public static List<Coordinate> GetShortestPath(Board board, Coordinate start, Coordinate goal) { HashSet<Coordinate> visited = new HashSet<Coordinate>(); Dictionary<Coordinate, Coordinate> parents = new Dictionary<Coordinate, Coordinate>(); Dictionary<Coordinate, double> gScore = new Dictionary<Coordinate, double>(); HeapPriorityQueue<Coordinate> fScoreQueue = new HeapPriorityQueue<Coordinate>(board.MaxSize()); parents[start] = start; gScore.Add(start, 0); fScoreQueue.Enqueue(start, gScore[start] + Heuristic(start, goal)); while (fScoreQueue.Count() != 0) { Coordinate current = fScoreQueue.Dequeue(); //Console.WriteLine("Current = " + current.ToString()); if (current.Equals(goal)) { Console.WriteLine("FOUND GOAL!!!"); return ReconstructPath(parents, goal); } visited.Add(current); List<Coordinate> neighbors = board.GetNeighbors(current); foreach (Coordinate neighbor in neighbors) { if (visited.Contains(neighbor)) continue; if (!board.GetSquare(neighbor).IsTraversable()) continue; double newGScore = gScore[current] + Distance(current, neighbor); if (!fScoreQueue.Contains(neighbor)) { parents[neighbor] = current; gScore[neighbor] = newGScore; fScoreQueue.Enqueue(neighbor, newGScore + Heuristic(neighbor, goal)); } else if (newGScore < gScore[neighbor]) { parents[neighbor] = current; gScore[neighbor] = newGScore; fScoreQueue.UpdatePriority(neighbor, newGScore + Heuristic(neighbor, goal)); } } } return null; }