// Constructor for creating a new representative table. We directly fill the table depending on the given sequence. public LinearRepresentativeTable(Graph graph, List<int> sequence) { // Initialize the table _table = new Dictionary<BitSet, LinearRepresentativeList>(); int n = graph.Size; // Save these initial representatives for the cut(empty, V(G)) LinearRepresentativeList reps = new LinearRepresentativeList(); reps.Update(new BitSet(0, n), new BitSet(0, n)); _table[new BitSet(0, n)] = reps; _table[graph.Vertices] = reps; FillTable(graph, sequence); List<int> reverseSequence = new List<int>(); for (int i = sequence.Count - 1; i >= 0; i--) reverseSequence.Add(sequence[i]); FillTable(graph, reverseSequence); }
private void FillTable(Graph graph, List<int> sequence) { int n = graph.Size; // Processed vertices BitSet left = new BitSet(0, n); // Unprocessed vertices BitSet right = graph.Vertices; // Lists of representatives that we keep track of on each level of the algorithm LinearRepresentativeList reps = new LinearRepresentativeList(); // Initial insertions, the empty set always has the empty neighborhood set as a representative initially reps.Update(new BitSet(0, n), new BitSet(0, n)); for (int i = 0; i < sequence.Count; i++) { /// We give v the possibility to be a representative instead of being contained in neighborhoods int v = sequence[i]; // Actually move v from one set to the other set left += v; right -= v; // We don't want to disturb any pointers so we create new empty datastructures to save everything for the next iteration LinearRepresentativeList nextReps = new LinearRepresentativeList(); // We are iterating over all representatives saved inside the list of the previous step. For each entry there are only two possibilities to create a new neighborhood foreach (BitSet representative in reps) { // Case 1: The neighborhood possibly contained v (thus v has to be removed), but is still valid BitSet neighborhood = reps.GetNeighborhood(representative) - v; nextReps.Update(representative, neighborhood); // Case 2: The union of the old neighborhood, together with v's neighborhood, creates a new entry. The representative is uniond together with v and saved. BitSet representative_ = representative + v; BitSet neighborhood_ = neighborhood + (graph.OpenNeighborhood(v) * right); nextReps.Update(representative_, neighborhood_); } // Update the values for the next iteration reps = nextReps; // Save the maximum size that we encounter during all iterations; this will be the boolean dimension of the graph. MaxDimension = Math.Max(MaxDimension, reps.Count); // Save the representatives at the current cut in the table _table[left] = reps; } }