private Player.Player CreateAndRegisterPlayer() { Player.Player player = new Player.Player(); player.TimerTickCallback = RegisterTimerTick; _registerComponent(player); return(player); }
private Player.Player CreateAndRegisterPlayer() { Player.Player player = new Player.Player(); player.TimerTickCallback = RegisterTimerTick; _registerComponent(player); return player; }
public void StartPopupForEvent(Player.PlayerEvent playerEvent) { Visible = true; Scale = 0.0f; if (!string.IsNullOrEmpty(PopupTextureName(playerEvent))) { MappingName = PopupTextureName(playerEvent); Activate(); } }
private string PopupTextureName(Player.PlayerEvent playerEvent) { List<string> textureNames = new List<string>(); string prefix = ""; switch (playerEvent) { case Player.PlayerEvent.Died: prefix = "death"; break; case Player.PlayerEvent.Goal_Passed: prefix = "clear"; break; } return string.Concat("popup-", prefix, "-1"); }
public static Player.Player LoadPlayer(XElement playerData) { Player.Player player = Factory.CreateAndRegisterPlayer(); player.CreateBonesFromDataManager(Definitions.Avatar_Skeleton_Side); player.SkinBones(AvatarComponentManager.SideFacingAvatarSkin(Profile.Settings.SelectedAvatarSlot)); player.CustomSkinSlotIndex = Profile.Settings.SelectedAvatarSlot; player.WorldPosition = new Vector2((float)playerData.Attribute("x"), (float)playerData.Attribute("y")) + new Vector2(Definitions.Grid_Cell_Pixel_Size / 2.0f); player.Mirror = (bool)playerData.Attribute("startfacingleft"); player.Activate(); return(player); }
public override void Activate() { FlushGameObjects(); _animationController.FlushAnimatedObjects(); GC.Collect(); RegisterStaticGameObjects(); _pauseController.Paused = false; _levelFactory.AnimationController = _animationController; _levelFactory.SmashBlockCallback = HandleSmashBlockSmash; _levelFactory.SmashBlockRegenerationCallback = _additiveParticleEffectManager.LaunchCloudBurst; _levelFactory.BombBlockDetonationCallback = _additiveParticleEffectManager.LaunchFireball; base.Activate(); if (!RecoveredFromTombstone) { SetForNewLevelStart(); } else { HandleTombstoneRecoveryCompletion(); } _player = _levelFactory.Player; _player.PlayerEventCallback = HandlePlayerEvent; _player.InputProcessor = _inputProcessor; _player.CollisionController = _playerCollisionController; _player.DeathByFallingThreshold = _levelFactory.Map.MapWorldDimensions.Y; _cameraController.WorldDimensions = _levelFactory.Map.MapWorldDimensions; _cameraController.PlayerToTrack = _player; _cameraController.PositionForPlayStart(); _playerCollisionController.ObjectToTest = _player; SetInterfaceDisplayObjectsForGame(); }
public void LaunchEnemyAttack(Player player) { Emitter effectEmitter = CreateEffectAtObjectPosition("attack-hit", "particle-cloud", player); effectEmitter.Tints = _attackHitColours; effectEmitter.Activate(); }