/* * -- ============================================= * -- Author: <BotSpiel> * * -- Description: <Description> * * This class .... * */ public Receiving() { InventoryLocations _InventoryLocations = new InventoryLocations(); InventoryLocations = _InventoryLocations; InboundOrders _InboundOrders = new InboundOrders(); InboundOrders = _InboundOrders; HandlingUnits _HandlingUnits = new HandlingUnits(); HandlingUnits = _HandlingUnits; Materials _Materials = new Materials(); Materials = _Materials; MaterialHandlingUnitConfigurations _MaterialHandlingUnitConfigurations = new MaterialHandlingUnitConfigurations(); MaterialHandlingUnitConfigurations = _MaterialHandlingUnitConfigurations; HandlingUnitTypes _HandlingUnitTypes = new HandlingUnitTypes(); HandlingUnitTypes = _HandlingUnitTypes; InventoryStates _InventoryStates = new InventoryStates(); InventoryStates = _InventoryStates; Statuses _Statuses = new Statuses(); Statuses = _Statuses; }
/* * -- ============================================= * -- Author: <BotSpiel> * * -- Description: <Description> * * This class .... * */ public InventoryUnitTransactions() { InventoryUnits _InventoryUnits = new InventoryUnits(); InventoryUnits = _InventoryUnits; InventoryUnitTransactionContexts _InventoryUnitTransactionContexts = new InventoryUnitTransactionContexts(); InventoryUnitTransactionContexts = _InventoryUnitTransactionContexts; Facilities _FacilitiesFKDiffFacilityBefore = new Facilities(); FacilitiesFKDiffFacilityBefore = _FacilitiesFKDiffFacilityBefore; Facilities _FacilitiesFKDiffFacilityAfter = new Facilities(); FacilitiesFKDiffFacilityAfter = _FacilitiesFKDiffFacilityAfter; Companies _CompaniesFKDiffCompanyBefore = new Companies(); CompaniesFKDiffCompanyBefore = _CompaniesFKDiffCompanyBefore; Companies _CompaniesFKDiffCompanyAfter = new Companies(); CompaniesFKDiffCompanyAfter = _CompaniesFKDiffCompanyAfter; Materials _MaterialsFKDiffMaterialBefore = new Materials(); MaterialsFKDiffMaterialBefore = _MaterialsFKDiffMaterialBefore; Materials _MaterialsFKDiffMaterialAfter = new Materials(); MaterialsFKDiffMaterialAfter = _MaterialsFKDiffMaterialAfter; InventoryStates _InventoryStatesFKDiffInventoryStateBefore = new InventoryStates(); InventoryStatesFKDiffInventoryStateBefore = _InventoryStatesFKDiffInventoryStateBefore; InventoryStates _InventoryStatesFKDiffInventoryStateAfter = new InventoryStates(); InventoryStatesFKDiffInventoryStateAfter = _InventoryStatesFKDiffInventoryStateAfter; HandlingUnits _HandlingUnitsFKDiffHandlingUnitBefore = new HandlingUnits(); HandlingUnitsFKDiffHandlingUnitBefore = _HandlingUnitsFKDiffHandlingUnitBefore; HandlingUnits _HandlingUnitsFKDiffHandlingUnitAfter = new HandlingUnits(); HandlingUnitsFKDiffHandlingUnitAfter = _HandlingUnitsFKDiffHandlingUnitAfter; InventoryLocations _InventoryLocationsFKDiffInventoryLocationBefore = new InventoryLocations(); InventoryLocationsFKDiffInventoryLocationBefore = _InventoryLocationsFKDiffInventoryLocationBefore; InventoryLocations _InventoryLocationsFKDiffInventoryLocationAfter = new InventoryLocations(); InventoryLocationsFKDiffInventoryLocationAfter = _InventoryLocationsFKDiffInventoryLocationAfter; Statuses _StatusesFKDiffStatusBefore = new Statuses(); StatusesFKDiffStatusBefore = _StatusesFKDiffStatusBefore; Statuses _StatusesFKDiffStatusAfter = new Statuses(); StatusesFKDiffStatusAfter = _StatusesFKDiffStatusAfter; }
/* * -- ============================================= * -- Author: <BotSpiel> * * -- Description: <Description> * * This class .... * */ public InventoryUnits() { Facilities _Facilities = new Facilities(); Facilities = _Facilities; Companies _Companies = new Companies(); Companies = _Companies; Materials _Materials = new Materials(); Materials = _Materials; InventoryStates _InventoryStates = new InventoryStates(); InventoryStates = _InventoryStates; HandlingUnits _HandlingUnits = new HandlingUnits(); HandlingUnits = _HandlingUnits; InventoryLocations _InventoryLocations = new InventoryLocations(); InventoryLocations = _InventoryLocations; Statuses _Statuses = new Statuses(); Statuses = _Statuses; }