static void Main(string[] args) { Model.NormalDistribution(); CalMatrix test = new CalMatrix(); test.Values = new Double[, ] { { 1, 0, 1 }, { 1, 1, 2 }, { 3, 4, 2 } }; test.CalDet(); test.InverseMatrix(); Double result = test.MatrixDet; Console.WriteLine("Please input the Direction and Velocity of the boundary: 4 5 6 0.01"); String input = "4 5 6 0.01";//Console.ReadLine(); String[] inputs = input.Split(' '); BoundaryInSpace test2 = new BoundaryInSpace(Double.Parse(inputs[0]), Double.Parse(inputs[1]), Double.Parse(inputs[2]), Double.Parse(inputs[3]), -30, -30, -30); test2.ResultCalwithTime(); }
public void ResultCalwithTime() { //StreamWriter tw = File.CreateText(@"E:\MonteCarloForErrorAnalysis\Result0110\Result.txt"); Double[] flags = new Double[] { 0, 0, 0, 0 }; Double[] time = new Double[] { 0, 0, 0, 0 }; //1,0,-1/sqrt(2)) , (-1,0,-1/sqrt(2)) , (0,1,1/sqrt(2)) , (0,-1,1/sqrt(2) Double[,] position = new Double[, ] { { 1, 0, -1 / Math.Sqrt(2) }, { -1, 0, -1 / Math.Sqrt(2) }, { 0, 1, 1 / Math.Sqrt(2) }, { 0, -1, 1 / Math.Sqrt(2) } }; double count = 4; for (t = 0; t < 10000; t += 0.001) { //tw.Write(t); for (int i = 0; i < 4; i++) { Vector3D point = new Vector3D(); point = Tetrahedron.VertexPosition(t, i); double tmpresult = this.CalAValueWithTimeAndPosition(point.x, point.y, point.z, t); if (flags[i] == 0 && tmpresult == 1) { flags[i] = 1; time[i] = t; // position[i,0] = point.x; //position[i, 1] = point.y; //position[i, 2] = point.z; count--; } //tw.Write(" "); //tw.Write(tmpresult); } if (count <= 0) { break; } //tw.WriteLine(); } double t0 = (time[0] + time[1] + time[2] + time[3]) / 4; time[0] -= t0; time[1] -= t0; time[2] -= t0; time[3] -= t0; CalMatrix CalM = new CalMatrix(); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { CalM.Values[i, j] = 0; for (int k = 0; k < 4; k++) { CalM.Values[i, j] += position[k, i] * position[k, j]; } } } Vector3D RightB = new Vector3D(); RightB.x = 0; RightB.y = 0; RightB.z = 0; for (int i = 0; i < 4; i++) { RightB.x += time[i] * position[i, 0]; RightB.y += time[i] * position[i, 1]; RightB.z += time[i] * position[i, 2]; } CalM.CalDet(); CalM.InverseMatrix(); Vector3D mresult = Vector3D.VectorMultiMatrix(RightB, CalM); v = 1.0 / Math.Sqrt(mresult.x * mresult.x + mresult.y * mresult.y + mresult.z * mresult.z); mresult.x *= v; mresult.y *= v; mresult.z *= v; Console.WriteLine("The detected Vector of the Boundary is :"); Console.Write(mresult.x); Console.Write(" "); Console.Write(mresult.y); Console.Write(" "); Console.Write(mresult.z); Console.WriteLine(); Console.WriteLine("Detected velocity is : "); Console.Write(v); Vector3D yAxis = Vector3D.CrossProduct(mresult, new Vector3D()); Vector3D zAxix = Vector3D.CrossProduct(yAxis, mresult); #region Single Parameter Chaning //for (int cout = 0; cout < 4; cout++) //{ // StreamWriter etw = File.CreateText(@"E:\MonteCarloForErrorAnalysis\Result0110\PositioningParameterChanging" + cout.ToString() + ".txt"); // for (int erroradd = 0; erroradd < 100; erroradd++) // { // Double[] TmpTime = new Double[4]; // for (int i = 0; i < 4; i++) // TmpTime[i] = time[i]; // //TmpTime[cout] += 0.001 * erroradd; // double[,] TmpPositions = new Double[,] { { 1, 0, -1 / Math.Sqrt(2) }, { -1, 0, -1 / Math.Sqrt(2) }, { 0, 1, 1 / Math.Sqrt(2) }, { 0, -1, 1 / Math.Sqrt(2) } }; // for (int j = 0; j < 3; j++) // TmpPositions[cout, j] += 0.0001 * erroradd; // CalMatrix TmpCalM = new CalMatrix(); // for (int i = 0; i < 3; i++) // { // for (int j = 0; j < 3; j++) // { // TmpCalM.Values[i, j] = 0; // for (int k = 0; k < 4; k++) // { // TmpCalM.Values[i, j] += TmpPositions[k, i] * TmpPositions[k, j]; // } // } // } // Vector3D TmpRightB = new Vector3D(); // TmpRightB.x = 0; // TmpRightB.y = 0; // TmpRightB.z = 0; // for (int i = 0; i < 4; i++) // { // TmpRightB.x += TmpTime[i] * TmpPositions[i, 0]; // TmpRightB.y += TmpTime[i] * TmpPositions[i, 1]; // TmpRightB.z += TmpTime[i] * TmpPositions[i, 2]; // } // TmpCalM.CalDet(); // TmpCalM.InverseMatrix(); // Vector3D TmpResult = Vector3D.VectorMultiMatrix(TmpRightB, TmpCalM); // double tmpv = 1.0 / Math.Sqrt(TmpResult.x * TmpResult.x + TmpResult.y * TmpResult.y + TmpResult.z * TmpResult.z); // //TmpResult.x *= tmpv; // //TmpResult.y *= tmpv; // //TmpResult.z *= tmpv; // double tmpAngle = Vector3D.AngleBetweenVector(TmpResult, mresult); // double errorInVelocity = (tmpv - v) / v; // etw.WriteLine((0.0001 * erroradd).ToString() + " " + TmpResult.x.ToString() + " " + TmpResult.y.ToString() + " " + TmpResult.z.ToString() + " " + errorInVelocity.ToString() + " " + tmpAngle.ToString()); // } // etw.Flush(); // etw.Close(); //} #endregion #region 2D map //for (int cout = 3; cout < 4; cout++) //{ // StreamWriter etw = File.CreateText(@"E:\MonteCarloForErrorAnalysis\Result0110\2DCover_V" /*+ cout.ToString() */+ ".txt"); // for (int xerroradd = 0; xerroradd < 200; xerroradd++) // { // for (int yerroradd = 0; yerroradd < 200; yerroradd++) // { // Double[] TmpTime = new Double[4]; // for (int i = 0; i < 4; i++) // TmpTime[i] = time[i]; // TmpTime[0] = time[0] + 0.01 * xerroradd; // double[,] TmpPositions = new Double[,] { { 1, 0, -1 / Math.Sqrt(2) }, { -1, 0, -1 / Math.Sqrt(2) }, { 0, 1, 1 / Math.Sqrt(2) }, { 0, -1, 1 / Math.Sqrt(2) } }; // for (int j = 0; j < 3; j++) // TmpPositions[0, j] += 0.0001 * yerroradd; // CalMatrix TmpCalM = new CalMatrix(); // for (int i = 0; i < 3; i++) // { // for (int j = 0; j < 3; j++) // { // TmpCalM.Values[i, j] = 0; // for (int k = 0; k < 4; k++) // { // TmpCalM.Values[i, j] += TmpPositions[k, i] * TmpPositions[k, j]; // } // } // } // Vector3D TmpRightB = new Vector3D(); // TmpRightB.x = 0; // TmpRightB.y = 0; // TmpRightB.z = 0; // for (int i = 0; i < 4; i++) // { // TmpRightB.x += TmpTime[i] * TmpPositions[i, 0]; // TmpRightB.y += TmpTime[i] * TmpPositions[i, 1]; // TmpRightB.z += TmpTime[i] * TmpPositions[i, 2]; // } // TmpCalM.CalDet(); // TmpCalM.InverseMatrix(); // Vector3D TmpResult = Vector3D.VectorMultiMatrix(TmpRightB, TmpCalM); // double tmpv = 1.0 / Math.Sqrt(TmpResult.x * TmpResult.x + TmpResult.y * TmpResult.y + TmpResult.z * TmpResult.z); // //TmpResult.x *= tmpv; // //TmpResult.y *= tmpv; // //TmpResult.z *= tmpv; // double tmpAngle = Vector3D.AngleBetweenVector(TmpResult, mresult); // //etw.WriteLine((0.001 * xerroradd).ToString() + " " + (0.0001 * yerroradd).ToString() + " " /*+ TmpResult.x.ToString() + " " + TmpResult.y.ToString() + " " + TmpResult.z.ToString() + " "*/ + tmpAngle.ToString()); // etw.Write(/*(0.001 * xerroradd).ToString() + " " + (0.0001 * yerroradd).ToString() + " " *//*+ TmpResult.x.ToString() + " " + TmpResult.y.ToString() + " " + TmpResult.z.ToString() + " "*/ /*+*/ Math.Abs(v-tmpv).ToString() + " "); // } // etw.WriteLine(); // } // etw.Flush(); // etw.Close(); //} #endregion // For Vector detection, the Limit-State-Function is assumed as G(x)=Angle|Detected - True| - 0.05 #region MonteCarloCalculate //for(int MonteI = 0; MonteI<100; MonteI+=10) { StreamWriter tw = File.CreateText(@"E:\MonteCarloForErrorAnalysis\Result0110\MonteCarloAngleResult_All_Error_WRAMethodValidation" + /*MonteI.ToString()+*/ ".txt"); //Random Error Generate GaussianRNG tmpRandom = new GaussianRNG(); //.WriteLine("0 0 0 0 " + mresult.x.ToString() + " " + mresult.y.ToString() + " " + mresult.z.ToString() + " " + v.ToString()); tw.WriteLine(mresult.x.ToString() + " " + mresult.y.ToString() + " " + mresult.z.ToString()); Random rforV = new Random(unchecked ((int)DateTime.Now.Ticks)); for (int RepeatTimes = 0; RepeatTimes < 100000; RepeatTimes++) { Double[] RandomErrorForTime1 = new Double[2]; //Model.NormalDistribution(); Double[] RandomErrorForTime2 = new Double[2]; //Model.NormalDistribution(); RandomErrorForTime1[0] = 0.1 * 0.1 * tmpRandom.Next(); RandomErrorForTime2[0] = 0.1 * 0.3 * tmpRandom.Next(); RandomErrorForTime1[1] = 0.1 * 0.2 * tmpRandom.Next(); RandomErrorForTime2[1] = 0.1 * 0.4 * tmpRandom.Next(); Double[] TmpTime = new Double[4]; for (int i = 0; i < 4; i++) { TmpTime[i] = time[i]; } //Add Timing error for Sat0 -Sat3 TmpTime[0] += /*MonteI **/ RandomErrorForTime1[0]; TmpTime[1] += /*MonteI **/ RandomErrorForTime1[1]; TmpTime[2] += /*MonteI **/ RandomErrorForTime2[0]; TmpTime[3] += /*MonteI **/ RandomErrorForTime2[1]; Vector3D TmpRightB = new Vector3D(); TmpRightB.x = 0; TmpRightB.y = 0; TmpRightB.z = 0; #region position error double[,] TmpPositions = new Double[, ] { { 1, 0, -1 / Math.Sqrt(2) }, { -1, 0, -1 / Math.Sqrt(2) }, { 0, 1, 1 / Math.Sqrt(2) }, { 0, -1, 1 / Math.Sqrt(2) } }; //Add Positioning error for Sat0 - Sat3 Double[] RandomErrorForP = new Double[4]; RandomErrorForP[0] = 0.004 * tmpRandom.Next(); RandomErrorForP[1] = 0.003 * tmpRandom.Next(); RandomErrorForP[2] = 0.002 * tmpRandom.Next(); RandomErrorForP[3] = 0.001 * tmpRandom.Next(); for (int i = 0; i < 4; i++) { #region Generate Random Vector double u = rforV.Next(0, 1); double v = rforV.Next(0, 1); double theta = 2 * Math.PI * u; double phi = Math.Acos(2 * v - 1); Vector3D randomv = new Vector3D(); randomv.x = Math.Sin(theta) * Math.Sin(phi); randomv.y = Math.Cos(theta) * Math.Sin(phi); randomv.z = Math.Cos(phi); #endregion TmpPositions[i, 0] += RandomErrorForP[i] * randomv.x; TmpPositions[i, 1] += RandomErrorForP[i] * randomv.y; TmpPositions[i, 2] += RandomErrorForP[i] * randomv.z; //for (int j = 0; j < 3; j++) // TmpPositions[i, j] += 0.001/**MonteI*/ * tmpRandom.Next(); } CalMatrix TmpCalM = new CalMatrix(); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { TmpCalM.Values[i, j] = 0; for (int k = 0; k < 4; k++) { TmpCalM.Values[i, j] += TmpPositions[k, i] * TmpPositions[k, j]; } } } TmpCalM.CalDet(); TmpCalM.InverseMatrix(); #endregion for (int i = 0; i < 4; i++) { TmpRightB.x += TmpTime[i] * TmpPositions[i, 0]; TmpRightB.y += TmpTime[i] * TmpPositions[i, 1]; TmpRightB.z += TmpTime[i] * TmpPositions[i, 2]; } //CalM.CalDet(); //CalM.InverseMatrix(); Vector3D TmpResult = Vector3D.VectorMultiMatrix(TmpRightB, TmpCalM); double tmpv = 1.0 / Math.Sqrt(TmpResult.x * TmpResult.x + TmpResult.y * TmpResult.y + TmpResult.z * TmpResult.z); //TmpResult.x *= tmpv; //TmpResult.y *= tmpv; //TmpResult.z *= tmpv; double tmpAngle = Vector3D.AngleBetweenVector(TmpResult, mresult); double Aresult = tmpAngle - 0.05; //tw.WriteLine(RandomErrorForTime1[0].ToString() + " " + RandomErrorForTime1[1].ToString() + " " + RandomErrorForTime2[0].ToString() + " " + RandomErrorForTime2[1].ToString() + " " + TmpResult.x.ToString() + " " + TmpResult.y.ToString() + " " + TmpResult.z.ToString() + " " + (tmpv - v).ToString() + " " + tmpAngle.ToString()); //tw.WriteLine(TmpResult.x.ToString() + " " + TmpResult.y.ToString() + " " + TmpResult.z.ToString() + " " + (tmpv - v).ToString() + " " + tmpAngle.ToString()); tw.WriteLine(RandomErrorForTime1[0].ToString() + " " + RandomErrorForTime1[1].ToString() + " " + RandomErrorForTime2[0].ToString() + " " + RandomErrorForTime2[1].ToString() + " " + RandomErrorForP[0].ToString() + " " + RandomErrorForP[1].ToString() + " " + RandomErrorForP[2].ToString() + " " + RandomErrorForP[3].ToString() + " " + Aresult.ToString()); //+ (tmpv - v).ToString()); //Double[] RandomErrorForPos1 = Model.NormalDistribution(); //Double[] RandomErrorForPos2 = Model.NormalDistribution(); } tw.Close(); } #endregion double canubelieveit = 0; //tw.Close(); }