示例#1
0
        /// <summary>
        /// Generates the point cloud
        /// </summary>
        /// <param name="df">The Depth Frame from the Kinect sensor</param>
        /// <param name="bif">The Body Index Frame from the Kinect sensor</param>
        /// <returns>The PointCloud generated from the frames</returns>
        public PointCloud generate(DepthFrame df, BodyIndexFrame bif)
        {
            Log.Write("Creating point Cloud");

            /*
             * used to calculate centroid, as well as lowest x value for later on ->
             * saves us looping later, though PointCloud methods do allow you to do that
             */
            double xAccumulator = 0.0, yAccumulator = 0.0, zAccumulator = 0.0, xMean = 0.0, yMean = 0.0, zMean = 0.0, xMinimum = (1 / 0.0);

            int depthFrameWidth  = df.FrameDescription.Width;
            int depthFrameHeight = df.FrameDescription.Height;

            this.depthFrameData     = new ushort[depthFrameWidth * depthFrameHeight];
            this.bodyIndexFrameData = new byte[depthFrameWidth * depthFrameHeight];
            this.cameraPoints       = new CameraSpacePoint[depthFrameWidth * depthFrameHeight];


            df.CopyFrameDataToArray(depthFrameData);
            bif.CopyFrameDataToArray(bodyIndexFrameData);



            coordinateMapper.MapDepthFrameToCameraSpace(depthFrameData, cameraPoints);

            // Create new point cloud for storing points and operating on later
            PointCloud pointCloud     = new PointCloud();
            int        numberOfPoints = 0;

            // loop over each row and column of the depth
            for (int y = 0; y < depthFrameHeight; y++)
            {
                for (int x = 0; x < depthFrameWidth; x++)
                {
                    // calculate index into depth array
                    int depthIndex = (y * depthFrameWidth) + x;

                    byte humanPoint = bodyIndexFrameData[depthIndex];



                    if (humanPoint == 0xff) // Check if human point empty
                    {
                        continue;
                    }



                    CameraSpacePoint p = this.cameraPoints[depthIndex];

                    if (!(Double.IsInfinity(p.X)) && !(Double.IsInfinity(p.Y)) && !(Double.IsInfinity(p.Z)))
                    {
                        if (p.X < depthLimit && p.Y < depthLimit && p.Z < depthLimit)
                        {
                            Point3D scaledPoint = new Point3D(p.X * unitScale, p.Y * unitScale, p.Z * unitScale);

                            pointCloud.addPoint(scaledPoint);

                            xAccumulator += scaledPoint.X;
                            yAccumulator += scaledPoint.Y;
                            zAccumulator += scaledPoint.Z;
                            numberOfPoints++;

                            if (scaledPoint.X < xMinimum)
                            {
                                xMinimum = scaledPoint.X;
                            }
                        }
                    }
                } // end of for(int x..) loop over points
            }     // end of for(int y..) loop over points

            xMean = xAccumulator / numberOfPoints;
            yMean = yAccumulator / numberOfPoints;
            zMean = zAccumulator / numberOfPoints;

            // centroid calculated on the fly so we don't have to loop again unnecessarily
            Point3D centroid = new Point3D(xMean, yMean, zMean);

            pointCloud.subtractFromPointAxis(xMinimum, 0);
            pointCloud.rotateOnSpot(180, PointCloud.Axis.Y, centroid);

            Log.Write("Finished calculating point cloud");

            return(pointCloud);
        }