//--------------- Internals Below ------------------- /** @private */ public b2PulleyJoint(b2PulleyJointDef def) : base(def) { b2Mat22 tMat; float tX; float tY; m_ground = m_bodyA.m_world.m_groundBody; //m_groundAnchor1 = def->groundAnchorA - m_ground->m_xf.position; m_groundAnchor1.x = def.groundAnchorA.x - m_ground.m_xf.position.x; m_groundAnchor1.y = def.groundAnchorA.y - m_ground.m_xf.position.y; //m_groundAnchor2 = def->groundAnchorB - m_ground->m_xf.position; m_groundAnchor2.x = def.groundAnchorB.x - m_ground.m_xf.position.x; m_groundAnchor2.y = def.groundAnchorB.y - m_ground.m_xf.position.y; //m_localAnchor1 = def->localAnchorA; m_localAnchor1.SetV(def.localAnchorA); //m_localAnchor2 = def->localAnchorB; m_localAnchor2.SetV(def.localAnchorB); //b2Settings.b2Assert(def.ratio != 0.0); m_ratio = def.ratio; m_constant = def.lengthA + m_ratio * def.lengthB; m_maxLength1 = b2Math.Min(def.maxLengthA, m_constant - m_ratio * b2_minPulleyLength); m_maxLength2 = b2Math.Min(def.maxLengthB, (m_constant - b2_minPulleyLength) / m_ratio); m_impulse = 0.0f; m_limitImpulse1 = 0.0f; m_limitImpulse2 = 0.0f; }
public Pulleys() { float y = 16.0f; float L = 12.0f; float a = 1.0f; float b = 2.0f; b2Body ground = null; { b2BodyDef bd = new b2BodyDef(); ground = m_world.CreateBody(bd); b2EdgeShape edge = new b2EdgeShape(); edge.Set(new b2Vec2(-40.0f, 0.0f), new b2Vec2(40.0f, 0.0f)); //ground->CreateFixture(&shape, 0.0f); b2CircleShape circle = new b2CircleShape(); circle.Radius = 2.0f; circle.Position = new b2Vec2(-10.0f, y + b + L); ground.CreateFixture(circle, 0.0f); circle.Position = new b2Vec2(10.0f, y + b + L); ground.CreateFixture(circle, 0.0f); } { b2PolygonShape shape = new b2PolygonShape(); shape.SetAsBox(a, b); b2BodyDef bd = new b2BodyDef(); bd.type = b2BodyType.b2_dynamicBody; //bd.fixedRotation = true; bd.position.Set(-10.0f, y); b2Body body1 = m_world.CreateBody(bd); body1.CreateFixture(shape, 5.0f); bd.position.Set(10.0f, y); b2Body body2 = m_world.CreateBody(bd); body2.CreateFixture(shape, 5.0f); b2PulleyJointDef pulleyDef = new b2PulleyJointDef(); b2Vec2 anchor1 = new b2Vec2(-10.0f, y + b); b2Vec2 anchor2 = new b2Vec2(10.0f, y + b); b2Vec2 groundAnchor1 = new b2Vec2(-10.0f, y + b + L); b2Vec2 groundAnchor2 = new b2Vec2(10.0f, y + b + L); pulleyDef.Initialize(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, 1.5f); m_joint1 = (b2PulleyJoint) m_world.CreateJoint(pulleyDef); } }
public b2PulleyJoint(b2PulleyJointDef def) : base(def) { m_groundAnchorA = def.groundAnchorA; m_groundAnchorB = def.groundAnchorB; m_localAnchorA = def.localAnchorA; m_localAnchorB = def.localAnchorB; m_lengthA = def.lengthA; m_lengthB = def.lengthB; Debug.Assert(def.ratio != 0.0f); m_ratio = def.ratio; m_constant = def.lengthA + m_ratio * def.lengthB; m_impulse = 0.0f; }
// SIN REVISAR b2Joint j2b2Joint(b2World world, JObject jointValue) { b2Joint joint = null; int bodyIndexA = (int)jointValue["bodyA"]; int bodyIndexB = (int)jointValue["bodyB"]; if (bodyIndexA >= m_bodies.Count || bodyIndexB >= m_bodies.Count) return null; // set features common to all joints //var bodyA = m_bodies[bodyIndexA]; //var bodyB = m_bodies[bodyIndexB]; //var collideConnected = jointValue["collideConnected"] == null ? false : (bool)jointValue["collideConnected"]; // keep these in scope after the if/else below b2RevoluteJointDef revoluteDef; b2PrismaticJointDef prismaticDef; b2DistanceJointDef distanceDef; b2PulleyJointDef pulleyDef; b2MouseJointDef mouseDef; b2GearJointDef gearDef; //b2WheelJoint wheelDef; b2WeldJointDef weldDef; b2FrictionJointDef frictionDef; b2RopeJointDef ropeDef; //MotorJoint motorDef; b2JointDef jointDef = null; b2Vec2 mouseJointTarget = new b2Vec2(0, 0); string type = jointValue["type"].ToString() == null ? "" : jointValue["type"].ToString(); if (type == "revolute") { jointDef = revoluteDef = new b2RevoluteJointDef(); // JointFactory.CreateRevoluteJoint(world, bodyA, bodyB, jsonToVec("anchorB", jointValue)); revoluteDef.localAnchorA = jsonToVec("anchorA", jointValue); revoluteDef.localAnchorB = jsonToVec("anchorB", jointValue); revoluteDef.referenceAngle = jsonToFloat("refAngle", jointValue); revoluteDef.enableLimit = jointValue["enableLimit"] == null ? false : (bool)jointValue["enableLimit"]; revoluteDef.lowerAngle = jsonToFloat("lowerLimit", jointValue); revoluteDef.upperAngle = jsonToFloat("upperLimit", jointValue); revoluteDef.enableMotor = jointValue["enableMotor"] == null ? false : (bool)jointValue["enableMotor"]; revoluteDef.motorSpeed = jsonToFloat("motorSpeed", jointValue); revoluteDef.maxMotorTorque = jsonToFloat("maxMotorTorque", jointValue); } else if (type == "prismatic") { jointDef = prismaticDef = new b2PrismaticJointDef(); //JointFactory.CreatePrismaticJoint(world, bodyA, bodyB, localAnchorB, localAxis); prismaticDef.localAnchorA = jsonToVec("anchorA", jointValue); prismaticDef.localAnchorB = jsonToVec("anchorB", jointValue); if (jointValue["localAxisA"] != null) prismaticDef.localAxisA = jsonToVec("localAxisA", jointValue); else prismaticDef.localAxisA = jsonToVec("localAxis1", jointValue); prismaticDef.referenceAngle = jsonToFloat("refAngle", jointValue); prismaticDef.enableLimit = jointValue["enableLimit"] == null ? false : (bool)jointValue["enableLimit"]; prismaticDef.lowerTranslation = jsonToFloat("lowerLimit", jointValue); prismaticDef.upperTranslation = jsonToFloat("upperLimit", jointValue); prismaticDef.enableMotor = jointValue["enableMotor"] == null ? false : (bool)jointValue["enableMotor"]; prismaticDef.motorSpeed = jsonToFloat("motorSpeed", jointValue); prismaticDef.maxMotorForce = jsonToFloat("maxMotorForce", jointValue); } else if (type == "distance") { jointDef = distanceDef = new b2DistanceJointDef(); distanceDef.localAnchorA = jsonToVec("anchorA", jointValue); distanceDef.localAnchorB = jsonToVec("anchorB", jointValue); distanceDef.length = jsonToFloat("length", jointValue); distanceDef.frequencyHz = jsonToFloat("frequency", jointValue); distanceDef.dampingRatio = jsonToFloat("dampingRatio", jointValue); } else if (type == "pulley") { jointDef = pulleyDef = new b2PulleyJointDef(); pulleyDef.groundAnchorA = jsonToVec("groundAnchorA", jointValue); pulleyDef.groundAnchorB = jsonToVec("groundAnchorB", jointValue); pulleyDef.localAnchorA = jsonToVec("anchorA", jointValue); pulleyDef.localAnchorB = jsonToVec("anchorB", jointValue); pulleyDef.lengthA = jsonToFloat("lengthA", jointValue); pulleyDef.lengthB = jsonToFloat("lengthB", jointValue); pulleyDef.ratio = jsonToFloat("ratio", jointValue); } else if (type == "mouse") { jointDef = mouseDef = new b2MouseJointDef(); mouseJointTarget = jsonToVec("target", jointValue); mouseDef.target = jsonToVec("anchorB", jointValue);// alter after creating joint mouseDef.maxForce = jsonToFloat("maxForce", jointValue); mouseDef.frequencyHz = jsonToFloat("frequency", jointValue); mouseDef.dampingRatio = jsonToFloat("dampingRatio", jointValue); } // Gear joints are apparently not implemented in JBox2D yet, but // when they are, commenting out the following section should work. else if (type == "gear") { jointDef = gearDef = new b2GearJointDef(); //JointFactory.CreateGearJoint(world, joint1, joint2, ratio); int jointIndex1 = (int)jointValue["joint1"]; int jointIndex2 = (int)jointValue["joint2"]; var joint1 = m_joints[jointIndex1]; var joint2 = m_joints[jointIndex2]; var ratio = jsonToFloat("ratio", jointValue); //joint = gearDef = JointFactory.CreateGearJoint(world, joint1, joint2, ratio); } // Wheel joints are apparently not implemented in JBox2D yet, but // when they are, commenting out the following section should work. else if (type == "wheel") { jointDef = revoluteDef = new b2RevoluteJointDef(); revoluteDef.localAnchorA = jsonToVec("anchorA", jointValue); revoluteDef.localAnchorB = jsonToVec("anchorB", jointValue); revoluteDef.enableMotor = jointValue["enableMotor"] == null ? false : (bool)jointValue["enableMotor"]; revoluteDef.motorSpeed = jsonToFloat("motorSpeed", jointValue); revoluteDef.maxMotorTorque = jsonToFloat("maxMotorTorque", jointValue); //jointDef = wheelDef = new b2WheelJointDef(); //JointFactory.CreateWheelJoint(world, bodyA, bodyB, localAnchorB, localAxisA); //var localAnchorA = jsonToVec("anchorA", jointValue); //var localAnchorB = (jsonToVec("anchorB", jointValue)); //var localAxisA = (jsonToVec("localAxisA", jointValue)); //var enableMotor = jointValue["enableMotor"] == null ? false : (bool)jointValue["enableMotor"]; //var motorSpeed = jsonToFloat("motorSpeed", jointValue); //var maxMotorTorque = jsonToFloat("maxMotorTorque", jointValue); //var frequencyHz = jsonToFloat("springFrequency", jointValue); //var dampingRatio = jsonToFloat("springDampingRatio", jointValue); //wheelDef.LocalAnchorA = localAnchorA; //wheelDef.LocalAnchorB = localAnchorB; //wheelDef.MotorEnabled = enableMotor; //wheelDef.MotorSpeed = motorSpeed; //wheelDef.SpringFrequencyHz = frequencyHz; //wheelDef.MaxMotorTorque = maxMotorTorque; //wheelDef.SpringDampingRatio = dampingRatio; } else if (type == "weld") { jointDef = weldDef = new b2WeldJointDef(); weldDef.localAnchorA = jsonToVec("anchorA", jointValue); weldDef.localAnchorB = jsonToVec("anchorB", jointValue); weldDef.referenceAngle = 0; } else if (type == "friction") { jointDef = frictionDef = new b2FrictionJointDef(); frictionDef.localAnchorA = jsonToVec("anchorA", jointValue); frictionDef.localAnchorB = jsonToVec("anchorB", jointValue); frictionDef.maxForce = jsonToFloat("maxForce", jointValue); frictionDef.maxTorque = jsonToFloat("maxTorque", jointValue); } else if (type == "rope") { jointDef = ropeDef = new b2RopeJointDef(); ropeDef.localAnchorA = jsonToVec("anchorA", jointValue); ropeDef.localAnchorB = jsonToVec("anchorB", jointValue); ropeDef.maxLength = jsonToFloat("maxLength", jointValue); } //else if (type == "motor") //{ // var maxForce = jsonToFloat("maxForce", jointValue); // var maxMotorTorque = jsonToFloat("maxTorque", jointValue); // var angularOffset = jsonToFloat("refAngle", jointValue); // joint = motorDef = new MotorJoint(bodyA, bodyB); // world.AddJoint(joint); // motorDef.LinearOffset = jsonToVec("anchorA", jointValue); // motorDef.MaxForce = maxForce; // motorDef.MaxTorque = maxMotorTorque; // motorDef.AngularOffset = angularOffset; //} if (null != jointDef) { // set features common to all joints jointDef.BodyA = m_bodies[bodyIndexA]; jointDef.BodyB = m_bodies[bodyIndexB]; jointDef.CollideConnected = jointValue["collideConnected"] == null ? false : (bool)jointValue["collideConnected"]; joint = world.CreateJoint(jointDef); if (type.Equals("mouse")) ((b2MouseJoint)joint).SetTarget(mouseJointTarget); String jointName = jointValue["name"] == null ? "" : (string)jointValue["name"]; if (!jointName.Equals("")) { SetJointName(joint, jointName); } } return joint; }