private static void SetupRace(Scene scene, LoadSceneMode mode) { if (!scene.name.Contains("level") && !scene.name.Contains("demo")) { return; } if (RaceData == null) { RaceData = Instance.demoRaceData; } Instance.StartCoroutine(SetupRaceObjects()); }
public static void Setup(Scene scene, LoadSceneMode mode) { Instance.StartCoroutine(SetupRace()); }