/// <summary> /// Remove an existing BonSortie from the collection /// </summary> /// <pdGenerated>Default Remove</pdGenerated> public void RemoveBonSortie(BonSortie oldBonSortie) { if (oldBonSortie == null) { return; } if (this.bonSortie != null) { if (this.bonSortie.Contains(oldBonSortie)) { this.bonSortie.Remove(oldBonSortie); } } }
/// <summary> /// Add a new BonSortie in the collection /// </summary> /// <pdGenerated>Default Add</pdGenerated> public void AddBonSortie(BonSortie newBonSortie) { if (newBonSortie == null) { return; } if (this.bonSortie == null) { this.bonSortie = new System.Collections.Generic.List <BonSortie>(); } if (!this.bonSortie.Contains(newBonSortie)) { this.bonSortie.Add(newBonSortie); } }
/// <summary> /// Add a new BonSortie in the collection /// </summary> /// <pdGenerated>Default Add</pdGenerated> public void AddBonSortie(BonSortie newBonSortie) { if (newBonSortie == null) return; if (this.bonSortie == null) this.bonSortie = new System.Collections.Generic.List<BonSortie>(); if (!this.bonSortie.Contains(newBonSortie)) this.bonSortie.Add(newBonSortie); }
/// <summary> /// Remove an existing BonSortie from the collection /// </summary> /// <pdGenerated>Default Remove</pdGenerated> public void RemoveBonSortie(BonSortie oldBonSortie) { if (oldBonSortie == null) return; if (this.bonSortie != null) if (this.bonSortie.Contains(oldBonSortie)) this.bonSortie.Remove(oldBonSortie); }