void HighScoreMenuEntrySelected(object sender, PlayerIndexEventArgs e) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new HighScoreScreen(), null); }
/// <summary> /// Event handler for when the Play Game menu entry is selected. /// </summary> void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { string arcadeWelcome = "Collect as many points\nyou can in 60 seconds."; string classicWelcome = "Keep the ball in air\nas long as possible."; string commonWelcome = "\n\n Tap to Start"; arcadeWelcome += commonWelcome; classicWelcome += commonWelcome; LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new GameplayScreen(), new MessageBoxScreen(OptionsMenuScreen.currentGameMode==gameMode.Arcade ? arcadeWelcome: classicWelcome, false)); }
/// <summary> /// Event handler for when the Options menu entry is selected. /// </summary> void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
void ExitMenuEntrySelected(object sender, PlayerIndexEventArgs e) { HighScoreScreen.SaveHighscore(); ScreenManager.Game.Exit(); }
/// <summary> /// Event handler for when the Ungulate menu entry is selected. /// </summary> void gameModeMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentGameMode++; if (currentGameMode > gameMode.Arcade) currentGameMode = 0; SetMenuEntryText(); }
void gameDifficultyMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentGameDifficulty++; if (currentGameDifficulty > gameDifficulty.Hard) currentGameDifficulty = 0; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Elf menu entry is selected. /// </summary> void ElfMenuEntrySelected(object sender, PlayerIndexEventArgs e) { elf++; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Frobnicate menu entry is selected. /// </summary> void SoundEffectsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { soundEffects = !soundEffects; SetMenuEntryText(); }
/// <summary> /// Event handler for when the Language menu entry is selected. /// </summary> void LanguageMenuEntrySelected(object sender, PlayerIndexEventArgs e) { currentLanguage = (currentLanguage + 1) % languages.Length; SetMenuEntryText(); }