public void SetPlayer(BombermanNetworkPlayer player) { if (player.hasAuthority) { networkPlayer = player; } }
public void Init(BombermanNetworkPlayer netPlayer) { networkPlayer = netPlayer; playerId = networkPlayer.PlayerId; lives = GameManager.PLAYER_LIVES; spawnPoint = GameManager.Instance.SpawnPoints [networkPlayer.PlayerId].transform.position; CmdSetInitialized(spawnPoint); }