示例#1
0
 public T get()
 {
     if (GameAssetManager.TryGetAsset <T>(GUID, out var res))
     {
         return(res);
     }
     else
     {
         return(default);
示例#2
0
        public void resolveAllPossibilites <T>(HashSet <ushort> possibilites) where T : GameAsset
        {
            foreach (var t in tables)
            {
                if (t.spawnID > 0 && GameAssetManager.TryGetAsset <GameSpawnAsset>(t.spawnID, out var gameSpawnAsset))
                {
                    gameSpawnAsset.sortAndNormalizeWeights();

                    gameSpawnAsset.resolveAllPossibilites <T>(possibilites);
                }
                else if (t.assetID > 0 && GameAssetManager.TryGetAsset <T>(t.assetID, out var gameAsset))
                {
                    possibilites.Add(gameAsset.id);
                }
            }
        }