private float _prevTime; // previous time void Awake() { _instance = this; _currentPreset = 2; SetTimeOfDay(_presets[_currentPreset], true); _prevTime = time; }
private void SelectTime(InputAction.CallbackContext context) { var value = context.ReadValue <float>(); Debug.Log($"changing day time, input:{value}"); DayNightController.SelectPreset(value); }