示例#1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            XmlManager xml = new XmlManager("Game.xml");

            gameElements = xml.Load();
            gameElements.Initialize(Content, GraphicsDevice);

            if (GraphicsDevice.DisplayMode.Height == gameElements.Resolution.Y && GraphicsDevice.DisplayMode.Width == gameElements.Resolution.X)
            {
                graphics.IsFullScreen = true;
            }
            graphics.PreferredBackBufferWidth  = (int)gameElements.Resolution.X;
            graphics.PreferredBackBufferHeight = (int)gameElements.Resolution.Y;
            this.IsMouseVisible = true;

            base.Initialize();
        }
示例#2
0
        public void Update(Player Player, StartMenu startMenu, GameWindow gameWindow, GameElements gameElements, ContentManager Content, GraphicsDevice graphicsDevice)
        {
            if (!isGameOver)
            {
                if (!Player.IsAlive(gameWindow))
                {
                    isGameOver = true;
                }
            }
            if (State == MenuStates.MainMenu)
            {
                VelocityOfMenu       = 0;
                isGameOver           = false;
                gameElements.newGame = true;
            }
            if (State == MenuStates.Moving)
            {
                GenerateCurrentMenu(gameWindow);
            }
            if (State == MenuStates.Scores)
            {
                VelocityOfMenu = 0;
                GenerateCredits();
            }
            if (State == MenuStates.EndGame)
            {
                VelocityOfMenu = 0;
                GenerateEndMenu();
            }
            if (State == MenuStates.GameShouldStart)
            {
                VelocityOfMenu       = 0;
                gameElements.newGame = true;
                XmlManager xml = new XmlManager("Game.xml");
                gameElements          = xml.Load();
                StartMenu.MyName      = StartMenu.prevname;
                startMenu.State       = StartMenu.MenuState.GameShouldStart;
                startMenu.GameStarted = true;
                Player.points         = 0;
            }
            string name  = StartMenu.MyName;
            int    score = Player.points;
            List <KeyValuePair <string, int> > ScoreList = new List <KeyValuePair <string, int> >();

            ReadListFromFile(ScoreList);
            ScoreList.Add(new KeyValuePair <string, int>(name, score));

            SortListIfNeeded(ScoreList);
            WriteListToFile(ScoreList);
        }