static void CreateSpineByDir_UnityImage() { SpineArmatureEditor editor = CreateSpineByDir(Bone2DSetupEditor.DisplayType.UGUIImage); if (editor) { editor.OnWizardCreate(); DestroyImmediate(editor); } }
static void CreateSpineByDir_SpriteFrame() { SpineArmatureEditor editor = CreateSpineByDir(Bone2DSetupEditor.DisplayType.Default); if (editor) { editor.OnWizardCreate(); DestroyImmediate(editor); } }