private void Init(TechType techType, bool first, bool last) { this.techType = techType; var quickSlots = GameObject.FindObjectOfType <uGUI_QuickSlots>(); var bgSprite = first ? quickSlots.spriteLeft : last ? quickSlots.spriteRight : quickSlots.spriteCenter; (transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, bgSprite.rect.width); (transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, bgSprite.rect.height); layout = gameObject.AddComponent <LayoutElement>(); layout.minWidth = bgSprite.rect.width; layout.minHeight = bgSprite.rect.height; background = gameObject.AddComponent <Image>(); background.color = new Color(1, 1, 1, 0.5f); background.raycastTarget = false; background.material = quickSlots.materialBackground; background.sprite = bgSprite; button = new GameObject(name, typeof(RectTransform)).AddComponent <PinButton>(); var brt = button.transform as RectTransform; RectTransformExtensions.SetParams(brt, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), transform); brt.anchoredPosition = new Vector2(0, 0); RectTransformExtensions.SetSize(brt, 30, 30); button.SetMode(PinButton.Mode.Cross); button.onClick += OnButtonClick; }
public void Awake() { addPinButton = CreateButton("AddPin", PinButton.Mode.Add, OnAddPinButtonClicked); removePinButton = CreateButton("RemovePin", PinButton.Mode.Remove, OnRemovePinButtonClicked); BlueprintTracker.onTrackingChanged += Refresh; Refresh(); }