public FixtureNode(FixtureDefSerialized fixture) : base(fixture.Name) { Name = fixture.Name; Fixture = fixture.Fixture; SetShape(new ShapeNode(new CircleShape(0.5f))); }
private void newFixtureToolStripMenuItem_Click(object sender, EventArgs e) { var fixture = new FixtureDefSerialized(new FixtureDef(null, 0.2f), -1, "Fixture"); var node = new FixtureNode(fixture); var selectedNode = treeView1.SelectedNode; if (selectedNode is BodyNode || selectedNode is WorldNode) { selectedNode.Nodes.Add(node); selectedNode.Expand(); } else treeView1.Nodes[0].Nodes.Add(node); WorldObject.Fixtures.Add(node); }
public void SerializeFixture(FixtureDefSerialized fixture) { writer.WriteStartElement("Fixture"); writer.WriteElementString("Shape", fixture.ShapeID.ToString()); #if !SKIP_DEFAULT_CHECKS if (!string.IsNullOrEmpty(fixture.Name)) #endif writer.WriteElementString("Name", fixture.Name); #if !SKIP_DEFAULT_CHECKS if (fixture.Fixture.Density != defaultFixtureDefData.Density) #endif writer.WriteElementString("Density", fixture.Fixture.Density.ToString()); #if !SKIP_DEFAULT_CHECKS if (fixture.Fixture.Filter != defaultFixtureDefData.Filter) #endif WriteSimpleType(typeof(FilterData), fixture.Fixture.Filter); #if !SKIP_DEFAULT_CHECKS if (fixture.Fixture.Friction != defaultFixtureDefData.Friction) #endif writer.WriteElementString("Friction", fixture.Fixture.Friction.ToString()); #if !SKIP_DEFAULT_CHECKS if (fixture.Fixture.IsSensor != defaultFixtureDefData.IsSensor) #endif writer.WriteElementString("IsSensor", fixture.Fixture.IsSensor.ToString()); #if !SKIP_DEFAULT_CHECKS if (fixture.Fixture.Restitution != defaultFixtureDefData.Restitution) #endif writer.WriteElementString("Restitution", fixture.Fixture.Restitution.ToString()); if (fixture.Fixture.UserData != null) { writer.WriteStartElement("UserData"); WriteDynamicType(fixture.Fixture.UserData.GetType(), fixture.Fixture.UserData); WriteEndElement(); } WriteEndElement(); }