private void InitializeManager() { player = GameObject.Find("Player"); playerHpManager = player.GetComponent <PlayerHpManager>(); playerHpManager.PlayerHasDied += closeScene; Debug.Log("kek"); }
private void InitializeManager() { player = GameObject.Find("Player"); playerHpManager = player.GetComponent <PlayerHpManager>(); playerController = player.GetComponent <PlayerController>(); playerClimbing = player.GetComponent <PlayerClimbing>(); rigidBody2D = player.GetComponent <Rigidbody2D>(); animator = player.GetComponent <Animator>(); playerHpManager.PlayerDied += closeScene; whatIsGround = serializeWhatIsGround; Debug.Log((int)whatIsGround); }