//----------------------------------------------------------------------->>CONSTRUCTOR<< public Island(int x, int y, int width, int height, Texture2D image): base(new Rectangle(x, y, width, height)) { this.image = image; //initialize enum type = ObjectType.island; //initialize inventory this.inventory = new Inventory(); }
public Player(String name, Rectangle rect) : base(rect) { this.name = name; docked = true; fuel = 100f; health = 100f; currency = 50; crew = 5; inventory = new Inventory(); this.image = null; rand = new Random(); objList = new List<Object>(); idle = false; direction = Directions.left; dockedIsland = null; //initialize enum type = ObjectType.player; //add starting items to inventory inventory.AddItem(Inventory.harpoon, 5); inventory.AddItem(Inventory.cage, 5); inventory.AddItem(Inventory.net, 5); }