    {
                        proxy_.UpperBounds[axis] = (ushort)index;
                    }
                }

                // Fix stabbing count.
                for (int index = lowerIndex; index < upperIndex - 1; ++index)
                {
                    --bounds[index].StabbingCount;
                }

                // Query for pairs to be removed. lowerIndex and upperIndex are not needed.
                Query(out lowerIndex, out upperIndex, lowerValue, upperValue, bounds, boundCount - 2, axis);
            }

            Box2DXDebug.Assert(_queryResultCount < Settings.MaxProxies);

            for (int i = 0; i < _queryResultCount; ++i)
            {
                Box2DXDebug.Assert(_proxyPool[_queryResults[i]].IsValid);
                _pairManager.RemoveBufferedPair(proxyId, _queryResults[i]);
            }

            _pairManager.Commit();

            // Prepare for next query.
            _queryResultCount = 0;
            IncrementTimeStamp();

            // Return the proxy to the pool.
            proxy.UserData       = null;
            proxy.OverlapCount   = BroadPhase.Invalid;
            proxy.LowerBounds[0] = BroadPhase.Invalid;
            proxy.LowerBounds[1] = BroadPhase.Invalid;
            proxy.UpperBounds[0] = BroadPhase.Invalid;
            proxy.UpperBounds[1] = BroadPhase.Invalid;

            proxy.Next = _freeProxy;
            _freeProxy = (ushort)proxyId;
            --_proxyCount;

            if (IsValidate)
            {
                Validate();
            }
        }
示例#15
0
 public void MoveProxy(int proxyId, AABB aabb)
 {
     if (proxyId == (int)PairManager.NullProxy || Settings.MaxProxies <= proxyId)
     {
         Box2DXDebug.Assert(false);
     }
     else
     {
         if (!aabb.IsValid)
         {
             Box2DXDebug.Assert(false);
         }
         else
         {
             int         num         = 2 * this._proxyCount;
             Proxy       proxy       = this._proxyPool[proxyId];
             BoundValues boundValues = new BoundValues();
             this.ComputeBounds(out boundValues.LowerValues, out boundValues.UpperValues, aabb);
             BoundValues boundValues2 = new BoundValues();
             for (int i = 0; i < 2; i++)
             {
                 boundValues2.LowerValues[i] = this._bounds[i][(int)proxy.LowerBounds[i]].Value;
                 boundValues2.UpperValues[i] = this._bounds[i][(int)proxy.UpperBounds[i]].Value;
             }
             for (int i = 0; i < 2; i++)
             {
                 Bound[] array = this._bounds[i];
                 int     num2  = (int)proxy.LowerBounds[i];
                 int     num3  = (int)proxy.UpperBounds[i];
                 ushort  num4  = boundValues.LowerValues[i];
                 ushort  num5  = boundValues.UpperValues[i];
                 int     num6  = (int)(num4 - array[num2].Value);
                 int     num7  = (int)(num5 - array[num3].Value);
                 array[num2].Value = num4;
                 array[num3].Value = num5;
                 if (num6 < 0)
                 {
                     int num8 = num2;
                     while (num8 > 0 && num4 < array[num8 - 1].Value)
                     {
                         Bound bound    = array[num8];
                         Bound bound2   = array[num8 - 1];
                         int   proxyId2 = (int)bound2.ProxyId;
                         Proxy proxy2   = this._proxyPool[(int)bound2.ProxyId];
                         Bound expr_18A = bound2;
                         expr_18A.StabbingCount += 1;
                         if (bound2.IsUpper)
                         {
                             if (this.TestOverlap(boundValues, proxy2))
                             {
                                 this._pairManager.AddBufferedPair(proxyId, proxyId2);
                             }
                             ushort[] expr_1DA_cp_0 = proxy2.UpperBounds;
                             int      expr_1DA_cp_1 = i;
                             expr_1DA_cp_0[expr_1DA_cp_1] += 1;
                             Bound expr_1EA = bound;
                             expr_1EA.StabbingCount += 1;
                         }
                         else
                         {
                             ushort[] expr_20A_cp_0 = proxy2.LowerBounds;
                             int      expr_20A_cp_1 = i;
                             expr_20A_cp_0[expr_20A_cp_1] += 1;
                             Bound expr_21A = bound;
                             expr_21A.StabbingCount -= 1;
                         }
                         ushort[] expr_236_cp_0 = proxy.LowerBounds;
                         int      expr_236_cp_1 = i;
                         expr_236_cp_0[expr_236_cp_1] -= 1;
                         Box2DX.Common.Math.Swap <Bound>(ref array[num8], ref array[num8 - 1]);
                         num8--;
                     }
                 }
                 if (num7 > 0)
                 {
                     int num8 = num3;
                     while (num8 < num - 1 && array[num8 + 1].Value <= num5)
                     {
                         Bound bound    = array[num8];
                         Bound bound3   = array[num8 + 1];
                         int   proxyId3 = (int)bound3.ProxyId;
                         Proxy proxy3   = this._proxyPool[proxyId3];
                         Bound expr_2C9 = bound3;
                         expr_2C9.StabbingCount += 1;
                         if (bound3.IsLower)
                         {
                             if (this.TestOverlap(boundValues, proxy3))
                             {
                                 this._pairManager.AddBufferedPair(proxyId, proxyId3);
                             }
                             ushort[] expr_319_cp_0 = proxy3.LowerBounds;
                             int      expr_319_cp_1 = i;
                             expr_319_cp_0[expr_319_cp_1] -= 1;
                             Bound expr_329 = bound;
                             expr_329.StabbingCount += 1;
                         }
                         else
                         {
                             ushort[] expr_349_cp_0 = proxy3.UpperBounds;
                             int      expr_349_cp_1 = i;
                             expr_349_cp_0[expr_349_cp_1] -= 1;
                             Bound expr_359 = bound;
                             expr_359.StabbingCount -= 1;
                         }
                         ushort[] expr_375_cp_0 = proxy.UpperBounds;
                         int      expr_375_cp_1 = i;
                         expr_375_cp_0[expr_375_cp_1] += 1;
                         Box2DX.Common.Math.Swap <Bound>(ref array[num8], ref array[num8 + 1]);
                         num8++;
                     }
                 }
                 if (num6 > 0)
                 {
                     int num8 = num2;
                     while (num8 < num - 1 && array[num8 + 1].Value <= num4)
                     {
                         Bound bound    = array[num8];
                         Bound bound3   = array[num8 + 1];
                         int   proxyId3 = (int)bound3.ProxyId;
                         Proxy proxy3   = this._proxyPool[proxyId3];
                         Bound expr_40D = bound3;
                         expr_40D.StabbingCount -= 1;
                         if (bound3.IsUpper)
                         {
                             if (this.TestOverlap(boundValues2, proxy3))
                             {
                                 this._pairManager.RemoveBufferedPair(proxyId, proxyId3);
                             }
                             ushort[] expr_45D_cp_0 = proxy3.UpperBounds;
                             int      expr_45D_cp_1 = i;
                             expr_45D_cp_0[expr_45D_cp_1] -= 1;
                             Bound expr_46D = bound;
                             expr_46D.StabbingCount -= 1;
                         }
                         else
                         {
                             ushort[] expr_48D_cp_0 = proxy3.LowerBounds;
                             int      expr_48D_cp_1 = i;
                             expr_48D_cp_0[expr_48D_cp_1] -= 1;
                             Bound expr_49D = bound;
                             expr_49D.StabbingCount += 1;
                         }
                         ushort[] expr_4B9_cp_0 = proxy.LowerBounds;
                         int      expr_4B9_cp_1 = i;
                         expr_4B9_cp_0[expr_4B9_cp_1] += 1;
                         Box2DX.Common.Math.Swap <Bound>(ref array[num8], ref array[num8 + 1]);
                         num8++;
                     }
                 }
                 if (num7 < 0)
                 {
                     int num8 = num3;
                     while (num8 > 0 && num5 < array[num8 - 1].Value)
                     {
                         Bound bound    = array[num8];
                         Bound bound2   = array[num8 - 1];
                         int   proxyId2 = (int)bound2.ProxyId;
                         Proxy proxy2   = this._proxyPool[proxyId2];
                         Bound expr_551 = bound2;
                         expr_551.StabbingCount -= 1;
                         if (bound2.IsLower)
                         {
                             if (this.TestOverlap(boundValues2, proxy2))
                             {
                                 this._pairManager.RemoveBufferedPair(proxyId, proxyId2);
                             }
                             ushort[] expr_5A1_cp_0 = proxy2.LowerBounds;
                             int      expr_5A1_cp_1 = i;
                             expr_5A1_cp_0[expr_5A1_cp_1] += 1;
                             Bound expr_5B1 = bound;
                             expr_5B1.StabbingCount -= 1;
                         }
                         else
                         {
                             ushort[] expr_5D1_cp_0 = proxy2.UpperBounds;
                             int      expr_5D1_cp_1 = i;
                             expr_5D1_cp_0[expr_5D1_cp_1] += 1;
                             Bound expr_5E1 = bound;
                             expr_5E1.StabbingCount += 1;
                         }
                         ushort[] expr_5FD_cp_0 = proxy.UpperBounds;
                         int      expr_5FD_cp_1 = i;
                         expr_5FD_cp_0[expr_5FD_cp_1] -= 1;
                         Box2DX.Common.Math.Swap <Bound>(ref array[num8], ref array[num8 - 1]);
                         num8--;
                     }
                 }
             }
             if (BroadPhase.IsValidate)
             {
                 this.Validate();
             }
         }
     }
 }
示例#16
0
        public ushort CreateProxy(AABB aabb, object userData)
        {
            Box2DXDebug.Assert(this._proxyCount < Settings.MaxProxies);
            Box2DXDebug.Assert(this._freeProxy != PairManager.NullProxy);
            ushort freeProxy = this._freeProxy;
            Proxy  proxy     = this._proxyPool[(int)freeProxy];

            this._freeProxy    = proxy.Next;
            proxy.OverlapCount = 0;
            proxy.UserData     = userData;
            int num = 2 * this._proxyCount;

            ushort[] array  = new ushort[2];
            ushort[] array2 = new ushort[2];
            this.ComputeBounds(out array, out array2, aabb);
            for (int i = 0; i < 2; i++)
            {
                Bound[] array3 = this._bounds[i];
                int     num2;
                int     num3;
                this.Query(out num2, out num3, array[i], array2[i], array3, num, i);
                Bound[] array4 = new Bound[num - num3];
                for (int j = 0; j < num - num3; j++)
                {
                    array4[j] = array3[num3 + j].Clone();
                }
                for (int j = 0; j < num - num3; j++)
                {
                    array3[num3 + 2 + j] = array4[j];
                }
                array4 = new Bound[num3 - num2];
                for (int j = 0; j < num3 - num2; j++)
                {
                    array4[j] = array3[num2 + j].Clone();
                }
                for (int j = 0; j < num3 - num2; j++)
                {
                    array3[num2 + 1 + j] = array4[j];
                }
                num3++;
                array3[num2].Value         = array[i];
                array3[num2].ProxyId       = freeProxy;
                array3[num3].Value         = array2[i];
                array3[num3].ProxyId       = freeProxy;
                array3[num2].StabbingCount = ((num2 == 0) ? (ushort)0 : array3[num2 - 1].StabbingCount);
                array3[num3].StabbingCount = array3[num3 - 1].StabbingCount;
                for (int k = num2; k < num3; k++)
                {
                    Bound expr_1E4 = array3[k];
                    expr_1E4.StabbingCount += 1;
                }
                for (int k = num2; k < num + 2; k++)
                {
                    Proxy proxy2 = this._proxyPool[(int)array3[k].ProxyId];
                    if (array3[k].IsLower)
                    {
                        proxy2.LowerBounds[i] = (ushort)k;
                    }
                    else
                    {
                        proxy2.UpperBounds[i] = (ushort)k;
                    }
                }
            }
            this._proxyCount++;
            Box2DXDebug.Assert(this._queryResultCount < Settings.MaxProxies);
            for (int j = 0; j < this._queryResultCount; j++)
            {
                Box2DXDebug.Assert((int)this._queryResults[j] < Settings.MaxProxies);
                Box2DXDebug.Assert(this._proxyPool[(int)this._queryResults[j]].IsValid);
                this._pairManager.AddBufferedPair((int)freeProxy, (int)this._queryResults[j]);
            }
            this._pairManager.Commit();
            if (BroadPhase.IsValidate)
            {
                this.Validate();
            }
            this._queryResultCount = 0;
            this.IncrementTimeStamp();
            return(freeProxy);
        }
示例#17
0
		public void DestroyProxy(int proxyId)
		{
			Box2DXDebug.Assert(0 < _proxyCount && _proxyCount <= Settings.MaxProxies);
			Proxy proxy = _proxyPool[proxyId];
			Box2DXDebug.Assert(proxy.IsValid);

			int boundCount = 2 * _proxyCount;

			for (int axis = 0; axis < 2; ++axis)
			{
				Bound[] bounds = _bounds[axis];

				int lowerIndex = proxy.LowerBounds[axis];
				int upperIndex = proxy.UpperBounds[axis];
				ushort lowerValue = bounds[lowerIndex].Value;
				ushort upperValue = bounds[upperIndex].Value;

#warning "Check this"
				//memmove(bounds + lowerIndex, bounds + lowerIndex + 1, (upperIndex - lowerIndex - 1) * sizeof(b2Bound));
				Bound[] tmp = new Bound[upperIndex - lowerIndex - 1];
				for (int i = 0; i < (upperIndex - lowerIndex - 1); i++)
				{
					tmp[i] = bounds[lowerIndex + 1 + i].Clone();
				}
				for (int i = 0; i < (upperIndex - lowerIndex - 1); i++)
				{
					bounds[lowerIndex + i] = tmp[i];
				}

				//memmove(bounds + upperIndex - 1, bounds + upperIndex + 1, (boundCount - upperIndex - 1) * sizeof(b2Bound));
				tmp = new Bound[boundCount - upperIndex - 1];
				for (int i = 0; i < (boundCount - upperIndex - 1); i++)
				{
					tmp[i] = bounds[upperIndex + 1 + i].Clone();
				}
				for (int i = 0; i < (boundCount - upperIndex - 1); i++)
				{
					bounds[upperIndex - 1 + i] = tmp[i];
				}

				// Fix bound indices.
				for (int index = lowerIndex; index < boundCount - 2; ++index)
				{
					Proxy proxy_ = _proxyPool[bounds[index].ProxyId];
					if (bounds[index].IsLower)
					{
						proxy_.LowerBounds[axis] = (ushort)index;
					}
					else
					{
						proxy_.UpperBounds[axis] = (ushort)index;
					}
				}

				// Fix stabbing count.
				for (int index = lowerIndex; index < upperIndex - 1; ++index)
				{
					--bounds[index].StabbingCount;
				}

				// Query for pairs to be removed. lowerIndex and upperIndex are not needed.
				Query(out lowerIndex, out upperIndex, lowerValue, upperValue, bounds, boundCount - 2, axis);
			}

			Box2DXDebug.Assert(_queryResultCount < Settings.MaxProxies);

			for (int i = 0; i < _queryResultCount; ++i)
			{
				Box2DXDebug.Assert(_proxyPool[_queryResults[i]].IsValid);
				_pairManager.RemoveBufferedPair(proxyId, _queryResults[i]);
			}

			_pairManager.Commit();

			// Prepare for next query.
			_queryResultCount = 0;
			IncrementTimeStamp();

			// Return the proxy to the pool.
			proxy.UserData = null;
			proxy.OverlapCount = BroadPhase.Invalid;
			proxy.LowerBounds[0] = BroadPhase.Invalid;
			proxy.LowerBounds[1] = BroadPhase.Invalid;
			proxy.UpperBounds[0] = BroadPhase.Invalid;
			proxy.UpperBounds[1] = BroadPhase.Invalid;

			proxy.Next = _freeProxy;
			_freeProxy = (ushort)proxyId;
			--_proxyCount;

			if (IsValidate)
			{
				Validate();
			}
		}