/// <summary>
        /// Add distortion field with bumpy skin
        /// </summary>
        /// <param name="moldOwner"></param>
        /// <param name="life"></param>
        /// <param name="maxSize"></param>
        /// <returns></returns>
        public static Distortion AddWithBump(GameThing thing, bool doSound)
        {
            float      life    = 0.4f;
            Vector3    maxSize = new Vector3(1.2f, 1.2f, 1.2f);
            Distortion lie     = Add(thing, life, maxSize);

            lie.EnableBump(true);

            if (doSound)
            {
                Foley.PlayPaste();
            }

            return(lie);
        }
        /// <summary>
        /// Add distortion field with bumpy skin and electic glow
        /// </summary>
        /// <param name="moldOwner"></param>
        /// <param name="life"></param>
        /// <param name="maxSize"></param>
        /// <returns></returns>
        public static Distortion AddWithGlow(GameThing thing, bool doSound)
        {
            float   life    = (float)Brain.kStunSeconds;
            Vector3 maxSize = new Vector3(1.2f, 1.2f, 1.2f);

            Distortion lie = Add(thing, life, maxSize);

            lie.EnableBump(true);

            lie.EnableGlow(true);

            if (doSound)
            {
                Foley.PlayRepeatingLaser(thing);
            }

            return(lie);
        }