示例#1
0
 public ClassicGame(GameScreen wiz = null)
 {
     w = wiz;
     theGameIsOver = false;
     GameParameters._.Type = GameType.Classic;
     TheCurrentMap = new Map();
     TheCurrentMap.SetHardBlockOnMap();
     TheCurrentMap.SetSoftBlockOnMap();
     InitPlayers();
     TimerManager._.AddNewTimer(true, 1000, false, null, ChangeTime);
     TimerManager._.AddNewTimer(false, GameParameters._.GameTime * 1000 - 45000, false, null, HurryUp);
 }
示例#2
0
 public CrazyGame(GameScreen wiz = null)
 {
     w = wiz;
     theGameIsOver = false;
     GameParameters._.Type = GameType.Crazy;
     TheCurrentMap = new Map();
     TheCurrentMap.SetHardBlockOnMap();
     TheCurrentMap.SetSoftBlockOnMapCrazy();
     InitPlayersCrazy();
     TimerManager._.AddNewTimer(true, 1000, false, null, ChangeTime);
     TimerManager._.AddNewTimer(false, GameParameters._.GameTime * 1000, false, null, EndOfTheGame);
 }
示例#3
0
        public void NextScreen(ScreenType screen)
        {
            switch (screen)
            {
                case ScreenType.DevScreen:
                    if (!(_currentScreen is DevScreen))
                    {
                        var s = new DevScreen();
                        s.setImage("Teamblui");
                        s.Show(this, _currentScreen);
                        _currentScreen = s;
                    }
                    break;
                case ScreenType.PressStart:
                    if (!(_currentScreen is MenuScreen))
                    {
                        var m = new MenuScreen();
                        m.Show(this, _currentScreen);
                        _currentScreen = m;
                    }
                    break;
                case ScreenType.MainMenu:
                    if (!(_currentScreen is MainMenuScreen))
                    {
                        var mm = new MainMenuScreen();
                        mm.Show(this, _currentScreen);
                        _currentScreen = mm;
                    }
                    break;
                case ScreenType.Options:
                    if (!(_currentScreen is OptionMenu))
                    {
                        var m2 = new OptionMenu();
                        m2.Show(this, _currentScreen);
                        _currentScreen = m2;
                    }
                    break;
                case ScreenType.GeneralOptions:
                    var m3 = new GeneralOptionMenu();
                    m3.Show(this, _currentScreen);
                    _currentScreen = m3;
                    break;
                case ScreenType.KeyConfig:
                    if (!(_currentScreen is KeyOption))
                    {
                        var m4 = new KeyOption();
                        m4.Show(this, _currentScreen);
                        _currentScreen = m4;
                    }
                    break;
                case ScreenType.Themes:
                    if (!(_currentScreen is ThemeMenu))
                    {
                        var m5 = new ThemeMenu();
                        m5.Show(this, _currentScreen);
                        _currentScreen = m5;
                    }
                    break;
                case ScreenType.GameMode:
                    if (!(_currentScreen is GameModeMenu))
                    {
                        var m6 = new GameModeMenu();
                        m6.Show(this, _currentScreen);
                        _currentScreen = m6;
                    }
                    break;
                case ScreenType.PlayerCound:
                    if (!(_currentScreen is PlayerSelectMenu))
                    {
                        var m7 = new PlayerSelectMenu();
                        m7.Show(this, _currentScreen);
                        _currentScreen = m7;
                    }
                    break;
                case ScreenType.Characters:
                    if (!(_currentScreen is SkinSelectMenu))
                    {
                        var m8 = new SkinSelectMenu();
                        m8.Show(this, _currentScreen);
                        _currentScreen = m8;
                    }
                    break;
                case ScreenType.PreGame:
                    if (!(_currentScreen is PreGame))
                    {
                        Score._.ResetScore();
                        var m9 = new PreGame();
                        m9.Show(this, _currentScreen);
                        _currentScreen = m9;
                    }
                    break;
                case ScreenType.Game:
                    if (!(_currentScreen is GameScreen))
                    {
                        var m10 = new GameScreen();
                        m10.Show(this, _currentScreen);
                        _currentScreen = m10;
                    }
                    break;
                case ScreenType.Results:
                    if(!(_currentScreen is ResultScreen))
                    {
                        var m11 = new ResultScreen();
                        m11.Show(this, _currentScreen);
                        _currentScreen = m11;
                    }
                    break;

            }
            //FadeIn();
        }
示例#4
0
 private void LoadMenuImagePrevious(GameScreen old)
 {
     MenuDataList.Add("Hurry", old.MenuDataList["Hurry"]);
     MenuDataList.Add("Over", old.MenuDataList["Over"]);
 }