public CircleShape(Vec2 position, float radius = 0.0f) { _internalCircleShape = new cb2circleshapeportable(); _internalCircleShape.m_shape = base.InternalShape; InternalShape.m_type = ShapeType.Circle; InternalShape.m_radius = radius; _internalCircleShape.m_p = position; }
internal CircleShape(cb2circleshapeportable portableShape) { _internalCircleShape = portableShape; InternalShape = portableShape.m_shape; }