public static bool SetUpConfig() { try { if (!Directory.Exists(BH.configDir)) { Directory.CreateDirectory(BH.configDir); } if (File.Exists(BH.configPath)) { BH.config = BHConfig.Read(BH.configPath); } else { BH.config.Write(BH.configPath); } return(true); } catch (Exception ex) { Log.ConsoleError("Error in BHConfig.json!"); Log.ConsoleError(ex.ToString()); return(false); } }
public BH(Main game) : base(game) { Order = -1; config = new BHConfig(); }