// Use this for initialization void Start() { Time.timeScale = 1; //Reference rigid component on object rb = GetComponent <Rigidbody>(); curHealth = health; hpSlide.maxValue = health; hpSlide.value = curHealth; enemy = GameObject.FindGameObjectWithTag("Boss").GetComponent <Boss.Random_Nav_Boss>(); }
private void Start() { enemy = GetComponent <Random_Nav_Boss>(); rb = GetComponent <Rigidbody>(); curHealth = health; enemy.bossHp.maxValue = health; enemy.bossHp.value = curHealth; open = GameObject.FindGameObjectWithTag("Wall").GetComponent <OpenWall>(); game = GameObject.FindGameObjectWithTag("Manager").GetComponent <EndGame>(); }