public override int takeDamage(int damage, int xTrajectory, int yTrajectory, bool isBomb, double addedPrecision, Farmer who) { int result = base.takeDamage(damage, xTrajectory, yTrajectory, isBomb, addedPrecision, who); if (Health <= 0) { ModEntry.BossDeath(currentLocation, this, difficulty); } ModEntry.MakeBossHealthBar(Health, MaxHealth); return(result); }
public override int takeDamage(int damage, int xTrajectory, int yTrajectory, bool isBomb, double addedPrecision, Farmer who) { int result = base.takeDamage(damage, xTrajectory, yTrajectory, isBomb, addedPrecision, who); if (Health <= 0) { ModEntry.BossDeath(currentLocation, this, difficulty); } else { if (Game1.random.NextDouble() < 0.5f) { currentLocation.characters.Add(new GreenSlime(Position, (int)(120 * difficulty))); } currentLocation.characters[currentLocation.characters.Count - 1].setTrajectory(xTrajectory / 8 + Game1.random.Next(-20, 20), yTrajectory / 8 + Game1.random.Next(-20, 20)); currentLocation.characters[currentLocation.characters.Count - 1].willDestroyObjectsUnderfoot = false; currentLocation.characters[currentLocation.characters.Count - 1].moveTowardPlayer(20); } ModEntry.MakeBossHealthBar(Health, MaxHealth); return(result); }