static void CreateSpineByDir_UnityImage()
        {
            SpineArmatureEditor editor = CreateSpineByDir(Bone2DSetupEditor.DisplayType.UGUIImage);

            if (editor)
            {
                editor.OnWizardCreate();
                DestroyImmediate(editor);
            }
        }
        static void CreateSpineByDir_SpriteFrame()
        {
            SpineArmatureEditor editor = CreateSpineByDir(Bone2DSetupEditor.DisplayType.Default);

            if (editor)
            {
                editor.OnWizardCreate();
                DestroyImmediate(editor);
            }
        }