public void Rolling_3_strikes() { game = new Game(); game.AddRoll(new Roll(10)); game.AddRoll(new Roll(10)); game.AddRoll(new Roll(10)); }
public void When_rolling_a_strike_to_start_the_game() { Roll strike = new Roll(10); Roll anotherStrike = new Roll(10); game = new Game(); game.AddRoll(strike); game.AddRoll(anotherStrike); }
public void When_rolling_to_start_the_game() { var miss = new Roll(3); var spare = new Roll(7); game = new Game(); game.AddRoll(miss); game.AddRoll(spare); }
public void When_rolling_to_start_the_game() { var roll = new Roll(5); game = new Game(); game.AddRoll(roll); }
public void Rolling_20_incomplete_rolls() { game = new Game(); for (int i = 0; i < 20; i++) { game.AddRoll(new Roll(2)); } }
public void Rolling_3_spares() { game = new Game(); game.AddRoll(new Roll(6)); game.AddRoll(new Roll(4)); game.AddRoll(new Roll(5)); game.AddRoll(new Roll(5)); game.AddRoll(new Roll(8)); game.AddRoll(new Roll(2)); }